Chess here: Some print screens taken to show where the game is at, and also to give to our concept artist in order to put it on the box art. I aim to get at least some basic Sky Box in, this background looks very bland.Â

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Chess here: Some print screens taken to show where the game is at, and also to give to our concept artist in order to put it on the box art. I aim to get at least some basic Sky Box in, this background looks very bland.Â

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Chess here, with more work to help Grace (the Environment artist) out with. She needed Graffiti to be placed on the walls of the lower level of the library. So I got an image off of the moodboard we used and then tried different colours/textures to create something that matched out art style, but also could stand out enough to be seen. I personally like the firs one the best, as it incorporates all three main colours of our characters. Wolf (blue/purple) Rosa (Pink/Red) and Hunter-the man behind it all (Yellow/Gold). These colours work well together and are striking when made into graffiti.Â
Chess here, with some very simple models of objects that are scattered around and belong in the level. For example, bags that people have lost in the panic, Wolf’s Laptop and a Bin that lies on it’s side just outside of the library-pushed over as people rushed out of the front doors. I modelled these to help my Environment Artist -Grace, out. She and I worked effectively and closely together in order to make sure that we had good pacing of work. I made these in order to let her focus on the texturing of assets already featuring in the game.