Well itās about that time. After pumping out a few game prototypes, itās time to take some of them a bit further. One that Iāll be working on over the next couple of weeks is this game. Itās come pretty far since I made that post, but thereās still a lot of work to be done on it.
So far, Iāve made a ācompleteā, if lacking, experience. The game starts and ends and has a story arc. Something that I want to refine about that, though, is its pacing. The gameās climax comes way too quick, quicker than the player has a chance to get attached to the affected parts of the game, and the ending leaves the second player totally uninvolved. The latter was an artistic choice I now regret. The way Iāll be approaching solving this is creating another level before the gameās climax. Iāll also totally redesign/extend the gameās ending so that the second player can get involved in the largely first-player-centric ending.
Another tweak I need to make is balancing. The first player tends to finish their level long after the second player finishes theirs. This is difficult to balance because of the extreme asymmetry in gameplay between the two players, but I have some solutions in mind.
I also need to polish the gameās visuals. The gameās art style is less than coherent and not very attractive or stylized. Iāve never made 2D game art that wasnāt pixel art, so this is just something I need to practice. I donāt expect it to come out looking gorgeous, but refinement is needed, even if it just benefits my own skill more than the game itself.
Lastly, Iād like to write the gameās music myself. Ever since I started doing this for this game, Iāve grown attached to writing music for my games. Iām not sure if Iāll have time for this in the short span of time I have to complete this game, but if I can get to it, I think my game will fare much better in terms of its emotional resonance.











