Coe / Sketch Last weekend weâve played with one of my favourite RPGs, Numenera. Coe is my beloved character, I created her at 2016 but she got some rework.
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Coe / Sketch Last weekend weâve played with one of my favourite RPGs, Numenera. Coe is my beloved character, I created her at 2016 but she got some rework.

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Astaraâs Tale Part One: The Iron Wind
âIt looks like a dust storm might be comingâ, Cara called up to Nex, who rode on top of the aneen ahead. The great beast swatted at the stinging flies around its face with its diminutive arms as it plodded onwards. Nex looked to the horizon, shielding the eye sockets of his mask from the midday glare.
He stared for a moment, the caravan lulling to a holt. He shot up suddenly, startling the aneen and the rest of the group following. âThat's no Dust storm!â, he yelled jumping down from the creature. âThatâs Iron wind!âÂ
He pointed to a small cave opening a short distance away, his voice loud and authoritative. âGet to shelter! Move!âÂ
Astara froze for only a second, her mind processing the danger that had sprung upon them. She turned and sprinted towards the hole in the rock face, her feet digging deep into the soft ground. The air around her became thick with drit and took on a coppery taste. The flavour in her mouth brought with it a memory from her past. A memory of burst lips and spitting blood. She closed her eyes for a moment, trying to force the memory back when her foot hit a loose rock and her ankle gave way. She slammed into the ground with force, the air in her lungs knocked out of her violently.Â
She lay on the ground for a second, dazed, the pain in her ankle shooting up her leg. It took a few moments before her mind kicked back into gear.Â
I've got to move. Move or die. It's that simple.
She tried to scramble to her feet but the instant she put any weight on her ankle it gave way causing her to fall again and cry out in pain. She pulled herself across the ground, digging her nails into the earth and heaving herself towards shelter.
I'm not going to make it. The words screamed in her mind. I'm too slow. At this rate that storm is going to rip me to pieces.Â
She twisted around and stared in horror as the large dark cloud on the horizon drew rapidly closer.Â
Is this how Iâm going to die? Here? Some dusty trail in the middle of nowhere? This wasn't how it was supposed to go. How could I die when I still had so much unfinished business? Maybe it was for the best. At least here I could see it coming, face it head on and be brave for once.Â
She closed her eyes and prayed to any god or power watching.
Please don't let this hurt. Please let me die quick
She drew her hand up, the blade she kept sheathed to her wrist flicked out. If Iâm going to die then it would be by my own hand.
She closed her eyes and took in a breath. She placed the cool edge of the knife to her throat but just before she could rake it across her flesh, arms tucked under hers, wrapping around her and dragging her to her feet.
She let out a startled gasp, the sudden stay of execution stunning her enough to allow herself to be hauled backwards. Dumbfounded she looked up into the pale mask of Nex as he rushed her toward the shelter.Â
Once inside with the rest of the group, Nex let her drop against the cold stone walls. Spinning and reaching into his pocket, he threw out a small silver ball. It bounced across the ground before shimmering, a blue wall of light erupting from its center. It covered the entrance to the cave, sealing and protecting all those inside.
For a second they were still, quietly panting in the dim glow of the shield. The respite was short lived however, when a blood-curdling scream erupted from the other side of the blue light. All heads turned to see a silhouette still outside. Cara scrawled across the ground, desperately trying to crawl towards the cave fighting against the dark swarm that was slowly surrounding her. Her face was afire with pain and panic.Â
The youngest of the group, Anya sprinted forward, moving to scoop up the silver ball but Nex caught her sharply, pulling her to face him.Â
âWe have to go save her!â, she screamed, trying desperately to pull her arm free from his gloved grip. âNex please!â
âAnyaâ, he said softly, his voice low and gentle. âIt's too lateâ.Â
âNo it's not! How can you say that? You can see her! You can hear her, for Calavalâs sake!âÂ
âAnyaâ.
âNex, please! She my sister! She's all I have!âÂ
Nexâs grip did not lessen.
Caraâs screams were becoming more guttural, the pained cries slowly giving way to loud gurgled howls.Â
Anya turned towards the barrier, her eyes wide and tormented. She pulled and clawed in vain against Nex who only pulled her closer, whispering soothing words as the young girl slowly crumpled to the ground.Â
Astara looked away, closing her eyes to hold back the tears she was fighting. Each pathetic wail from Anya tore right through her chest despite her efforts to keep her distance from the group. Quietly, she moved away, using the wall to help her limp over to a large bolder before sitting down. Once settled, she stared at her companions, each of which just sat quietly on the ground staring at the dirt with harrowed eyes.Â
It felt like a lifetime until Caraâs cries died away. the only sound left the rhythmic clicks of Voxâs mechanics and the muffled sobs that erupted from Anya every few minutes or so.
Deciding it was best to give her some space, Nex moved back, wrapping her in his long outer robe. Without speaking, he stood up and seemed to collect himself, running a hand over the dark blue fabric that wrapped around his head. After a second or two he straightened up and made his way over to where Astara sat.Â
âCan you stand?â
Astara looked up at him. âSorry?âÂ
âYour ankle. Can you stand on it?â There was something to his voice now, a soft strain. It was hard to tell but he seemed tired. Though after what they all had just gone through Astara guessed that was to be expected.
Astara bit her lip and tested her ankle out. Placing her foot on the floor, she tried to bare weight with it but sharp pain shot up the leg, causing her to wince.Â
âI'm going to take that as a noâ. Nex signed, kneeling down in front of her. He reached out slowly, taking her ankle into his gloved hand. âCan you move it?âÂ
She stretched out her foot and nodded.Â
He slowly pressed the muscles around her joint, stopping occasionally when she hissed in pain.
âHmmm. Well it's not brokenâ. He reached into a small satchel on his belt and pulled out a wad of bandages. âProbably just a nasty sprain. Try to rest it if you can and if any of my belongings survived this storm, Iâll see if I can put something on it later that might help relieve any painâ. Â
He began to methodically bandage up her ankle and Astara couldn't help but notice how soft and gentle his touch was. She shook herself and took stock of what happened.Â
He had saved her life. Her. a complete stranger to him yet he had saved her life, risking his own life in the process. How was she supposed to handle that? No one had ever done something so selfless for her before. Growing up it was very much a battle to even survive. If you wanted to see tomorrow then you looked out for yourself and no one else.Â
Blushing, she turned away from Nex. Maybe he had an ulterior motive, keeping her in his debt until he can trade it in for his own gain. That was the style she was more accustomed to. âNo one does anything out of the goodness of their heartsâ  her father would say. âEveryone wants something at the end of the dayâÂ
Did Nex have other intentions? If so she had no shins to give nor anything else of value. She had her body but she wasn't about to sell that again without good cause. Besides, he didn't seem the type so far to seek female company - or any company for that matter. She was already obligated to work for him so that couldn't be the reason.Â
She chewed on her lip as she thought.
She wanted to say something to him, to thank him for risking his life. She wanted to tell him how much she appreciated it and how grateful she was to him, how much she would be in his debt. She wanted to say so many things but the words stuck to her teeth, refusing to budge off her tongue. Instead she looked away, a crimson glow working its way across her cheeks
âThereâ, Nex said, pulling the bandaging tightly. âThat should at least get you back on your feetâ.Â
He got up in one fluid motion and Astara could feel the words âthank youâ form on her lips but by the time she was ready to push them out he was striding away, off to check up on the rest of them.
Well done, Astara. First kind act someone has shown you in years and you can't even manage to say thank you. Aren't you just going to be little miss popular.Â
She dug her nails into her palm and cursed her own cowardice.Â
She didn't need friends. Not with the path that lay in front of her. They would only get in the way or get hurt.
She looked back over at Nex who was trying to inspect Taran for wounds.Â
These people had been hurt enough.
Hi!, Thank You for joining me on my first part in what i hope will be an on going story. please feel free to message me with any feedback or tip!Â
Glossary
Drit - Sand, ground up synth, metals etc. that make up the majority of the ground
The Ninth World - The world. As it after after eight other incredibly advanced civilisations have risen and moved away, abandoned the planet or died out.
Synth - Synthetic materials, primarily plastics. Not created by ninth-worlders.
The Iron Wind - A cloud of nanites which randomly change or destroy anything that comes in contact with it
Navarene - The country you are in, the Northern-most kingdom of the Steadfast
The Steadfast - The âenlightened landsâ. Nine kingdoms in a fragile alliance who mostly pay fealty to the Order of Truth. Think of it as a subcontinent.
The Order of Truth - A quasi-religious organisation obsessed with the Numenera, maintaining order and control
Numenera - Artifacts left behind or forgotten from previous civilisations
Aeon Priest - Members of The Order of Truth, who oversee things in many smaller communities.
Abhuman - Mutants and sub-races. They are all bad-natured, the distinguishing characteristic from ânormalâ mutants.
The Truth - The primary language of The Steadfast. Taught by aeon priests.
Cypher - One-use pieces of the Numenera, ranging from pills to grenades, ray-emitters to teleporters.
Shins - coins, shiny baubles, dials, buttons etc. that are used as currency. Minted coins are less common, but some places use them exclusively.
"Weathering a Storm on the Napsidian Coast", 12" x 16" Oil on Gessoed Hardboard 2019 Jordan K Walker This is the second illustration I created for the upcoming Cypher System Rule Book 2 published by @montecookgames ! Fine art prints are avaliable in my print shop, click on the link in my profile to find out more! "Immense waves crash into the cliffs of the Napsidian Coast, showering strong woven constructions with spray and foam. These buildings house the Napsidians themselves, a race of proud reptilian entities who once ruled an entire continent but now cling to the edge of the world after generations of genocide and persecution. They have weathered storms worse than this, but nervously await the day that the sea swallows their woven cities, and washes all memory of their kind from the surface world." #fantasy #scifi #art #illustration #seascape #landscape #oil #ocean #wave #painting #architecture #basket #weaving #cliff #stormy #artprint #cyphersystem #montecookgames #coast https://www.instagram.com/p/BzN_X4EHgko/?igshid=1cuqkvdzr2g0t
The Ninth World: A Skillbuilding Game for Numenera. Iâm a huge fan of MCGâs Numenera RPG, but I was definitely skeptical of this game; I played a late playtest version of it at BGG.con a number of years ago and it wasnât great, and the people behind it (on the boardgame side) are not exactly the top people working in the field. But I ended up being pleasantly surprised. Itâs basically an auction game, which I tend to like, so that helps. It captures enough of the flavor of the RPG while not sacrificing the boardgame elements. All the wonderful Numenera art is great. I wish the stakes were a little higher - it doesnât have Beowulf: The Legendâs terrific range and mix of stakes (and so excitement and tension) as you move from location to location everything is a little same-y, although the game isnât long. And the typography isnât great. As is often the case with these things theyâve chosen to highlight the terrific art, which is great, but too much was probably sacrificed in terms of readability. Still, enjoyed, and was pleasantly surprised. As usual theyâre promising expansion packs; the Ninth World is so vast and interesting it would be great to see a few, but I donât know if the game will ultimately have enough range or get enough play to justify them. #bgg #boardgamegeek #boardgames #montecookgames #numenera
Moar #numenera art! This is what Iâve been calling âThe Isle of Forbidden Cultivationsâ. Had so much fun letting my love of weirdness stretch while painting this. Enjoy! #gameart #weirdlandscape #montecookgames #waterfalls #fantasyart #sciencefantasy #fantasypainting

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Predation wide 1 and 2
AD : Bear Weiter ŠMonteCookGames this was done for predation game by Monte Cook Games , i was assigned to do 2 and the theme given to me was basically up to me, so i came up with an idea 1 would feature some assault and the other defend or protect , and there you go thanks for looking!
Running The Strange. I am a huge fan of Numenera, but The Strange took a bit before it hooked me. When I first read the setting book it sort of seemed like a kinda cheesy way to do genre-hopping campaigns; this week it's pirates, next week it's the zombie apocalypse, the week after it's superheroes. But when I actually got a chance to play it at BigBadCon I enjoyed it immensely - the setting really does hang together if you do it right and it provides a way to play in these alternate universes in interesting ways. The game is really about discovering and exploring these different worlds and telling stories about how their inhabitants collide with earth in interesting ways; getting to play different genres is just a nice bonus that gives the game flair and a hook. Anyway, I've enjoyed the game a great deal, as much as Numenera, and that's a pretty high bar đ #rpg #cyphersystem #thestrangerpg #montecookgames
#RPGaDay2024 August 7th
Good show, old chap! Monte Cook Games gave us the Cypher System RPG. It has good form. It has good forms for the Game Master, too. It's also well supported and based on another very successful game- Numenera.
RPG with âGood Form:â I think this topic has wide open ground for interpretation. The first game that comes to mind is the Cypher System. It flows almost seamlessly from genre to genre and from one campaign setting to another smoothly. I think it probably has a lot to do with Cypher growing out of Numenera. I tend to tinker with a lot of generic systems. Before d20, there was GURPS. After theâŚ