One-Tricks In Marvel Rivals, a Wonder or a Blunder? Celestial Demands More Than Your Lord Portrait.
"Where are the Damage dealers? Where is our Tank? Where are my heals?" Seriously, where are they? The term "one trick" refers to players who exclusively play a single hero, regardless of the team's composition or whether they're being heavily countered by the enemy. They rarely switch and remain committed to that hero in most situations. In team based games like Marvel Rivals, team composition is very important in order to win. It should be obvious that a team player game actually needs a TEAM to win. By cooperating with your team, assembling the right roles leads to victory.
Balance is key. A team needs a mix of roles—In an article written by Ryan Gilliam it details their purpose; DPS to dish out damage, tanks to soak up hits, and healers to keep everyone alive. When half the team is playing glass cannon assassins while the enemy squad has a solid frontline and support, the end result is clear. You will be defeated. If your go-to character isn’t cutting it, then switch it up! Sticking to the same pick every match no matter what is like bringing a water pistol to a firefight—it’s just not gonna work. The best players aren’t the ones with the flashiest highlight reels; they’re the ones who can read a match, adapt, and fill in the gaps where their team needs them most.
Alright, let’s be real—The issue with Marvel Rivals lacking a role lock is that players often have to adjust their picks to complement a one-trick’s hero or fill a different role to make the team work. In a Reddit thread, one user expressed frustration, saying they’re “bored of being the only support or tank” while the rest of the team plays DPS in ranked. “I prefer to play DPS, but people need to learn to adapt to their teams. If you can’t, you shouldn’t be playing ranked!” Many in the comments have already agreed.
One player shared their frustration: “Had a Moon Knight one-trick say, ‘this is the only hero I’m good at,’ then proceed to get one elimination and nine deaths in the first match.” The team suggested he switch to a tank or support to be “more useful,” but he refused. Instead, he got upset and stayed in spawn for the next two rounds. Despite this, the team still won, with the user commenting, “He was more useful AFK.” Another player added, “One-trick DPS players make team games miserable across the board. This was never going to be any different.” Some were even more direct, with one user stating, “They shouldn’t be playing at all. Being a one-trick without getting paid for it is just embarrassing.”
At the end of the day, no one cares about how much time you’ve spent on one hero. It means nothing when you’re feeding the enemy because you refuse to switch it up. Sticking to your one-trick like it’s a personality trait doesn’t make you a master—it makes you a liability. So go ahead, keep insta-locking your favorite hero while your team scrambles to fill the gaps. Just don’t be surprised when the scoreboard exposes you for what you really are—a one-trick blunder.













