Arnoss
Name: Arnoss Beldrun
Pronouns: He/Him
Species: Ghavalek (Gharial-inspired Amphibians)
Age: 32
Plane of Origin: Ocaleum (sub-oceanic fan plane)
First Planeswalk: Icaliaâs Haven (fan plane)
Colors: White, Red, Green
Appearance and Art:
(art by @land-ofthebooty)
For scale, Arnoss is currently 9'5" when standing on his feet.
Backstory: His species is a rare one among an ensemble of them traveling together as part of nomad underwater caravans. He only met a handful of others of his species growing up, and never knew his biological parents, his egg being sold as is customary. He grew up in the love of his caravan, and trained to defend it of anything that would threaten it physically. As a trained ghavalek warrior, heâs already strong and dangerous to begin with, capable of handling terrible weapons at ânormalâ speeds underwater, and even faster on land despite his size. His back scales are thick enough to resist most non-piercing weapons, particularly underwater. On top of his physiology, heâs also enchanted to be stronger, faster and somewhat protected, and that enchantments strengthens with people around him needing help (see details below in Magic section).
His sparking⌠Wasnât a joyous one. For a reason or another (he suspects itâs because of one of the caravanâs finds), Merfolks decided their caravan shouldnât reach their next destination, and assaulted the people, killing them before they realized what happened to them, and before they could call for Arnossâs help, not at first at least. They kept him for last to play with him once he awoke, and showed him the dead bodies of his caravan. He sparked as a result, finding refuge in Icaliaâs Haven and feeling responsible for the death of his family. He didnât stay long, and traveled the planes a little, until he found somewhere else where he wasnât attacked on sight. He sometimes try to find jobs as bodyguard, but he doesnât value himself too much after what happened to his caravan and the people he was supposed to protect.
Magic, gear and/or abilities: He carries around a large jagged sword (well, less large for him). Other noticeable elements include his pendant he keeps around his neck, enchanted to regulate his body temperature, since heâs cold-blooded.
Regarding his skills, heâs a dangerous warrior, especially underwater but he can fight on land as well. Heâs scarily fast for his size (heâs used to fight underwater). He can breathe underwater in most normal conditions, prefers saltwater but can handle fresh water just fine.
His magic is very simple, he knows how to do a few cantrips but nothing impressive, his main magic is rooted in enchantments that were applied to him. They make him slightly faster, stronger and protect him more than heâd otherwise be, but it isnât the core of it. He can feel around him people needing help, and his help in specific, and that needs strengthens his enchantments, even more so when the people needing help wants his in specific. In return, these enchantments shunt all magic he could have the potential to gather, and his only way to perform the simple spells he knows or to planeswalk is to use the magic that fuels the enchantment, making him weaker and more vulnerable when he does use magic, and significantly so after a planeswalk.
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