THE HOOTENANNY FINALE: LOCKED OUT!
With Night Raven Universityâs first annual Hootenanny finally winding down from one (overly) eventful evening, students and faculty alike begin to trickle out of the dining hall in the direction of their quarters. Abigail Goose has been restored to size and returned to her rightful owners, and the moon is already high in the sky by the time the party is officially concluded. Half-deflated balloons caught in trees and streamers hanging limply from the walls look sad now. Or sadder, really. You canât help but think that the hootenanny was fun after allâŚ
Fortunately for you, itâs not over yet! Headmage Crowley claims to have misplaced the keys to the dormitories, but heâs certain that if everyone puts their heads together, theyâll be found soon enough. Or, in this case, legs. Thatâs right. In the blink of an eye, the headmage drapes the dining hall in a strange magic, and in the next, youâre somewhere on campus, tied to a partner by one of your legs. Should one of the pairs attempt to untie themselves, theyâll soon find out that the rope is infused with complex magic and unable to be untied! Theyâre left with only one choice but to comply with the headmageâs game. The sooner you can find the key the sooner you can escape this nightmarish ending!
THE GAME.
Everyone has been paired up with another random student from a different dorm. Their task is to work together (as best as they can, anyway) to search the area youâve found yourself in for any sign of the dormitory key. These interactions will be written out in threads, so go wild with all the unfortunate things you and your partner might encounter while they stumble around campus in the dead of night after a party that definitely went on for too long.
For every reply, you will roll a d13. If you roll the number corresponding to your characterâs dorm, you win! And the game ends. If you roll the number corresponding to your partnerâs dorm, then you have to negotiate with them to let you into their dorm⌠or hide the key from them entirely. This is a school of villains, after all, and Headmage Crowleyâs attempts at bonding exercises never go as planned.
Each participant will have only three attempts to roll, and only one roll is to be made per reply (so no rolling all at once!). Anyone who doesnât manage to find their key has to sleep outside!
Tag your threads with #the finale: locked out & #nru_backthatbashup
DORM LIST.
1 = Heartslabyul 2 = Savanaclaw 3 = Octavinelle 4 = Scarabia 5 = Pomefiore 6 = Ignihyde 7 = Diasomnia 8 = Ramshackle/Faculty
PAIRS.
These will be the pairs who will be threading together
Jamil & Deuce
Rove & Rook
Jinx & Kalen
Azul & Ember
Yuu & Ruggie
Sebek & Sam
Vil & Ortho



















