hold them gently-
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hold them gently-

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enemy gosts
🎵 ‘Since you been gone,I’ve been singing this stupid song so could ponder the sanity of your mother’🎵
——————-——————-——————-
“I’m sorry I couldn’t save you”
The lavender ghost whispered to herself.
“I’m so sorry Sarah”
Luigi’s Mansion 3 - Enemy Ghost Bios
Goob/s Colouration: Blue HP: 100 Attacks: - punching/throwing their Fists at their Target - using Objects in their Surroundings as Weapons Information: - Goobs usually attack their Target in multiple Pairs, as they are much stronger when they fight together with other Spectras. Such Pairs can even range above 6+ Ghosts - not only are they using Objects in their Surroundings as Weapons against their Target, but also in order to defend themselves against potentionally getting stunned by sudden bright Light - Goobs are mostly very mischievous and playful in their Nature, even going as far as provoking their Target that is armed with a Poltergust without any second Thought - Goobs adapt to their Surroundings quickly, shown by how they imitate certain Cultures (Goobs dresses as Bellhops and Maids are more helpful, Goobs wearing Ballerina Attire tend to be more quieter and elegant while Goobs with Hip Hop Clothing are more expressive and rowdy in their Behaviour, Goobs that have Bandages wrapped around them mimic the Movements a Mummy would execute, etc)
Hammer/s Colouration: Red HP: 200 Attacks: - charging head first into their Target - slamming their Body or Head into the Ground Information: - Block-shaped Ghosts that usually attack their Target alone, however they may be sometimes accompanied by another Hammer or other Ghosts - Hammers are much more bulkier than any other Spectra and therefore tend to really on their Strength alone rather than using their Surrounding like other Ghosts do - due to their sheer Size, the Weakpoint of Hammer, that being the two Tails that is located right behind their Back, is much more harder to reach - what comes in great Amount of Strength in Hammers lacks however in Intelligence (if their Vision is obscured by something, rather than removing the Cause they resort to helplessly stumbling around instead; mistaking an inedible Object as Food, etc) - Hammers are aggressive and boisterous in their Nature, given by their Behaviour they display (such as slamming their Fist into the Palm of their Hand or drumming their Hands against their Ribcage in a threatening Manner) - just likes Goobs, Hammers sometimes tend to dress up in certain Attire, albeit rather rarely
Oozer/s Colouration: Orange-Yellow HP: 100 Attacks: - throwing Food at their Target, such as Banana Shells, Tomatoes, etc Information: - skinny Ghosts that attack their Target in multiple Pairs, usually up to 2+ - Oozers tend to hide inside Furniture that is in their Surrounding, such as Vases, Drawers, Closets, etc, in order to be protected from getting stunned by sudden bright Light - if there isn’t any Furniture for them to hide, Oozers will resort to attacking their Target from far Range instead - Oozers tend to show themselves if their Target is far away enough, else they will flee or turn invisible if said Criteria isn’t met - while Oozer are mischievous just like Goobs, at the same Time they are also timid in their Nature, explaining their Tendency to hide inside Furniture rather than approaching their Target head first - Oozers have a relatively good Aim when it comes to throwing Objects
Slinker/s Colouration: Purple HP: 120 Attacks: - ambushing their Target from behind by clinging onto them - dragging their Target down into a self-made Portal Information: - Ghosts that have their Shoulders attached to their Head and possess two Tails instead of just one - Slinkers can attack their Target alone, but sometimes also come in Pairs of 2+ - Slinkers tend to attack their Target whilst being invisible, their only Indication as to where they exactly are being the Objects in their Surroundings that give off slight Movements - another way to reveal Slinkers is to use the Dark-Light Device or the Reflection of Mirrors against them - in case of a Slinker clinging onto a Target, the only way to get them off is to use the Burst Function of the Poltergust - while Slinkers are as mischievous as Goobs, they are much more cunning and tricky as well as confident in their Nature than these Spectras, shown by their Ability to perfectly sneak up on their Target in a calm Manner - Slinkers seemingly also find Amusement in scaring their Target, even using such Tactic to stun them for a Moment - Slinkers appear to be more much strategic than any other Ghost, even being capable of quickly revovering from being stunned and distancing themselves from the Threat as fast as possible rather than immediately attacking their Target head first again
Trapper/s Colouration: Orange, Blue (Tongues) HP: 0 Attacks: - holding their Target with one Tongue while swinging the other one at them Information: - Trappers are Ghosts that possess two Tongues instead of a Tail and tend to block Doorways by standing in front of them whilst being invisible - considering that their Limbs are too short, Trappers resort to using their two long Tongues instead - in order to reveal them, the Dark-Light Device has to be used on them just like Slinkers, else they will instantly grab onto their Target as soon as they are close enough in Range - Trappers usually attack their Target alone, with no other Spectra assisting them - curiously, while a Trapper’s HP is already at 0, it still requires two People in order to defeat them, as one Person has to grab onto one of the Tongues each and slam said Spectra into the Ground - just like Goobs, Oozers and Slinkers, Trappers are mischievous in their Nature
Mini Goob/s Colouration: Blue HP: 0 Attacks: - spinning towards their Target with their Fists outstretched Information: - Mini Goobs, as their Name indicate, are a much more smaller Version of Goobs - Mini Goobs are required to attack their Target in large Groups, as one alone is in no Shape or Form a Threat - while spinning towards their Target is their preffered way of attacking, it can easily make them dizzy and therefore give them a Disadvantage as it leaves them vulnerable - a large Amount of Mini Goobs can appear threatening at first, however due to their HP and Vulnerability, they can be easily defeated
Mini Hammer/s Colouration: Red HP: 0 Attacks: - charging towards their Target while flailing their Arms Information: - just like Mini Goobs, Mini Hammers are the smaller Version of their Counterpart - while still aggressive in Nature, Mini Hammers tend to appear in large Numbers in order to inflict more Damage to their Target, considering their Size gives them a big Disadvantage - due to their Behaviour, Mini Hammers charge into their Target just like a normal sized Hammer would, however it usually resorts in them crashing into their Surroundings and therefore stunning them for a Moment
Some King MacFrights + SoulFright/s + Boo Doodles I did at School-

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