my beloved squad of misfitsâ¤

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my beloved squad of misfitsâ¤

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morrigan iâll do anything for u babygirl
Zevran could make fun of HoF while they haven't romance (why 'could')
in general he could say that antivans greet each other with a kiss
And yes, HoF could greet and say goodbye with a kiss every time shamelessly
And everyone like that: wtf
HoF: what?
Ogren: suked to him like to the bottle of ale
HoF: I - what? Not that I recall
HoF: I would definitely remember
Dorian: the dwarf means your close greetings with...your Antivan crow, as I can judge
Ogren: yeah damn I mean
HoF: it's antivan greeting gesture. And why so much attention?
Dorian: I would be necessary to clarify with our dear ambassador what other gestures the Antivans welcome. I'd try a couple. You have been cheated, my dear Warden
HoF: I'm not quite sure about that
HoF: Zevran wouldn't lie to me
Dorian: I can assume that it was just an innocent joke
HoF: Zevran is honest with me
Dorian: well... you know better
Thanks for the translation into English - StaceyNick
A greyscale Ogren that I sketched last night.

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DA Origins companions reacting to the Warden offering their love interest a gift, publicly.
Alistair: Alistair wipes at his eyes though he attempts to make it look like heâs simply has something in them. âDonât mind me. Iâm just rather moved by this public display of affection.â Heâs happy for them both and wishes the very best for the Warden. They deserve it. If Romanced: âIs this for me?â Itâs such a silly question Morrigan will surely mock him for later, but Alistair wasnât expecting this. He gave her a rose with no expectation of her to reciprocate. Maker, he loves her. Alistair is sure of it now.
Morrigan: âMust you force us to witness your public displays of affection? Tis unnecessary.â Morrigan rolls her eyes and turns away from the sight. The scene threatens to spoil her rather enjoyable lunch she has that afternoon. Even more-so than that smelly filthy beast back at camp. Of course, she means Alistair. The dog somehow managed to have better hygiene than him. If Romanced: âTis unnecessary, but appreciated,â Morrigan says, rather awkwardly so. They have been flirting for months now, but Morrigan doubted the Wardenâs feelings went farther than lust. However, this gift shows it may be more. Itâs not something Morrigan is used too.
Zevran: âMy dear friend who knew you were such a romantic?â Zevran comments with a laugh. In his opinion, itâs to tame of a gift to give to your lover, but it fits who it is intended for. Perhaps later, he can give the Warden some suggestions for gifts of a sexier nature. If Romanced: For once in his life Zevran finds himself speechless. It seems the Warden has a special talent in rendering him at a loss for words. When he finally is capable of words again, he thanks the Warden with a passionate kiss. Rather risque considering they are in public, but thatâs never bothered Zevran before and it certainly wonât now.
Leliana: Leliana immediately gushes at the sight of the Warden and her love. Itâs an adorable sight. If she were still a bard, Leliana would make a song about it. Granted it may not be the most exciting tale, but it would bring tears to the eyes of many. If Romanced: She blushes, unsure if what is happening is actually happening. âThank you so much my love! You shouldnât have.â Leliana hears a multitude of reactions from their companions, but none of them matter. All that matters is that the Warden took time out of their travels to get them a gift. She hopes for shoes, though anything will do.
Ogren: âCome on, Warden! Canât you save this mushy crap for when Iâm drunk?â He grumbles. The Warden gives him a look, drawing a laugh out of Ogren. âAll right, drunker than I am now.â In reality, Ogren doesnât mind. He has to tease the Warden. Thatâs what friends do. After the Warden helped him with Felsi, the Warden has more than earned his trust.
Wynne: Wynne watches the scene play out with a wistful expression on her face. It reminds Wynne of her youth. Those moments were few and far between, but they were there. In the beginning Wynne was skeptical of their romance. However, sheâs spent enough time around them to see she was wrong. Ah, young love. Wynne hopes they enjoy it while it lasts.
Shale: It sometimes chooses to do the strangest things. Romantic entanglement means little to Shale and they see little point of expressing such a thing in public, let alone outside. Those winged beasts lurk in the shadows, waiting to fly past to release their droppings. One indeed does fly by while the Warden pulls out the gift. It narrowly missed the Warden, landing instead on the recipient of their romantic advances.
Sten: Heâs sees little point in such a public display. Itâs a waste of time. The Warden convinced Sten to join them based on the idea that they would be working on putting an end to the blight. This has nothing to do with ending the blight. Regardless of Stenâs personal feelings on the subject, he lets the Warden have their fun and walks off to give them their privacy. Perhaps, heâll manage to find a shop selling those sweets he likes. It is the best part of Ferelden.
Notes on Norvath
History - The Old Gods
No one knows for sure where the Old Gods came from or how they came into being. Regardless, their appearance marked the beginning of the First Age as they sculpted the land to create the continent of Norvath. They brought forth new life hoping to rejuvenate the land, and eventually created sentient creatures which later came to be known as the High Races. While it is the most widely accepted interpretation, some historians argue over whether the High Races were truly âcreatedâ like figures sculpted from clay. A few believe the races could have been birthed directly from the Old Gods themselves, while fewer others think the Old Gods may have chosen existing creatures and gifted them with rational thought.
Though they were powerful, the Old Gods were much too peaceful and kind to fight back against their creations, who had come to hate the Old Gods by the end of the First Age. It is unclear what these Old Gods looked like as their depictions and descriptions vary wildly from legend to legend. Some say they looked as regular as the creatures they created, others tell of massive entities that roamed the land. The exact number of Old Gods that existed is also up for debate, with some believing there could have been as many as 22. What is known for sure is that there are seven Old Gods whose names and existence have been proven:
Euriphidus Described as being proud and passionate, Euriphidus carefully crafted the desert and plains in Norvathâs southeast. They are said to have had a strong rivalry with their sibling, Urphiddeus, who was jealous of Euriphidusâs skill. When the Old Gods created the High Races, Euriphidus wanted to create a lively race who shared their passion, and thus crafted the humans.
Urphiddeus Though Urphiddeus admired their sibling, Euriphidus, they envied them greatly. Urphiddeus often felt outshined and became stubborn and eager to please. They broke off the western islands from the mainland and carved winding channels between them. Urphiddeus had hoped their hard work would be noticed by the other Old Gods, but they were largely unnoticed as the others admired the sparkling sands in Euriphidusâs desert. When creating the High Races, Urphiddeus believed if they could make a race similar to Euriphidusâs race but better, they would finally get some recognition. Thus they created a race virtually identical to the humans, with a few minor differences: the elves.
Grummas Grummas had a one-track mind and was incredibly hard-headed. They pulled the mountains up from the land and created imposing peaks that bisect Novathâs northern and southern regions. Grummas was imaginative and first suggested the idea of creating new races. They made a strong a sturdy race known as the dwarves.
Molokstra Often cautious and wary, Molokstra often kept to themself. They blew snow and ice over Norvathâs northern region, and dwelled there alone most of the time. Molokstra was the last to create a new race. They contemplated long and hard, and eventually come up with the hardy and loyal race of arags.
Zel Often referred to as the âheadâ of the Old Gods, Zel was very kind and charismatic. They were the one to go to for advice or a nice chat, but they often had to settle disputes between Euriphidus and Urphiddeus as well. Zel dug a vast ocean to Novathâs south and sculpted the peninsula that ran along its border. In the middle of the sea, they pulled up a small island and filled it with sand and palm trees. Zel wanted to create a race that was kind and joyful, and thus created the mara.
Ogren Ogren was often lazy and forgetful, but also very free spirited. Borrowing the idea from Zel, Ogren pulled up the southeast island from the ocean and gave it a little bit of everything: glistening sandy beaches, dense tropical forests, and a single monstrous volcano in the center. They created the easy-going race called the tekkar.
Telar Telar was quiet and grumpy, but enjoyed the company of the other Old Gods, particularly Zel. When not building their respective regions of Norvath, the two could often be found enjoying each othersâ company and partaking in the fine art of conversation. Telar chose a small section of Norvathâs east coast to build upon. There, they spent a very long time crafting, destroying, and re-crafting a dense forest and a small, muggy swamp until the area was just right. Though Telar did not create one of the High Races, they spent some time bouncing ideas off the other Old Gods in order to help them create their races, especially Ogren, who was at a loss when it came to creativity.
During the rest of the First Age, The Old Gods traveled the continent and shared their knowledge and wisdom with the new mortals. When the mortals began to reject the Old Gods, they promised each other not to harm the mortals and to do their best to bring peace back to Norvath. The old gods were diligent in their effort, but slowly, one by one, they were slain by the mortals who had once worshiped them.Â
Eventually Telar was the only Old God left, and though they knew chances were slim, they made one last effort to convince the mortals to become peaceful once more. The mortals wouldnât listen to Telar, and gravely wounded the Old God. With great effort, Telar returned to the swamp they had created, and for the first time became furious. Seeking vengeance, the last Old God took the dirt stained with their blood and crafted new beings filled with wrath and hatred to punish the mortals. Thus, with their dying breath, Telar created the dragons.
Just played the ârescue from fort drakonâ quest, and let me say, never have I loved Zevran more then when he was trying to convince the guard that he and Ogren are twin circus performers.Â