DEC PDP-1. From the Hewlett-Packard Company Archives.
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DEC PDP-1. From the Hewlett-Packard Company Archives.

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Boards of Canada played on a 1959 PDP-1 Computer
Audio is produced on the PDP-1 with a clever hack done by Peter Samson as a student at MIT in the early 1960s. The PDP-1 has six "program flags", which are 6 flip-flops wired to six light bulbs on the control panel. A CPU instruction provides the ability to turn these light bulbs on or off via software. While these bulbs were originally intended to provide program status information to the computer operator, Peter repurposed four of these light bulbs into four square wave generators (or four 1-bit DACs, put another way), by turning the bulbs on and off at audio frequencies. Four wires are attached to the signal lines for these light bulbs. Resistors are used to downmix these four signals into stereo audio channels and provide impedance matching into a standard stereo amplifier, and combined with capacitors to create low pass filters to cut out the buzz of the computer noise and soften the square waves. The four light bulbs act as individual music voices. Each voice is transcribed separately using a custom DSL defined for the 1962 Harmony Compiler, and then merged into a single file which is then compiled by the original Harmony Compiler running on a PDP-1 emulator. The resulting paper tape file is then punched to physical paper tape using a tape punch, and then loaded into the real PDP-1 for music playback.
Samson also contributed to Spacewar!, one of the earliest videogames.
(via CDM, via @[email protected])
The Computer History Museum's Digital Equipment Corporation PDP-1 playing Space War!
Boards of Canada "Olson" on a 1959 PDP-1 Computer
Playing the 1998 song "Olson" by Boards of Canada through four control panel light bulbs of a 1959 DEC PDP-1 computer using Peter Samson's 1962 Harmony Compiler and 603 bytes of music data.
Fuck it, SAGE-tan sketch page dump. (Info in descriptions.)
(Ft. PDP-1-tan, FASTRAND-kun, IBM 728-kun, Whirlwind-tan, Multics-tan, Unix-tan and others.)

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COMPUTER SPACE (1971)
"In 1971, a Californian entrepreneur named Nolan Bushnell decided to deliver Spacewar! to the masses. Computer Space—essentially Spacewar repackaged—was the first modern coin-operated arcade game."
SPACE WAR! (1962)
Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.
"the popularization of video games is better traced to Steve Russell, a graduate student who studied at MIT in the early 1960s. Russell is commonly credited for creating Spacewar with the help of collabora- tors. In Spacewar, each competitor controlled a spaceship. The players navigated the ships on a flat plane around a central sun (with simulated gravity) and attempted to destroy each other with missiles. In an interview with a reporter from Rolling Stone magazine, Russell described Spacewar not as a game, but as a way to “simulate a reasonably complicated physical system and actually see what is going on.”
Came across this whilst researching my book. Thought it was cool.
Quotes from Virtual Justice: The New Laws of Online Worlds by Greg Lastowka (2011) Read more about Computer Space at the Online Museum of play
Steve Russell - Créateur de SpaceWar! by Erwann Terrier
Boards of Canada on the PDP-1. Two of my favorite things of all time together.