A snippet of my VRMTS project.
This is the first post about this project
Just got the main menu up and running.
Stay tuned for more!

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seen from Malaysia
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seen from United States
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seen from China

seen from Türkiye
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seen from Singapore
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seen from United Kingdom
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seen from Malaysia
A snippet of my VRMTS project.
This is the first post about this project
Just got the main menu up and running.
Stay tuned for more!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
SteamVR 2.16 更新推出 修復 Quest 串流、AMD 顯示問題並持續強化 OpenXR 支援 Valve 日前發布 SteamVR 2.16 更新,帶來多項錯誤修正、效能優化以及使用體驗改善。此次更新涵蓋 OpenXR、Steam Link 串流、Linux 支援以及多款 VR 頭戴裝置的相容性修復,進一步提升整體 VR 使用體驗。 Valve 表示,SteamVR 團隊仍持續將 OpenXR 作為未來 VR 遊戲與應用程式的主要開發 API,並鼓勵開發者透過 SteamVR OpenXR 社群提供回饋與功能建議。...
it's curious how some things that would benefit an insane amount from standardization and have an obvious candidate for a universal standard fail to get full adoption, like how apple had to be forced to use usb-c on their phones, meanwhile other fields with extremely varying needs and wild fragmentation somehow manage to settle on a standard with almost zero friction, like OpenXR is a fucking miracle
First post! yay
This blog is just to be silly (that means this is NOT official and it should NOT be treated as such, this is just one random linux vr enthusiastist having fun :3 ) and just for Linux shit in general ig switch to linux and use openxr btw!!! based!!! <- based!!!
What even is WiVRn? WiVRn is an open source VR streaming solution for standalone headsets on Linux this means you can use a standalone headset (like quest) and still be PCVR WiVRn is NOT Steamvr, steamvr is the runtime for the openvr api WiVRn is a fork of the Monado runtime for the openxr api, this means when using WiVRn you are NOT using steamvr! why not use steamvr?
steamvr is very uh oh stinky and fucky wucky on linux, thas pretty much it oh and its also not open source (thumbs down thumbs down thumbs
wether or not the monado runtime is "better" than steamvr is up to you, the owner of this blog says yes :3 definitely try it out!!! ok yeah ig thas it yippeeee
wooohooo! ...this blog wont get any attention at all will it? lmao
not like i care
b-baka >//< Link wall under the cut
Android XR Is Here — And Unity Is All-In!
Android XR is officially here — and Unity is fully ready for the next era of spatial computing! 🚀
With the launch of the Samsung Galaxy XR, the Android XR ecosystem is finally opening the doors for large-scale, real-world deployment. For the first time, immersive spatial experiences can run natively across Android-based XR devices. 🌐💫
Unity has now introduced complete support for Android XR, starting with Unity 6.3, including the new Unity OpenXR: Android XR package — giving developers the tools to build, test, and launch next-gen mixed-reality apps with ease.
This marks a major milestone for XR developers, brands, and creators building the future of spatial experiences on Android. 🔥
🌍Visit Our Website : vrresearchaward.com ✉️Contact Us : [email protected]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Godot OpenXR Render Models demo
A quick demonstration of Godot’s OpenXR render models support. Godot XR Render Models Demo Introduction to Godot and OpenXR This demonstration explores the integration of godot with OpenXR for rendering models. We will cover setting up a basic project, importing assets, and configuring the render pipeline. Project Setup First, create a new Godot project. Next, install the necessary plugins for…
Acer, SpatialLabs Geliştiricilerine Yönelik Desteğini Stereoskopik 3D Deneyimler Sunan Araç Paketiyle Genişletiyor
SpatialLabs Unity eklentisi, Acer OpenXR çalışma zamanı ve Acer SteamVR Bridge; Acer SpatialLabs Pro cihazlarında stereo 3D ve Extend Reality (XR) içerik ve uygulamalarına kolay taşınabilirlik sağlıyor Acer, SpatialLabs Pro cihazlarında gözlüksüz, stereoskopik 3D deneyimleri geliştirmede daha fazla olanak sağlayan, sektör lideri SpatialLabs™ teknolojisine yönelik geliştirici araçlarının…
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SteamVR now supports the OpenXR standard
SteamVR now supports the OpenXR standard
SteamVR's latest update for Windows officially adds support for OpenXR, the standard meant to make cross-platform AR and VR apps more common. The Khronos Group launched the OpenXR specification in 2019 to provide developers a way to build a singl…
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