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SYNOPSIS: through several series of paths, guests found four bodies, of which two were friends and two were ghosts of the manor. along with this they discovered a cassette player with some strange recordings, another tape, and in the garage a strange loft / room with various screens, recording all the guests of the manor.
EVENT TYPE: paths.
POSSIBLE ENDINGS: eight / not counting solos.
TRIGGER WARNINGS: n/a.
THINGS LEARNED:
someone is living in the garage and has security cameras on the property
ida and harold drugged their son to make him sleep, and he still woke up.
anthony had nightmares about the guests in the manor.
solo paths.
WALK MAN.
gabriel and remy went into the basement, looking for both shane and lights.
while in the basement, remy got into a lengthy conversation with harold crenshaw, who showed him where some lanterns were that would help them.
gabriel, on the other hand, nearly gets stabbed before shane throws himself in front of the other, saving his life.
STRESSED OUT.
joakim, selene and marc are all trying to find dave
selene heading to the first floor, where she looks out over the balcony and believes she sees him. while running to him, he vanishes and she falls into the pond. nearly drowning.
marc stays on the main floor and while looking, he sees a pool full of blood with what looks like selene in the middle of it. before he can get a closer look, he sees her fall into the pond outside.
joakim takes to the basement, where he finds a room which was locked. on the other side of the door dave could be heard, before he suddenly wasn’t. when the door unlocked it revealed dave alone in the room, with something in his throat.
ADORE YOU.
nova and sophia are gifted access to the master suite on the top floor.
upon entering, they are met with a video of an elderly woman explaining to them the room was safe, and they were welcome to stay as long as they’d like.
this room, along with harold’s study, are the safest rooms in the manor. but the door is usually locked.
OTHER PATHS.
okay considering there are so many, i’m going to try and outline them the best i can!
OUTSIDE.
BACKYARD / CLIFF
standing out by the pond, your muse finds a trail that leads to the bottom of the cliff.
taking their time, and after a couple of possible slips they make it to the bottom.
once there, they are faced with a cave, and line of rocks.
CAVE.
going into the cave, they would discover the corpse of welsey lloyd.
his body was dragged into the cave, but not much else was done.
upon looking closer at his body, you can find three items.
CELL PHONE ( CLICK TO VIEW WHAT’S ON IT )
CASSETTE TAPE ( MARKED #171780 // INFORMATION NOT YET RELEASED )
CIGARETTE PACK OF MARB REDS ( I FORGOT TO MENTION THIS. )
ROCKS.
following the trail for a while, they discover the rocks lead around the entire property.
once crossing the rocks, your muse finds they are immediately back at the manor, just mirrored.
no matter what they try to do, always turned back around to look at the manor.
FRONT YARD / GARAGE
while in the garage looking for the generator, they are met with a staircase.
they are given the option to go up the stairs, or stay downstairs ( prt 1 )
GO UPSTAIRS.
once getting up there, they’re met with a small apartment / loft set up.
a bed, a kitchen, a cup of coffee and a computer.
they are given a choice to look on the computer, or go down stairs ( prt 2 )
LOOK ON COMPUTER.
looking at the computer they see multiple screens.
all different angles of the manor, taping the guests interactions.
before they’re able to get a closer look, the sound of a car pulls up and they flee the scene.
catching a glimpse of a black range rover on their way out.
STAY DOWNSTAIRS. ( PRT 1 )
they opt out of going upstairs and find the generator,
but just as they go to turn it on, they hear a ding from upstairs.
given option to go upstairs and check ( see: look on computer ) or stay downstairs.
STAY DOWNSTAIRS ( PRT 2 )
an empty cardboard box
a set of keys ( master keys to the manor )
& a wooden box
OPEN THE BOX
opening the box reveals multiple items belonging to wesley lloyd, mostly weed paraphernalia, a photograph of his grandfather at the manor and a note to whoever found the box.
PUT IT BACK
putting it back and trying to turn on the generator they are interrupted by a black range over pulling into the garage.
rather than running, they’re met with a loud honk which scares them
INSIDE.
guests are met with a lot of things to work with in terms of keeping the manor lit up.
given the choice to decorate, or organize.
DECORATE.
working on the main floor, they notice the tunnels door is open.
they are given the choice to look in the tunnels, or not.
if they do not, imogen appears and almost begs them to go.
still, if they choose not to, they are not obligated to go into the tunnels.
if they choose to go into them, they will find imogen’s body wrapped up in a quilt.
in her skeleton’s hand, a set of MASTER KEYS FOR THE MANOR ( set 2 )
ORGANIZE.
once they finish sorting their boxes, they head back into the basement and given the option to go left, or right.
LEFT.
walking down an aisle filled with clothing, they find a door.
but when they go to listen in, they are met with loud banging which scares them back upstairs.
RIGHT.
going to the right they find a tape player or a lantern and given the option to take one.
taking the tape recorder leads to them finding batteries, and listening to a recording of ida and harold, then anthony, describing the exact scene they just played out.
SYNOPSIS: members discovered two bodies, and one person has gone missing. no matter how many times they try, they can not leave the property of the manor, always being drawn back to it no matter the direction they run in. an ouija board was placed in the livingroom, seemingly cemented to the table unable to move, with multiple ghosts responding.
THINGS LEARNED: a general recap is, now in the livingroom rests a ouija board which can not be moved from it’s place, seemingly glued / cemented against the table. there are tunnels under the manor leading you anywhere you want to go, but can only access through the basement. when making outgoing calls, they will never go where you thought they would and this may ring true for texts as well. when you try to leave the manor, your car is always brought back to the manor, unable to escape.
ANY OTHER HEART.
blair woke up in the vail where those who die in the manor are forced to live.
she also unlocked the ouija board which was left there, by who is still unknown.
COME HANG OUT.
julia could have watched a video of harold crenshaw, then saw him dressed in a clown costume. revealing his spirit still is in the manor.
kaden could have discovered a series of tunnels under the manor which has paths leading to every room in the manor.
natalia could have discovered when making outgoing calls, they get intercepted by someone or something else.
HOLLYWOOD’S BLEEDING.
elliot could have discovered no matter what path you take out of the manor, you can not leave. every path taking you back to the front gate.
OTHER.
members could have discovered that wesley is a resident or ghost in the manor, shocked that other residents are still alive and catch a glimpse of imogen and other new spirits.
members could have watched an episode of golden girls and seen a picture of harold and anthony crenshaw.
this being said, a general recap is, now in the livingroom rests a ouija board which can not be moved from it’s place, seemingly glued / cemented against the table. there are tunnels under the manor leading you anywhere you want to go, but can only access through the basement. when making outgoing calls, they will never go where you thought they would and this may ring true for texts as well. when you try to leave the manor, your car is always brought back to the manor, unable to escape. your muses may find this out on their own, or speak to the members who did unlock these answers but they may not have.
All paths are hard to explain, but if you have any questions feel free to message me. This event had EIGHT POSSIBLE ENDINGS, of which some are worse than others. This was ENTIRELY A DREAM for your muse and had the NIGHT BEFORE arriving.
PATH ONE. YES / WHO WAS THAT / OH, WAS IT? / YES .
Your muse has booked a reservation for the manor.
and while following a woman to their room they see someone standing at the top of the stairs.
when they try to get verification of them, they’re met with silence.
it’s then a child comes in and asks if your muse would like to see a secret hiding place.
it’s there they discover a door which leads down into the tunnel system of the manor.
but when they try to get in the child begins banging on the door screaming “Found You”
PATH TWO. YES / WHO WAS THAT / OH, WAS IT ? / NO
Your muse has booked a reservation for the manor.
and while following a woman to their room they see someone standing at the top of the stairs.
when they try to get verification of them, they’re met with silence.
it’s then a child comes in and asks if your muse would like to see a secret hiding place.
Your muse says no, and the child simply runs away.
PATH THREE. YES / WHO WAS THAT / NO ONE HAS LIVED HERE FOR YEARS
your muse has booked a reservation for the manor.
following the woman to their room, they see someone standing at the top of the stairs.
when try try to get verification on them, they’re met with silence.
it’s then a child comes in and asks if your muse would like to see a secret hiding place.
your muse tells them no, and then gets into a fight with the child.
cursing at the child, a dark shadow appears and the child refers to it as their mother.
your muses mouth begins to burn.
PATH FOUR. YES / IGNORE THE PERSON / SLAM THE DOOR / CLOSE YOUR EYES
Your muse has booked a reservation for the manor.
While following the woman to your room, they see someone standing at the top of the stairs.
they choose to ignore them, but that leads them to follow your muse and the woman down the hall.
Slamming the door, they think they’re safe only to have it fly open again.
A voice speaks, but there is no body attached to it.
Something is standing in front of your muse, slamming their hand up and down on the phone and breaking it.
Your muse closes their eyes, then suddenly, the older woman is yelling and begging them to stop.
Your muse has been beating the woman with the phone.
PATH FIVE. YES / IGNORE THE PERSON / SLAM THE DOOR / BEG FOR MERCY
Your muse has booked a reservation for the manor.
While following the woman to your room, they see someone standing at the top of the stairs.
they choose to ignore them, but that leads them to follow your muse and the woman down the hall.
Slamming the door, they think they’re safe only to have it fly open again.
A voice speaks, but there is no body attached to it.
Something is standing in front of your muse, slamming their hand up and down on the phone and breaking it.
Your muse begins to beg for mercy, and the figure releases your wrist.
Taking their opportunity, they stab the figure in the throat with a sharp edge.
And in the process murdered the older woman.
PATH SIX. YES / IGNORE THE PERSON / IGNORE / NO, NO HELP
Your muse has booked a reservation for the manor.
While following the woman to your room, they see someone standing at the top of the stairs.
they choose to ignore them, but that leads them to follow your muse and the woman down the hall.
Still your muse chooses not to close the door and a redhead approaches.
The redhead asks if they have seen her sister,
your muse responses no, and the red head leaves.
PATH SEVEN. YES / IGNORE THE PERSON / IGNORE / NO, BUT HELP / FOLLOW
Your muse has booked a reservation for the manor.
While following the woman to your room, they see someone standing at the top of the stairs.
they choose to ignore them, but that leads them to follow your muse and the woman down the hall.
Still your muse chooses not to close the door and a redhead approaches.
The redhead asks if they have seen her sister,
Your muse says no, but asks what she looks like and to keep a look out.
The woman describes her twin sister, then someone begins yelling for Rowan.
Your muse looks back to the stranger and they are gone
But another burst of red hair rushes past their door
they choose to follow and find the original stranger dead on the ground the new redhead holding onto her, begging for her to survive.
PATH EIGHT. YES / IGNORE THE PERSON / IGNORE / NO, BUT HELP / NO BUSINESS
Your muse has booked a reservation for the manor.
While following the woman to your room, they see someone standing at the top of the stairs.
they choose to ignore them, but that leads them to follow your muse and the woman down the hall.
Still your muse chooses not to close the door and a redhead approaches.
The redhead asks if they have seen her sister,
Your muse says no, but asks what she looks like and to keep a look out.
The woman describes her twin sister, then someone begins yelling for Rowan.
Your muse looks back to the stranger and they are gone
But another burst of red hair rushes past their door
Your muse chooses to stay in their room and it is none of their business.
PATH NINE. NO / NO THANK YOU
Your muse has not booked a reservation with the manor.
When asked, they choose not to.
Sent back to main page.
PATH TEN. NO / OKAY
Your muse has not booked a reservation with the manor.