Want more MultiLUTs than you can shake a stick at?
Take a look at this github repository. There are hundreds and hundreds of LUTs across multiple MLUTs for you to play with.Â
You need to put the _BaseLUT.fxh* file in your Shaders folder - this is what tells each individual MLUT shader how to work. Then, you can place as many or as few of the individual MLUTs in your Shaders folder, making sure to also put their corresponding png in the Textures folder.
If you want to try them all out I recommend doing so in stages so your ReShade menu doesn’t get overwhelmed with all the files. You can add and remove shaders while your game is running, tabbing out to the shaders folder and adding or removing them as you want, and hitting Reload at the bottom of the ReShade menu when you tab back in (that final step may not be necessary if you’re playing in fullscreen, but if in doubt hit Reload anyway).
*anytime you see a shader that ends with .fxh that’s a hint that it’s an important file required for other shaders to work properly, so never delete them unless you know what you’re doing! So, for example, there’s an SMAA.fx file and an SMAA.fxh file, and you need both of them for the settings in SMAA.fx to work properly. And never, ever delete ReShade.fxh - that’s the core shader that almost every single other shader refers to.


















