hashtag made a new channel dedicated to the scratches animatics i plan on making!!!! hashtag the mental illnesses have gotten me.

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hashtag made a new channel dedicated to the scratches animatics i plan on making!!!! hashtag the mental illnesses have gotten me.

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Why are you doing this?
The question that appears so often in the game and that I also have been asking myself the whole day.
Pardon me the adaptation of Russian saying that will sound like an awful pun considering the forthcoming topic, but what started with a toast to health, ended with a prayer for repose.
The weekend has begun and I finally dedicated it to the long-awaited Asylum. I played to it… and I feel the urge to spill my raw thoughts on the topic here. As always, many words, many ramblings. You're warned.
But let's start from afar. I'll highlight the spoilers section in advance before it starts.
*i'm gripping you lovingly by the hand* hey. hey. hey. hey.
i don't shout out things a lot cause like, who cares. but this time I CARE and I WANT PEOPLE TO CARE.
so this indie game studio that i've started to become a fan of in the last year, Senscape, has a new game in the works that they're hopefully, finally, gonna be releasing soon.
Senscape, previously named Nucleosys, is responsible for two horror first person point-and-click adventure games. Scratches, released in 2006, and Serena, released in 2014. Scratches is now sadly abandonware due to legal complications, but Serena is free to play on Steam.
Scratches has you living in a house that the previous owner seemed to have just gave away freely, Serena has you exploring a cabin while you play as a man trying to remember who his wife was. they're both horrific situations that hit hard and i love them so much. they're incredible story tellers too. Serena was the first of their games that i played back when i was a teen and i never forgot about it. i later heard about Scratches early this year when a friend told me about it and showed me a video on it by civvie11, the boomer shooter lover youtuber, of all fucking people. that's when i found out they were made by the same team and how i found out they're making a new game.
the new game they're making, called ASYLUM, is a spiritual successor to Scratches. they've been developing it for 10 years and what they have so far looks terrifying and wonderful. and i don't doubt that the story is going to be amazing and it'll likely make me replay it a bunch.
my other favorite aspect of their games-they don't use any cheap jumpscares. it's all atmosphere, and the scares that do happen come at the least expected times, like a haunted house. the horror comes from the situation the game puts you in, not from something jumping out in front of your face. no random screamers, no random scary faces popping out at you. it's wonderful. it's so good and refreshing. there's not a single jumpscare in Serena, and the scares that happen in Scratches are anticipated and so well executed.
Senscape is about to release a big announcement related to ASYLUM, and literally the only thing they ask in return is for people to wishlist the game on Steam. not for any particular reason, they just think it would be cool to reach a milestone in time for their announcement. i've fallen in love with the work this team has done and i want their good efforts to be appreciated and loved so. if you like GOOD horror games, made by INDIE devs, who make GOOD COMPLICATED STORIES, and who BARELY use jumpscares, and even when they do they're WELL-EXECUTED SCARES-PLEASE. PLEASE WISHLIST ASYLUM. I WANT THEM TO DO GOOD AND I CAN'T WAIT FOR IT TO COME OUT.
if you want to play Scratches, here's a download for it that includes instructions on how to make it work.
if you want to play Serena, here's the Steam page.
and here you can wishlist ASYLUM on Steam.
and here's two videos reviewing Scratches
✶ Scratches – mystery horror adventure game with immersive story, references to Lovecraft and gothic-type of aesthetic.
In 1976, American author Michael Arthate becomes the newest owner of Blackwood manor. Seeking seclusion to work on his next book, he instead becomes more interested in researching the house's history when he finds that the place echoes its horrific past, which manifests as a scratching sound that is particularly loud in the basement and near fireplaces.
P.S. The game's creators encourage piracy (using safe methods, which can be found on their Discord server), as there is currently no way to purchase the game on Steam, or any other website, for legal reasons.
🔗game on steam 🔗gog site #recommendation g.ep21
Does anyone have the Africa room theme from Scratches by any chance?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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You are not alone in the house.
Scratches is a point and click horror game developed by Nucleosys, a company that went out of business soon after releasing their second and final game. I was heartbroken when it happened because I adore Scratches. It's my indie/unknown point of reference for horror games, much like how Silent Hill 2 is my P.O.R. for AAA horror games. Scratches was an ambitious project, and was the first commercial (and commercially successful) video game to be developed and released from Argentina. After Nucleosys disbanded, one of its co-creators went on to found Senscape. But that's a topic for another post.
In the game, you play as an author who wants total seclusion for writing your next bestseller a la Deadline, so you set up shop in an abandoned house that has death, disappearance, and mystery surrounding it. There's also a side-quest/extra story that picks up at the very ending of the original game with a new character.
Scratches isn't like most pnc games that I've played. Its camera is more dynamic: you can rotate your view 360°, rather than have a static camera and clicking on the edge of a screen to shuffle to the next scene. It comes at a bit of a cost, though. It feels less like you're spinning in place and more like you're on an out-of-control carousel. I found myself jerking the mouse back a bit because I'd gone too fast and the camera had spun too far. I have vertigo and I frequently had to pause the game while I re-oriented myself. There's a slideshow option that makes it so that there's a cursor in the middle of the screen that corresponds to your mouse's movements and you click every time you want to move the camera an inch in any direction, which is more inconvenient than the regular camera. And you can adjust the camera's speed, but that's more for initial-moving-of-the-camera speed than it is camera speed. Overall, though, I appreciate the camera and the 360° static position view.
The controls are simple: your mouse does literally everything. I initially bought this game because it was a pnc game and for the longest time I only had a trackpad on my laptop, not a mouse, and it was super easy to play with the trackpad. If you turn on the hints, the main character gets sassy with you and says stuff like "Logic dictates that when my hand makes a grasping motion, I can pick up an item using Left Click". To be honest, that's my biggest gripe with this game, and with any game -- is when they talk about controls as if it's an every-day thing ("To jump, I just press the circle button" no you don't, you crouch your legs all up and then release them and fly away there are no buttons in the real world). It's pretty much the only thing that breaks my immersion in any game ever.
Anyway, enough about my pet peeves. The graphics are pretty decent for a 2006 indie game. There's a huge amount of detail for things that I didn't expect (like there's a camera zoom right at the beginning of the game that shows off your car's canvas/leather roof and that looks so realistic I wanted to rub my hands on it). It was weird what their graphics priorities were. I mean, the concrete path leading up to the house and around the grounds was almost too realistic, but then the stone surrounding it looked like a The Sims texture. But at least I didn't have any screen tearing or weird geometry, so A+ job there.
I lied before. Another gripe I have is that every time you quit, no matter where you are in the game, the credits show. You can just press esc and they're gone but like. Did you really have to add that extra step in quitting the game? I dunno, it bugged me a little bit.
If you're looking for a nicely-paced, genuinely scary game that focuses on atmosphere and not jump scares, then Scratches is definitely for you.