Literally Anyone: Some might suggest this is poorly conceived.
The Dragonborn, Riding Odaviing: Well, it's a good thing I never listen!

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Literally Anyone: Some might suggest this is poorly conceived.
The Dragonborn, Riding Odaviing: Well, it's a good thing I never listen!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
Replayed Skyrim ... somewhat.. recently. Was surprised at how much personality Odaviing had that I didnโt remember at all. So, I guess Iโve got a new favorite character
I did some messy meditative dragon sketches during a lore chat.
ODAVIING IS MY BABYYY I LOVE HIM๐๐๐๐๐๐๐๐๐๐๐๐๐พ๐พ๐พ
I drew a dragon designed off many of the dragons in skyrim, the nose being blood-dragon based, the horns similar without a frill, the scales more like a frost dragon, etc. Color scheme unique, though now that I think of it itโs SORT OF like Odaviing haha. No stealing. Essentially a profile picture for a friend on Steam.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch โข No registration required โข HD streaming
This is my high elf. She uses every excuse to Odaviing and Durnehviir
Mythology Campaign Session 5
Arriving at the nobleโs home, they found the cart battered with arrows, a defensive Odaviing escorting the Noble inside and a large squad of assassins assaulting the compound. The group sprang into action! Thrain, Dratini, and Norman jumping off the Carpet to attack from the ground while Isorropia and Fannar staying in the air to attack from afar. Though dexterous, the assasins were not very durable, save for two, each armed with heavy armor and the intent to kill.
Odaviing escorted the noble in, casting a couple spells before entering and barricading the door. The battle started taking its toll, with several party members close to falling unconscious from the hits. After a couple well placed spells from Norman and Thrain and several deadly hits from Isorropia and Fannar, the battle seemed over and the threat subdued.
Isorropia began a search around the surrounding forests for any lingering threats while Fannar, Norman, and Odaviing stayed inside to rest. But not before Dratini and Fannar began interrogating the only surviving assailent. Unfortunately though, he didnโt budge on any information. On her search though, Isorropia spotted large fresh animal prints, running from the nobles house. She called to the party for help to which Dratini and Thrain followed out.
Thrain, in Dire Wolf form took off following the tracks with Dratini riding atop him and Isorropia following far behind. With the Wolfโs increased speed, they were able to find the creatures fleeing from the battle, Displacer Beasts. With a reluctant Thrain, the two pounced on the closest displacer beast, which because of its spacial abilities blinked beside them, missing. Another pounce, this time hitting and pinning the beast to the ground. Dratini got a few good hits in before the second beast started to come back and the pinned beast blinking free of Thrainโs grasp. Instead of fighting a losing battle, the three decided to retreat and search for the beasts the next morning, now knowing what they are looking for.
Meanwhile at the nobleโs manor, Norman wanted to go raid the kitchen for food. There he found the manorโs chef and demanded food for saving the nobles life. The chef tried attacking him because he thought Norman was an intruder. After a few strikes and a vicious mockery the chef agreed to his demands but at a price, he made the spiciest food he could muster. Just to spite him. Norman was wise his tricks though and had the chef join him in the meal. The two finished the meal with little problem and newfound respect for each other.
Following the interrogation, Fannar felt down and went to the noble for a possible night of merriment and fun. Despite their best efforts at seduction, the noble didnโt want anything to do with the blue Tiefling, instead calling two courtesans for them. Not turning down the free threesome, Fannar left with the two and spent a lovely night with them. The same could not be said for Norman whoโs room was next door. After several failed attempts at falling asleep next to the sex party, Norman finally had enough and cast Sleep on himself, knocking him unconscious until the next morning. And with that the party slept until the next morning and continuing the adventure next time.
Mythology Campaign Session 4
Upon leaving the Dwarven Forge, our adventuring party seperated with Thrain, Norman, and Isorropia heading to the local library to learn of the messages they received in their recent dreams, and Dratini and Fannar heading to the shops.
The library of Vulcanica was a massive complex of magic and tomes. Upon receiving their library cards, Norman began a search for a sword with a blue gem in the handle, an image he received in a dream as an item of interest for him. His search lead him to a book of magical artifacts, and a similar looking blade located in Horakhty, the Egyptian continent. Isorropia searched for several terms she heard from the death god Thanatos in her dream, the Bird of Hermes, Dolorous Gard, Flamel. Her searching lead her to several books on Alchemy and one on magical wildlife. Thrain used his time looking for information on Enchanting and magical items, finding most of the books are checked out by the Sons of Ivaldi, his familyโs enemies, all except wonderous item enchantments and creation.
Meanwhile, Dratini and Fannar, in their search for shops, came across a fortune teller. Intrigued, they entered the tent and found the old woman sitting waiting for them. Fannar asked the fortune teller about who is searching for them, learning that their home is in chaos and that the person looking for them are family. Dratini, looking around finds the lock box containing the shopโs gold and after being caught, he challenged the fortune teller to an arm wrestling match for the gold. With some hex assistance from Fannar, Dratini won the gold. Content with their winnings, the two left, but were stopped before they could with a note that a job would be waiting for them at the library. The two left happy, meeting up with the group at the library.
With the group now together at the library, a loud rumble came from outside, and as the group ran out to check, they were met by a procession of people. Upon closer inspection, it seemed like the march included the rulers of the four main Continents, Elysium, Tara, Horakhty, and Jordheim. Fannar was recognized by a large man for the Jordheim procession and immediately hugged. They continued on and the leaders all entered the Kingโs hall and closed the doors. The group, outside and curious, went in search of jobs to possibly get into the Hall. They received and accepted a job simply to guard a Nobleman at 75gp a day.
The group accepted and upon leaving the building with their escort, he was immediately struck down by an invisible assistant. The group jumped into action, uncovering both the Rogue and a shapeshifting companion. Odaviing stayed with the now awake nobleman and rode to safety while the rest stayed and attacked. After a brief scuffle, they both tried to run with the Druid in Panther form and the ranger on carpetback in hot pursuit. Thrain tracks down the shapeshifter and finds the doppelgรคnger killed and bloodied, leaving no mark of the assailent except the large gash in his chest. Isorropia followed the rogue and with her hunters mark was able to find the disguised assailent before they were able to hide in a building. The group upon meeting up, killed the assailent and flew away before the guards fell onto their position. And they flew back to the cart and the nobleโs home, and they continued on their adventure next time.