Welcome to Iolrath, the setting of a New Foundations challenge!
Iolrath is set in the world of the Elder Scrolls. I’ve chosen to start in the 10th era, as none of the Elder Scrolls games have made it that far as yet, so I can basically make up my own rules and lore.
Iolrath is a small uninhabited island located in the Padomaic Ocean between the continents of Tamriel and Akavir. The challenge begins with a small group of ship wreck survivors, who decide to make the best of their dire situation and build a settlement.
I am essentially using @princesspiratecat‘s New Foundations 1.8 rule set and the associated ROS. I will be playing on the hard settings, except that I made an error with the starting families, so am starting with five instead of four (x3 families and x2 couples).
How I play:
- I’m using Almighty Hat’s Gestational Ageing mod, so my lifespan is significantly increased. As such, I’m using a range of skill limiters (toddlers are restricted to 3 points per skill and children are limited to 5, with the exception being if they have the ‘genius’ trait) and harder skilling mods.
- I’m playing with a 12-day Season’s mod, mainly so I can stick to the Elder Scrolls calendar. I have a seasons configuration of Spring - Summer - Autumn - Winter, and each ‘month’ is 4 days long.
- I’m also playing with the traits, from hexagonal-bipyramid, cedanyblee, mortia & Fire_flower.
- I’m playing with an 8-PT mod, with those PT’s being the Aedra, Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr & Zenithar .
- I’m also using Hat’s G-Rated Religion mod. I’m starting with only two religions, The Nine Divines (Aedra) (Talos will be the figure head of this religion), and The Anticipations (Daedra) (Azura will be the figure head of the Daedra). I may add more religions as the game develops.
A few changes I have made to the original challenge:
- I feel like one day to make friends and determine who is the Builder/Squire Sim is not enough, so the Sims will spend 4 days gathering items for survival and making friends (I feel like this will work with the challenge due to the extended seasons I’m playing). The family with the most non-family friends after 4-days becomes the Builder/Squire, and from that point the competition is on to gather supplies and skills to see who will be the merchant family, skilled professional family and food suppliers.
Above rule changed back to one day only on free-will to make friends!
- The original challenge stipulates that Sims are allocated two skill points according to their aspiration. I changed this to two skill points specific to race: Nords (+2 body), Bretons (+1 logic & +1 creativity), Imperials (+2 logic), Redguard (+1 logic & +1 cooking), Altmer (+1 logic & +1 creativity), Dunmer (+1 cooking & +1 creativity), Bosmer (+1 body, +1 mechanical), Argonian (+1 charisma & +1 logic), Khajiit (+1 cooking & +1 charisma), Orsimer (+1 mechanical & +1 cooking).
- New settlements will be started on different maps, as I’m trying to keep the neighborhoods small to avoid pink soup. The rules state each new settlement should have a unique style and build materials. I also like the idea of each area having their own regional specialties. Therefore, Iolrath will specialise in lumber, carpentry, pigs, hunting, and forraging. Other settlements will specialise in (metalsmithing, mining, goats, cheesemaking), (fishing, salt production, basket weaving, poultry) and (vegetables, fruit, honey, candles, cattle). I may also add another settlement to be the royal neighborhood if I eventually get that far.
Founding families will be posted shortly.











