do not give autistic people nebulous fleet command
10v10 fleet carrier duel with full aircraft load

seen from Malaysia
seen from United States
seen from France

seen from Malaysia
seen from Ukraine
seen from France

seen from Kyrgyzstan
seen from Germany
seen from United States
seen from Yemen
seen from China
seen from United States
seen from United States

seen from Netherlands

seen from United States

seen from Malaysia
seen from China
seen from Germany
seen from Germany
seen from China
do not give autistic people nebulous fleet command
10v10 fleet carrier duel with full aircraft load

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The 13 Evil & Intimidating Beamstones
Neb fleet, carriers update: rating?
i've played the tutorial, opened the game several times to make a fleet, been intimidated by the menu, and closed the game. 8/10
do any of Yall play nebulous: fleet command my brother is looking for players
why neb is also the most plural coded community i ever met oh my god THERE IS SO MUCH PK USERS
Really?
I haven't heard of this game before, but it doesn't look like it would be something that would attract a strong plural community.
I am so curious why this is. Is there something deeper in the game that attracts plurals? Or is it just one of those weird coincidences in life? Like, maybe a plural streamer played it once, and then a bunch of systems ended up joining the community because of that?
Whatever the story, it's pretty cool to find out about a new community with a strong plural presence!

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THE SHUTTLE ON THE POINT, CAPS
WHEN THE SHUTTLE ON THE POINT DIES,
THE SHUTTLE NOT ON THE POINT, CAPS
ive been playing a lot of nebulous fleet command and watching star wars after and every time theres like some big fight scene with capital ships i wonder why they dont just fire like a hundred cruise missiles at the other ship. its not like they have point defenses or ciws or whatever. just toss like a hundred missiles at em. i know this is stupid and like id can just go watch the expanse but STILLLL
Designing the OSP Ships for Nebulous Fleet Command
A good long while ago, I had the honour to design the second faction for the supremely excellent game Nebulous Fleet Command. (Get it here, don't hesitate, what are you waiting for? Get the game!) That faction being the OSP. The OSP's main thing being, that almost their entire fleet is made up of retrofitted civilian ships, hastily pushed into service. Almost. The first ship on the design block was The Ocello class Command Cruiser. The idea behind it was, that it used to be a state of the art Warship, but that time had passed a good 100 years ago. Many of these were mothballed withing OSP territory, and quite frankly you don't look a fully armored 12000 ton gif horse in the mouth, when a battle hardened navy is knocking at your door asking "you and what army?"
From the Tip of the spear we move over to what was avaliable. Civvies. Not to fret though, what they lack in class, they make up for in mass, either by numbers or by tonnage. We'll start with the numbers first, and this is where we meet the clippers. Clippers are the small fry of vessels, shuttles tugs, transport feeders, the small guys of the blue collar world. This may not bless them with lots of armor, but they sure as heck makes up for it in versatility. The Design brief asked for everyday civilian vessels in the size range of 60 to 95 meters, so I gave it my best shot with this lot.
Ultimately only three of these made it into the game, to uphold the delicate balance of the amount of work it takes the team to actually make one of these ships happen and also the gameplay balance of what their exact roles are and wether or not they are redundant, gameplay wise. I think the Team went with the right vessels, and I would only lament that I'd love to have had the "Mantis" as well. This leads us to the final and perhaps most interesting subject: The Freighters. The design document asked for three distinct types of freighters: -Bulk Freighters -Container Freighter -Liquid Gas Freighters Adittionally these ships were meant to be Randomizable in two ways: -be made out of three interchangeable sections, front, middle, engine
-lots of little doodads, like bridges, cranes, tanks etc. So I got to work and these are the results: Bulk freighter base models:
Bulk Freighter with Doodads example:
Finally some remixed Bulk freighter Hulls:
This worked out quite well for my sensibilities, so I went along with the other designs. Base Container Freighters:
Versions with Doodads:
And finally the LNG Freighters You know the drill by now. Base models:
Doodad examples:
And finally some remix variants.
And that is all! What a great and wild ride! The LNG Freighters unfortunately also ended up on the chopping block, but it's also understandable why; there's just too much hollow tank on these, to make for anything useful in combat. There we are. One whole like diary entry about my short and super sweet work for Nebulous Fleet Command. The Team there is doing wonderful work, and it has been one of my proudest moments seeing my scribbles turn into actual things in a video game that you can use to fight with - surreal! Shoutout to Mazer Ludd for Commissioning me on this awesome project and of course to Stephmo for making such cool models from my puny drawings!