Itâs the little details that they really appreciate: An In-Depth Study of Spongebobâs Current Sound Design
"Sponge Bob is firing on all cylinders right now. Tony award nominations for the musical. Post sound has a great home with Atlas Oceanic Picture & Sound. The shows are exciting and are funny. SB continues to reach new heights.â - Jeffrey Hutchins
Spongebob Squarepants sound effects designer & editor Jeff Hutchins is exactly right. This guy is as important to Spongebob as Ben Burtt is to Star Wars, whichâre some of Hollywoodâs biggest franchises.
This is the team that makes up the sound of current Spongebob episodes. Just 4 creatives are listed: sound effects designer & editor Jeff Hutchins, foley artist Vincent Guisetti, foley mixer Aran Tanchum, and re-recording mixer D.J. Lynch. The sound service has been Atlas Oceanic, Inc. since 2012; originally it began at Horta Editorial & Sound, Inc., which folded into Hacienda Post.
All episodes of Spongebob since 2015 have been very rich in exaggerated, humorous, unpredictable character design, animation and, of course, respectively, sound design. Starting in the late Hacienda Post years, Jeff began to create a very predictable style of sound design for his work, among the many unique sounds he formerly created for Spongebob. The style was very predictable during the Oracle Post years, continuing through early Atlas Oceanic episodes, until 2015, when Jeffâs array of sounds would include sounds not often used (if at all) from later 2007-2015, plus a few new sounds. Additionally, Jeff was only the sound fx editor on the pilot, Help Wanted; according to Roy Braverman, Tom Syslo served as the sound fx designer. The sound design isnât too different, though, from Jeffâs style--in point of fact, most cartoon sound design by Hacienda Post creatives share similar styles to Jeffâs; you could say the same for most creatives of Advantage Audio and Skywalker Sound--many of the creatives of each studio share similar styles.
A number of sound effects in Spongebob have been used to accent character footsteps. Some H-B squeaks accent Spongebobâs shoes, Squidwardâs feet are accented by oil splurts (used in Rocky & Bullwinkle), and Mr. Krabsâ feet are accented by âHollywoodedge, Wooden Blck Hits Raz CRT019402âł. For the pilot, though, Tom Syslo approached their footsteps differently.
One of my favorite episodeâs sound design in Spongebob includes Krusty Towers, a Hacienda Post episode. It was during Season 4, of course, that the sound design became far more cartoony, like the character design and animation. Another is the scene between Mr. Krabs, Squidward and the exchange chef in Le Big Switch, an Oracle Post episode, as is Walking the Plankton (with some very funny moments of sound design). Also, one of the funniest moments in pre-2015 episodes, Skill Crane, is appropriately accented with the right sound effects as Spongebob does a wild take with his eyes... and then RUNS on âem!
One of the most common and funniest parts of Jeffâs sound design is accenting not-so-wild takes with funny sounds, like one of Disneyâs âCLANK!â, a Warner Bros. âEHH!â (horn squawk), or my personal favorite: âQUACK!â This quack, âHollywoodedge, Bird Duck Quacks Clos PE020501âł, can be used for many things like impacts or duck-related stuff, but the use of a duck quack for a take was first employed in Mermaid Man and Barnacle Boy II as the episodic title characters react in shock to Spongebob attacking the Atomic Flounder.
Iâll describe of a few episodes: Bunny Hunt, Old Man Patrick, Grandmumâs the Word, Ink Lemonade, My Leg!, and Bottle Burglars. (listing in progress).
In the beginning, Squidward finds that a sea bunny is eating up his garden and attempts to stop him.
This scenario could remind one of Bugs Bunny, of course, and that Warner Bros. ricochet that sounds like âCHOW!â (called âSound Ideas, CARTOON, WHIZZ - FAST WHIZZ BYâ) is used often in the episode, like in the above as the sea bunny falls back into his hole...
and also in this shot, to accent Patrick streaking out of the shot. Not common in past episodes of Spongebob, but very typical for cartoon sound design.
Here, the sea bunny shoved a burnt roast into Squidwardâs mouth, and proceeds to swallow it... until soon he has to puke it. Unlike many cartoon sound designers these days, Jeff Hutchins is one of the few to use Disneyâs trademark gulps from The Hollywood Edge libraryâs Cartoon Trax Volume 1. The 4th gulp in âHollywoodedge, Big Single Gulps For CRT026802âł is the most common, as is heard in the shot above. I wouldnât object to working with the voice actor on gulps, but Iâd like to not avoid the use of the goofy vocal sounds Disney created, too.
Knowing Jeffâs style, one would probably expect âFISHFACEâ (created by Roy Braverman), but these more recent Spongebob episodes make good use of the infamous Warner Bros. sound called âTROMBONE GOBBLEâ.
I donât know what horn toot is used here (not âHollywoodedge, Old Car Horns Single CRT021302âł, which Jeff tends to use), but it sure stands out. I never heard this particular âahoogaâ before, though it kind of sounds like the Hanna-Barbera one. Also, while Jeff tends not to use heartbeats to accent love like other cartoon sound designers (such as Glenn Oyabe, Robert Hargreaves, Michael Warner, Randy Thom), âHollywoodedge, Sub Woofer Heartbea SDT021301âł (a synthiszed-sounding, heartbeat-like pulse thump), also common to Jeffâs style, is (I think) subtly audible.
The only use of âQUACK!â in Bunny Hunt seems to accent the oven mitt sock puppet opening its mouth. Itâs a bit subtle, but perhaps the gag is that the mitt is making the quack. Regardless, not an episode of Spongebob goes by these days without at least one âQUACK!â
In this moment, I picked up on a subtle, funny sound of foley--some sort of stretch sound, admist the typical red-tailed hawk screech--as Spongebob ceases speaking and slumps to a different position. Foley is the art of performing specific sounds, like walking, touching, that help give life in the aural medium and make the scene sound believable. The mixer of Vincent Guisettiâs foley, Aran Tanchum, did the same with J. Lampinenâs on Star vs. the Forces of Evil, whichâs probably driven more by foley (among dialogue and Brian H, Kimâs sound effects) than sound effects.
With crazy visuals such as this, the question often comes to mind: What choices might the sound designer make to accent such exaggerated animation? Whatâs the right sound--or, often, what are the right sounds to accent and/or help tell the story? Bird chirps and saw warbles are some that help accent the insane stage of Squidward at the end of the episode, whacking himself with a mallet, thus causing his brain to fly away.
Most recent Spongebob episodes tend to close out with the classic âiris outâ, but Jeff finds different approaches to accenting the transistion without Robert Clampettâs classic guitar string sounds (like one would expect with Looney Tunes and the works of sound master Michael M. Geisler and Glen Oyabe). In Bunny Hunt, âSound Ideas, RICOCHET - TUBE ARRIVE 01âł (âShhhOWP!â) is the accent; in Old Man Patrick âSound Ideas, ZIP, CARTOON - FAST ZIP IN 01âł helps accent.
The detail of sound design can include even the small pieces of animation by accenting the slightest touch, movement, etc. When Patrick tells Spongebob that heâs âall wrinkle-y nowâ, small raspberries/farts spice up the movements of his skin when he touches it, and his old organs are clearly at work as his stomach growls loudly, perfectly in sound timing as he says âold stuffâ.
Essentially the Ren & Stimpy of Spongebob episodes, including character design by Bob Camp; Ink Lemonade has Patrick scare the ink out of Squidward... literally, to sell it in place of lemonade.
Another use of âQUACK!â is used for comedic effect here in addition to a âBIG HEAVY FACE SLAPâ to accent Squidwardâs face snapping back into place after Patrick blows Squidwardâs face out of place with a megaphone.
Patrick goes to extremes for scare tactics... like talking with his intestines. Along with a âgooey splatâ for the intestinesâ âtongueâ, most of the sound here is Vincent Guisettiâs foley to convey the sound of his intestines talking.
As with most of the 2015- Spongebob episodes, the H-B âTEMPLE BLOCK GALLOPâ is used for many run accents (in the pic above it accents Squidward rapidly swishing his arms and legs); Jeff also used this for shaking/trembling movements in The Marvelous Misadventures of Flapjack shorts. Also, in Ink Lemonade, Jeff played this sound twice in reverse.
Worthy of note is that accenting Squidwardâs fall is a whistle of air thatâs different from the usual âSky Rocket Loud Highâ, that high-pitched whistle youâd in hear in Cartoon Networkâs âPowerhouseâ bumpers and most cartoons these days, except for most of Advantage Audioâs projects. Jeff uses âSky Rocket Loud Highâ for most falls; in earlier episodes heâd play it in reverse if a character/prop ascends a great distance, and in some Hacienda Post episodes this whistle would accent flying objects (e.g. Squidwardâs windows and other parts launched toward his house in Squidville). However, Jeff uses some other whistles on a few occasions too, including âSHELL SCREAMING WHINE DOWNâ (the classic H-B/MGM whistle) in The Secret Box and The Good Krabby Name; Jeff also uses sounds of artillery âroaringâ.
As I said before, one of the most common uses of âHollywoodedge, Bird Duck Quacks Clos PE020501âł is for a simple âtakeâ of a character. The pic above highlights the extremes of that take where Jeff tends to put a funny sound to help spice up this little jump of his emotion.
A more poignant take, here, is accented by the H-B âKAZOO PARTY HORNâ. Advantage Audio tends to use that sound a lot, particularly Heather Olsen (she even used it in Star vs The Forces of Evil episode âBooth Buddiesâ for accent when confetti is thrown), but it seems to be an occasional accent in current Spongebob episodes.
Quickly following it, as Squidward streaks under a rug, is a very high-pitched version of the classic WB siren whistle, âFAST ZING WHISTLE, ZIPâ, which is rarely heard in non-Hacienda Post episodes.
Like most cartoon sound designers these days, even a simple movement of a small body part can be accented with a funny sound. Squidwardâs eye looking up here is accented by a Warner Bros. double violin string sloop, similar to Joel Valentineâs use of such sounds in The Powerpuff Girls and Samurai Jack.
Relative and notable is that many classic cartoon sound effects come from musical instruments, like violins, slide whistles, xylophones, and even harps [a Jewâs harp, in particular].
[more to be discussed; post in progress]
To solidify knowledge of sound design, Iâll introduce a little about myself in this area:Â Iâve always been very conscious of sound effects, and my realization of sound design in cartoons has always been a part of my life. In 2010, I began to become the huge fan of Skywalker Sound I am, and Iâd read up online about their 500+ staff over the years. In 2013 I joined IMDb to update credits regarding knowledge of credits and articles about the roles of certain creatives involved; soon I looked up the credits of non-Skywalker projects, like Spongebob (Hacienda Post, Atlas Ocenaic/Oracle Post), The Fairly OddParents (Advantage Audio), Tom and Jerry: The Magic Ring (DigiPost.TV), etc.
Eventually, I began to know of an unsung sound designer, Joel Valentine, a mentor to Jeff Hutchins and âa pillar of sound designâ, but often uncredited--except as the name of his âsound editingâ company âTwenty First-Century Entertianment, Inc.â Though I knew not Joelâs name (or pretty much anyone in post-production sound), yet certainly I was conscious of Joelâs work from an early age, watching The Powerpuff Girls, Dexterâs Laboratory, and Fosterâs Home for Imaginary Friends. His sound design for Cartoon Network projects has always been familiar to me, namely that castanet sound he uses to accent trembling, shaking in anger, etc. Joel Valentine & Jeff Hutchins met in 1986 and were roommates at Saban Productions, where Jeff often worked for Saban sound designer Johnny Valentino. Jeff edited sound effects with Supervising Sound Editor Joel on Dead in the Water, and Jeff worked for Joel also on Pirates of Darkwater Season 3. After Sym-Bionic Titan, Joel didnât work on anything until Season 2 of Wander Over Yonder at Craig McCrackenâs request, eventually returning for Season 5 of Samurai Jack, with which Joel and his very small team opened up an amazingly realistic sonic world of sound, but not without some of his signature sounds and some really cool new sounds.
Iâm always conscious of sound effects. On January 31st, 2010, I did this camcorder recording shaking and stuff in sync with SFX from âSandy, Spongebob and the Wormâ (tweet here).
Jeff Hutchins also did sound on Bill Koppâs Tom and Jerry movies, The Marvelous Misadventures of Flapjack, and many Hacienda Post projects. Jeff works usually at Hacienda Post/Sabre Media Studios and Warner Bros. Sound (particularly division Audio Circus); he also worked at West Productions, Inc. and even his own place, Jeff Hutchins Sound Design in Oxford, California.
I feel that some of my favorite shows deserve contribution from certain sound services/creatives, like Disneyâs franchise of Star vs. the Forces of Evil (at least for the future) due to its cartoony animation & design but imbalanced sound design.
@rwinger24 and I are people who appreciate the art of sound design and the work/style of Jeff Hutchins, who will always be one of my favorite influences in creative media. Thanks for all of the laughs your aural art creates for us!