I straight up can't move?
This errand is impossible for this cat because he's a melee fighter. He can't move and the lackey doesn't have space to get into melee range to damage him either. What
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I straight up can't move?
This errand is impossible for this cat because he's a melee fighter. He can't move and the lackey doesn't have space to get into melee range to damage him either. What

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I genuinely don't know how the team managed to make the main source of gameplay errands be so non functional and tedious. Legitimately I have no idea who decided the idea of having a cat's face icon slowly meander over to the furthest corner of the map to slowly hit another cat until it's HP goes down was a good idea. The entire experience is: Move cat -> Click End Turn -> Move cat -> End Turn -> Move cat -> End turn -> Move cat -> End turn -> Move cat -> hit target -> end turn -> hit target -> End Turn- so on and so forth. That doesn't even include the long amount of waiting while it loads. The weird visual errors where it'll decrease or increase game size. Of if you run out of SP and need to just sit while you get hit until you can attack again. This feels like the first prototype before even the first alpha of a game. It feels like maybe two people tested it, shrugged and said "good enough" If it was trying to be like a tactical rpg which would explain why they even bothered with a map mechanic then it fails spectacularly. Yes you get one more die on the grass. Wowie! To bad none of the obstacles or benefits matter because you don't "walk" in an area you just teleport to the furthest tile you want. It makes the coliseum for flight rising look like the most exciting thing in the world. It makes Lorwolf's system look fantastic. It even makes Furvilla's system look good. I have played baby's first RPG maker games and enjoyed the systems more then this. I wouldn't of cared if they had actual minigames or "gameplay" but this is it, this is the big main thing you can do and it's so bad that I wonder if I'm in limbo forever bound to click the end turn and hope it refreshes fast enough that I can move my cat just a little further because the enemy will only move once it can attack me first.
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I'd be willing to grind if it was more reasonable. It takes me 10 minutes to do an A-level errand. My cat is easily managing the battles, but it takes so long for anything to load. That's my whole lunch break to make just 3000-4000 copper. (I tried higher levels but they are worse, the time it takes for them is more even though the reward is more)
So math:
30 minutes = about 4k copper if i'm lucky
Say i want a tiger agate which is 50k copper.
50k ÷ 4k = 12.5 (so i'd need to grind out 4k 12.5 times to get 50k)
12.5 × 30 minutes = 375 minutes = 6.25 hours
I'd need to grind for over 6 hours just to get a single tiger pattern. That might be fine, if everything else wasn't also super expensive right now.
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ooo wonderful an auto end turn feature !!! it would be nice if it actually worked lmfao
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anyone else already losing steam for the game? now that kittens have been born there's nothing to do but errands, trades seem to be settling down, and there isn't much of a game play loop to keep occupied. probably gonna drop it until my founders can breed again, and honestly w how much of a miserable grind getting nesting items was with rng sucking I might just drop til cross site is allowed lmao
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Ok but why the heck isn’t there a magic build for errands? We have warrior and ranger why won’t they let me make my cats viable wizards.
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I wish people would stop sending lackey images in the cat share channel, especially when theyre posting over someone who just shared an actual site cat. Lackey cats are all just so fucking boring. "hey guys, look at this randomly generated basic ass cat wow amazing"
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it sounds like if you hate errands pb just isnt playable then
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