Maintain order in the underhive with powerful psychic backup.
I am not sure if this is The Will of the Lex, but we will see.
Enforcer Haunts are forced to endure unprecedented levels of indoctrination and hypnotic programming even among the brainwashed ranks of the Palanites, rendered utterly incapable of so much as questioning orders. When not locked away in chambers covered with protective wards deep within precinct-fortresses, they are locked in suits of psycho-reactive armour designed to help control and focus their abilities. These Sanctioned Psykers are picked by Lord Helmawr and his lackeys for their unshakeable discipline when using their psychic abilities, and their relative stability when using their powers. Should they succumb to the Perils of the Warp, their custom-made suits are lined with Hexagrammatic Dampers that prevent them from becoming a danger to themselves or their allies, or opening the door of reality to something nastier. Haunts come in two varieties: Psyrenders are proficient telepaths, mind-reading officers who can rummage around in the brains of their foes, forcing them to turn on their allies, become distracted by hallucinations, or break down into gibbering wrecks. Bonecrushers are less subtle, creating forcefields around nearby allies, hurling enemies off high platforms – a Necromundan tradition – and crushing their bodies with a thought.











