Well it’s about that time. After pumping out a few game prototypes, it’s time to take some of them a bit further. One that I’ll be working on over the next couple of weeks is this game. It’s come pretty far since I made that post, but there’s still a lot of work to be done on it.
So far, I’ve made a “complete”, if lacking, experience. The game starts and ends and has a story arc. Something that I want to refine about that, though, is its pacing. The game’s climax comes way too quick, quicker than the player has a chance to get attached to the affected parts of the game, and the ending leaves the second player totally uninvolved. The latter was an artistic choice I now regret. The way I’ll be approaching solving this is creating another level before the game’s climax. I’ll also totally redesign/extend the game’s ending so that the second player can get involved in the largely first-player-centric ending.
Another tweak I need to make is balancing. The first player tends to finish their level long after the second player finishes theirs. This is difficult to balance because of the extreme asymmetry in gameplay between the two players, but I have some solutions in mind.
I also need to polish the game’s visuals. The game’s art style is less than coherent and not very attractive or stylized. I’ve never made 2D game art that wasn’t pixel art, so this is just something I need to practice. I don’t expect it to come out looking gorgeous, but refinement is needed, even if it just benefits my own skill more than the game itself.
Lastly, I’d like to write the game’s music myself. Ever since I started doing this for this game, I’ve grown attached to writing music for my games. I’m not sure if I’ll have time for this in the short span of time I have to complete this game, but if I can get to it, I think my game will fare much better in terms of its emotional resonance.














