Project Spotlight: Super Stardust Ultra on Docs for PlayStation
Here at Off Base, we work on a lot of fun projects. Our staffâs combined experience in design, editorial, development, and gaming helps bring our projects to life â our passion for what we do shines through.
Our design team gets to work on many digital manuals that appear on Docs for PlayStation â today our spotlight focuses on the recent release of Super Stardust Ultra on PlayStation 4.
There are some constants throughout our digital manuals on Docs for PlayStation, such as the PS4 controller image and a Table of Contents menu, but one of the fun things about working on these digital manuals is shuffling through assets from and for the game. We need to decide which ones will best represent the game in a manual setting and will also look good in the limited space, whether viewed on a desktop or mobile browser. Each gameâs manual compliments the style of the actual game as much as possible.
Do you have a PS4? If youâve got Super Stardust Ultra, access the manual via the gameâs Live Tile. Check out some digital manuals via Docs for PlayStation and tell us which ones you like the most!
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Congratulations to our friends at Nintendo for their newest handheld system release of the New 3DS!
The Nintendo 3DS systems have exponentially taken the lead in handheld gaming and continue to impress us. The New 3DS design has met most expectations and we like how their design team is listening to consumers.
At Off Base, not only do we love working in the video game industry, weâre also consumers. As you may have seen in our previous posts, we definitely enjoy our 3DS systems and a couple of us have already made our upgrades. Here are a few things we like about the New 3DS:
Josh: Using the C-Stick in Super Smash Bros.
Mayene: The stable 3D is awesome. I donât normally use the 3D functions, but I probably will more with the New 3DS. The speakers are also slightly better and I like that the stylus is fitted a little bit more snug, that way I wonât lose it if I accidentally drop my 3DS (it happens).
Together with the release of the New 3DS, we also worked on infographics and Reviewer's Guide for Capcomâs Monster Hunter 4 Ultimate that released today!
We also created packaging, localizations and the instruction booklet for Bandai Namco's Ace Combat: Assault Horizon Legacy+!
Have you upgraded your system yet? Tell us what you like most about the New Nintendo 3DS! :)
In the grand video game industry timeline, the Playstation 2 era isnât a throwback that goes particularly far into the past, but it does involve a large number of games that the Off Base team has fond memories of. Letâs take a quick glance backward, shall we?
It was an interesting time for gaming. With Rockstar Gamesâ controversial releases, cross-platform games becoming the norm, online console gaming gaining a foothold, the shift of consoles from gaming machines to all-around entertainment systems, and big-name mergers (Square Enix; Sega Sammy; Namco Bandai/Bandai Namco), the sixth-generation era was full of excitement! Endearing graphics, engrossing stories, and iconic series permeated the market. Developers pushed boundaries and styles and subject matter, and the resulting games continue to inspire and enthrall even now.
Our fearless leader Greg Off is a big fan of PaRappa the Rapper, but keep reading to find out which other PS2 games remain dear to our hearts here at Off Base!
Ariel: Dance Dance Revolution: Disney Channel Edition
Brady: Metal Gear Solid 3: Subsistence
Chris: Grand Theft Auto: Vice City
Cyris: Gran Turismo 3: A-Spec
Jeremy: NBA Street Vol. 2
Joanie: Disgaea: Hour of Darkness
Josh: Shadow of the Colossus
Mayene: Katamari Damacy
Now that youâve seen some of our favs, tell us what yours are! :D
As you might have guessed, weâre pretty much obsessed with video games. Our office houses a display of dozens of classic consoles, each serving as a living reminder of video game history. For the occasional Throwback Thursday treat, we like to play a little game. Are you ready for another installment of OBPâs favorite daytime fun show?
Thatâs right, itâs time to play: NAME THAT CONSOLE!
The year was 1982: Films like Tron and Blade Runner would warp young minds for generations to come, Pink Floydâs The Wall dominated the airwaves, and the first video game boom was in full swing. Most consoles required a TV hookup â remember screwing RF prongs onto your TVâs antennae ports? If so, congrats! Youâre old â but this was the first console to include a built-in monitor. It wasnât just a cool feature, it was entirely necessary: this console accurately replicated one of the most unique graphical displays in gaming history.
Donât go Berzerk or start any Space Wars trying to figure it out. The answer will be revealed after the break!
Itâs the Vectrex!
Released in November 1989, the Vetrex was the first home console to accurately play games with vector-based graphics. Not familiar with vector graphics, think of arcade classics like Asteroids and Star Wars. This display technique would be impossible to achieve on standard TVs, but the Vectrex brought this classical look into the living room. Such luxury came at a cost: the Vectrex debuted with a retail price of $199, or $470 in todayâs dollars!
Those who could afford such visual decadence could play classic arcade titles like Space Wars and Berzerk from the comfort of their homes. Peripherals such as the Light Pen opened up the potential for more âappâ style titles like Art Master, which allowed you to draw your own vector images. Since the Vectrex could only produce monochrome images, each game came with a color overlay that would replicate basic color palettes. For any potential collectors out there, note that these overlays are the hardest parts to come by!
The Vectrex never had a chance to truly take off, as the entire video game market would crash the very next year. By 1984, the Vectrex was gone from store shelves entirely. It would, however, see a sort of underground resurgence thanks to the Internet and the homebrew gaming community. Independent coders released four new titles in 1996, and continued releasing new games until 2011. It turns out that old dogs can learn new tricks!
If youâd like to know more about the Vectrex, then hop over to the Vectrex Museum!
Thatâs it for this weekâs edition of NAME THAT CONSOLE! Thanks for playing, and weâll see you next time!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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For guests who visit our lovely San Francisco office, the first thing they tend to notice is our impressive display of classic consoles. Rare is a client meeting where we donât end up discussing some of our favorite gaming memories at one point or another. For the occasional Throwback Thursday treat, weâd love to take a trip down memory lane with you, our dearest Internet visitors. So, without further adieuâŚ
Itâs time for OBPâs new favorite daytime fun show: NAME THAT CONSOLE!
The year was 1989: the NES was still in its prime, but playgrounds and shopping mall food courts across the land were abuzz with the arrival of the newest generation of consoles. 16bit was about to be the new hotness, ready to blast our brains out the back of our skulls with richer color palettes, bigger sprites, and premium sound that would rival the arcades. Two contenders to the console throne would debut in August of â89: the SEGA Genesis and the mysterious box pictured above. Can you name that console?
Summon your inner Keith Courage and try not to Bonk your head too hard figuring it out. The answer will be revealed after the break!
Itâs the Turbografx-16!
Released on August 29, 1989, the Turbografx-16 arrived on western shores nearly two weeks after the debut of the Genesis. Originally released in Japan as the PC Engine in 1987, it was technically the first 16bit game system ever released. The system used credit-card sized cartridges known as HuCards, shipped in stylish CD-sized cases.
Although a smash hit in Japan (even outselling the Famicom), the Turbografx-16 failed to really take off in America. The Genesis had instantly recognizable ports of arcade titles at launch, including Altered Beast and Golden Axe, while the TG16 only had Keith Courage in the Alpha Zone and Vigilante. Not to mention, the TG16 only had one controller port and required a separate adaptor for multiplayer!
It wasnât until the arrival of Bonkâs Adventure in 1990 that the TG16 found its first breakout hit and a mascot to compete with Sonic and Mario. However, by then it was too late: the SNES debuted a year later and the console wars truly began. Several attempts were made to revitalize the system, including a CD-ROM add-on and a portable version of the console, but in 1994 the Turbografx-16 was finally put out to pasture and became an entertaining footnote in the 16bit generation.
If youâd like to know more about the trials and tribulations of the Turbografx-16, we highly recommend checking out this article by Christian Nutt at Gamasutra.
And thatâs it for our inaugural edition of NAME THAT CONSOLE! Thanks for playing, and weâll see you next time!
Here at Off Base, we work on a lot of fun projects. Our staffâs combined experience in design, editorial, development, and gaming helps bring our projects to life â our passion for what we do shines through.
Following Mondayâs Project Spotlight on Tales of Xillia 2, our work on Bandai Namcoâs Tales Series doesnât stop there. We also had the pleasure of working on a digital Reviewerâs Guide for Tales of Hearts R!
To recap, Reviewerâs Guides are a bit like a hybrid between a manual and a strategy guide, and they are primarily for press reviewers to use with review copies of games. Hereâs another behind the scenes look at our digital guide work:
While the Tales Series stays pretty consistent in its art style, we do our best to make sure that different titles in a series that get the same extras â like Reviewerâs Guides â are distinct and have their own unique characteristics while still matching the overall aesthetic of the game. So where the Tales of Xillia 2 digital guide was predominantly purple and gear-heavy, the Tales of Hearts R digital guide had a fresher, lighter color palette with more swashes. To tie them together, both guides utilized the same fonts.
Another great advantage of having a digital version of these types of things are the colors!
In the world of design and technology, the colors you can see in a printed book are different than the range of colors you can see on a monitor. Digital designs can more successfully output bright colors than printed designs, which results in a project such as the Tales of Hearts R digital Reviewerâs Guide appearing more lively.
As we noted before, we pride ourselves on making our digital products accessible â these online Reviewerâs Guides look just as good on your phone as they do on your computer.
Even with all the advantages digital solutions offer, we know many gamers still prefer to own physical items and books (as do designers). What do you prefer: print or digital?
Here at Off Base, we are big fans of our industry. Action figures, figurines, and toys are happily displayed upon on our desks and we are featuring stories behind our favorite pieces, so you can learn more about the Off Base staff â we make our work our play.
Who: Jeremy C.
What: Sackboy plush
Where: Little Big Planet
Why: "It was a prize for getting first place in the Little Big Planet Karting demo at E3 2012. This was my first E3, so the plush has been a nice reminder for my time in the industry."
What favorite pieces do you have on your work desk? Leave a comment and share your story with us -- we'd love to hear from you!