You've got Feedback!
Some time ago now, I received some very useful feedback about my Inspired game design. Feedback that I expected after having presented the prototype and my findings thus far.
First off I thought my game was way too simple, although frustratingly hard to control the paddle movement through the use of the gyroscope I wanted to see how I can make it more interesting. So in class we then had an exercise to do, where we paired up and had to design each other's UI for our game. Being such a simple game, and being limited to smartphone controls, redesigning any element of the UI also means changing its mechanics, but I was open to any suggestion that could come out of the exercise.
So we had 15 minutes to redesign each other's UI and another 15 minutes to discuss it and I felt that my partner in this exercise was able to give me valuable input and show me various perspectives the same game.
Part of the feedback that I received also stated something that I was quite worried about. I hadn't put much of my muse in the game, there was an overwhelming amount of myself in the game so my next step is to perform the exercise we did in class with my muse as a form of participatory design since we were unable to get anything from using PLEX













