Too Many Cubes in Tehran
    Pandemic has to be one of the most peculiar board games I have ever played. This puts it in company with such games as Dominion, Munchkins and Donât Wake Daddy all of which are so odd in their own ways. How pandemic most sticks out is how it relies entirely on cooperation in play, the opponent is the game. This is an easy concept to grasp for any video gamer, however seeing how the game works without AI to guide the games moves, only luck of the draw or our intervention, is just fascinating to me. I can still remember how exciting it was to brain storm with people, trying to come up with the best moves to prevent âout breaksâ or cure cities, and to find the cures to the four main diseases; black red blue and yellow. Move here to clear theses block get to this point so I can give you the color cards you need to cure the disease, but remember donât let more than three block gather in one city or else out break. Amazing how little in game we actually used the words âdiseaseâ âepidemicâ or âpatientâ nor did we ever really talk about the people in the cities being sick more often than not the phrases we would use would be âevery time something goes wrong itâs Tehran, why Tehranâ we called cities by their names and referred to them like they were opposing characters as unhelpful children getting in our way of collecting the cards we needed.
     Ralph Koster, one game theorist said that âPeople tend to dress up game systems with some fiction. Designers put artwork on them that is suggestive of some real world context.â He further goes to express a feeling that these âfictionsâ are just âside dishesâ that they donât serve the game at its core. Until I played pandemic I found it hard to even see what he meant but thinking back, as I played through the game the only connection I made to the theme of an epidemic were some of the terms used to refer to actions in the game, and even then I never thought of them on the level serious world diseases. Only cubes on a map that I had to remove, it did not surprise me then to learn that pandemic had a re-skin in a zombie game Pandemic-Z, as the theme, and the âStoryâ have no real effect on the game play or how I remember playing.
    Finally I do feel that it is important to state that the theme and story behind some games are not as easily separated from the fun, one weird example is Munchkins. A card game that is a cross between D and D, and Magic and South Park. It has had so many different skins on itself that one would think its theme didnât matter in the slightest, however the excitement of the game is not just from out thinking friends, or finding the best pattern of combinations, often times the real entertainment comes from reading out the ridiculous combinations of cards while describing your character as a âUnicorn baby solider wielding an axe and a stick while accompanied by a bear holding a smaller baby unicorn.â Although the game can be reduced to the numbers on the cards I believe that this is not wherein the fun lies but in the ridiculousness of the names and characters.











