There is no other Fighting Game Developer like 8ing
playing the HxH Nen Impact Demo, I've had a lovely time going to training mode, practicing a combo for 5 minutes, about once an hour for the last day. When you look at the character's movelists, you can tell they were made by people who genuinely want to make a mid level player's mind explode with possibilities. It feels like it was made by people who loved what their previous games like TVC and MVC3, and want to share that love to the modern generation of fighting game players; simple inputs, autocombos and magic series makes the game easy to pick up for anyone who wants to mash and have a good time, but as soon as they want to go into the deep end of combo crafting, the hitstun 'bar' is a very clever way of showing the way hitstun deterioration works to someone who doesn't know, and the OTG indicator is great to understand how certain pick ups work. The training mode isn't perfect (not nearly as good as SF6's), but it's enough to get someone to think deeper about the game.








