We finally launched Behemoth for PSVR2/PCVR/Meta last week, and the art team got the OK to post their work today! You can see all of my concepts in full on Cara, but I'll also be posting on here bit-by-bit--starting with my beautiful, ugly behemoth child, Nightscraper. A lot of people both on the team and players, have said this is their favorite boss! It was the very first thing I worked on when I joined the project. Lots of problem-solving with design--originally it was supposed to have blades on the wings, but that didn't work out with animation. There was also an idea to have baby bats in the level leading up to the boss, so in my head, she's still a momma 😌 Initial ideation & concept support from Dylan Scher. Final game model created by Cory Averill. Shoutout to the entire character team for their help bringing this behemoth to life: Jesse Sandifer | Hannah Josepher | August Freeman















