Event II | Designers in Sustainability: What Metrics?
Short Summary
The second event I attended was part of BIDA’s (British Industrial Design Association) online series of events under the banner of Design in Extraordinary Times. This particular event was entitled Designers in Sustainability: What Metrics?. I found the event on Eventbrite, and it took place online on Thursday the 14th of October 2021 from 7:30 to 8:30pm Singapore time.
The event featured five speakers, one being the event chair, who each shared their experience (~10 minutes) working within the design field and how sustainability plays a role in the design decisions that they make. Each speaker had very different design backgrounds, with two who were design consultants, one who runs a manufacturing company, one who runs a web plugin startup, and another who works with sustainable biomaterials. After every speaker had introduced themself, there was a brief Q&A session where the event chair asked his own directed questions as time was running short.
Notes Taken
Below are the notes I took during the event. It was quite fast-paced, hence I was unable to capture everything that was shared.
Reflection
I selected this event to attend as I noticed it was hosted by BIDA and thought that it would be insightful to listen to experts within my field discuss sustainability, something that I am always interested in incorporating more of into my design practice. Most of the speakers did not deal much with technology-based sustainability initiatives and the discussion that was presented during this event was quite technical, revolving around KPIs, the circular economy, sustainable design engineering, carbon net-zero initiatives, etc.
Technology as a whole was only briefly mentioned by some speakers, such as when Chris Sherwin (a design consultant), asserted that “technology on its own won’t solve most problems”. This resonated heavily with me as I feel that design and mobile interaction design often serves to make the user’s life easier and more frictionless with little consideration to how this impacts the environment. I took a GE last semester called Globalisation and New Media, and the main thing I learnt was about media materiality and that every communication (digital or physical) is material. Oftentimes we view technological products, particularly those which are intangible, as having no negative effects on the environment. However, every digital interaction and physical piece of technology actually does impact various low-income communities (such as e-waste processing in Guiyu) and their respective environment (chemical poisoning).
With this knowledge, I think it is important for me to understand what does and what doesn’t necessarily have to be digitalised or automated. Although, as a designer, we seek problem statements and ways in which we can alleviate the prominence of particular pain points within a user’s context, perhaps some things do not necessarily have to be solved by technology. The first idea that always arises when ideating, within Industrial Design modules or this module, is to fix a problem with an app or with a feature within an app or with some sort of tracking device or sensor, etc. However, I think it is important to have a balance between what merits a technological solution and whether that solution brings enough of a positive impact to its target audience to outweigh the negative impacts on low-income communities and the environment they live in.
One of the speakers, Sille Bertelson, was the only designer who currently worked in creating digital products. She co-founded shADe by shadey.club, an anti-greenwashing web plugin that overlays an emoji on products when online shopping, allowing users to see whether the product is sustainable based on “planet”, “people”, and “animals” indicators. It allows users to make more informed decisions when online shopping and learn more about the companies behind specific products or discover more sustainable alternatives. I thought that this was an interesting product in relation to designing web apps, as it builds upon existing infrastructure to provide users with more autonomy when online shopping.
There is a myriad of mobile apps that already exist, hence I think it is an interesting opportunity to design for or around apps that the typical user would already have on their phone instead of introducing a whole new app that users may not trust or know about, hence are uninclined to download. This is similar to Google Chrome extensions and how users trust Chrome enough to download all sorts of silly extensions even when they are not created by established web developers. Hence I think that it is an interesting opportunity within the field of mobile interaction design to leverage the trust that users already have for specific apps or infrastructures installed within their phones to introduce new interactions which could elevate their experience. A key slide that Sille had in relation to this is shown above, where meaningful collaborations and mutual understanding in meeting a common goal is paramount in creating compelling and sustainable digital products.
Overall, I think that design in all its forms can better facilitate environmental sustainability. However, more consideration needs to be given to the creation of digital products and the benefits that mobile interaction design can bring before introducing a plethora of mobile apps in order to satiate various user pain points.










