TASK 001: WAR
War presented opportunities for advancement. It was a callous truth, but a truth nonetheless. Cress operated best during times of ambiguity and unrest, when the tectonic plates of society were in slow, aching movement. And with Terra's test passed, Cress proved herself not only loyal to the Vox, but valuable too.
Stepping into the role of Gamemaker, Cress is now faced with a new paradox: what does it mean to be both predator and prey? Creator and created? Killer and final girl? As she grows more enmeshed within Terra's inner circle, Cress begins to better understand the woman's vision for Panem. Can she reconcile the past with the present? Can she help shape the future?















