Did ghosts really exist? The thought of any paranormal activity sent chills down Prompto’s spine. It never crossed his mind that such things would occur in the real world. Though, supposedly he’s never seen one to believe in them in general.
That was indeed a lot of money to be true. There was a fifty percent it to be a scam or actually a thing and nobody has gotten up against the ghost. So, if it was confirmed to be there, then imagine how many people have tried to check it out due to the temptation of the price the advertisement displayed.
The blond would definitely try to stop Noctis at any cost, though once he was determined to do it, what’s stopping him? Honestly, no matter how scared the gunner was, he wouldn’t go against Noctis’ will. And now because of that, he was chosen to accompany him. Pros are that he would join Noct and not dwell on the thought how he was doing inside the house and the cons are that if there’s really a ghost in there then they’re both goners in a way and that Prompto might be traumatised afterwards.
“I have a bad feeling about this...” Prompto voiced, almost sounding like a whimper. The look of the house was terrific; the weather was off only in this zone which was giving the gunner the creeps. If it was fake, then they did a good job about the environment. He somewhat wondered how only the area surrounding the house was under the shadows. How is that possible? And the dead trees, branches slowly waving in the breeze, just the sight of them was promising and all Prompto wanted to do was to grip at Noctis and pull him back but he was defying his urges.
“Only ‘cause I wouldn’t want ya to go alone in there... haha...” He replied as he attempted to keep a positive outlook but it just doesn’t seem to work. And the weirdest part was that the main entrance was open as if the ghost wanted them to go in. Once the door was pushed open, the blond sensed his shoulders stiffened. The Inside of it was just as dark as the outside. “At least we got a flashlight...” He stood next to the raven haired male and preferred to wait until he made a step further, probably just in case he changed his mind.
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Prompto just sat on the edge of the bed, turned to his friend’s direction and watched him hug his pillow without any intention of letting go. To be honest, the blond haired one didn’t really mind it but guess he had to comment on it because Noctis had been extra playful about it.
“Come on, Noct!” The gunner pouted, obviously not going to touch the motel’s flat pillows. As the other male turned his back on him with the said comfy pillow clutched to his chest Prompto crawled over towards him. He wasn’t planning to tackle him or take it away from him, but roll past him in an attempt to end up on the other side in order to face him. “At least share it with me.” He added while just lying there on his side and pretty much did nothing.
Monster Set: Bogdan the Night flame from Elden Hollow 2 Dungeon Veteran Mode, 2 item bonus: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for up to 704 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Armor: Sanctuary from Banished Cells Dungeon, 5 item bonus: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
Weapons and Jewelry: Winter’s Respite from Western Skyrim overland, 5 item bonus: While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore up to 1125 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Passives
Race (Species)
Armor: Light
Class:
Grave Lord
Living Death
Weapon:
Restoration Staff
Lightning or Frost Staff
Guild:
Fighters
Mundus: Shadow for Critical Healing and Damage, found in Shadowfen, Rivenspire, and Greenshade
Attributes: Magicka: 64, Health: 0, Stamina: 0
or if your Healer is a little squishy, Magicka: 42, Health: 22, Stamina: 0
Ultimate: Class – Bone Tyrant: Ravenous Goliath (morphed from Bone Goliath transformation) (Weapon – Destruction Staff – Icy Rage, morphed from Elemental Storm)
Armor:
Monster Set:
Pirate Skeleton from Blackheart Haven Dungeon Veteran Mode, 2 item bonus: When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
Or Nerien’eth from Crypt of Hearts 2 Dungeon Veteran Mode, 2 item bonus: When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing up to 1360 Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
Armor:
Warrior Poet from Vvardenfell overland, 5 item bonus: Adds 1600 Maximum Health, Gain Minor Toughness at all times, increasing your Maximum Health by 10%.
Or Call of the Undertaker from Northern Elsewyr overland, 5 item bonus: Adds up to 1206 Maximum Health, When you deal damage, you apply Minor Life-steal to your enemy for 8 seconds, healing you and your allies for up to 600 Health every 1 second when damaging them.
Weapons and Jewelry:
Bahraha’s Curse from Hew’s Bane overland (questing), 5 item Bonus: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for up to 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Maximum Health.
Or Back Alley Gourmand from Galen overland, 5 item bonus: While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%.
Reaving Blows for life steal 1 to 50 (or Fighting Finesse for Critical)
Fitness (Red) 82 and up
Rejuvenation 1 to 50 Slotted
Fortified 1 to 50 Slotted
Boundless Vitality 1 to 50 Slotted
Tumbling 15 to 30
Mystic Tenacity 10 to 50
Hero’s Vigor 10 to 20
Shield Master 10 to 50
Bastion 10 to 50 Slotted
Tempered Soul 25 to 50
Race:
Good: Nord, Redguard, Orc, or Imperial
Fine: Dark Elf, Khajiit, Argonion,
Questionable: Altmer, Bosmer, Breton
Enchantments:
Armor: Maximum Health (Repora, Oko, Ta)
Jewelry: Healthy Recovery (Repora, Okoma, Ta)
Weapon 1 – One Hand and Shield:
One Hand - Crushing (Itade, Deteri, Ta),
Shield – Grants a shield (Repora, Deteri, Ta)
Weapon 2 – Ice Staff: Frost (Repora, Dekeipa, Ta)
Provisions and Potions:
Food or Drink: Bewitched Sugar Skulls, Orzorga's Smoked Bear Haunch, Atreum Takeaway Broth, Dubious Camoran Throne, or tri-stat
Potions: Weapon Power, Immovability, or tri-stat
Damage Dealer
Skills – Disease and Poison
Bar 1
Class – Living Death: Intensive Mender (morphed from Spirit Mender)
Class – Bone Tyrant: Ruinous Scythe (morphed from Death Scythe) (Or Soul Magic – Consuming Trap, morphed from Soul Trap)
Class – Grave Lord: Detonating Siphon (morphed from Shocking Siphon)
Weapon – Two Handed: Rally (morphed from Momentum)
Weapon – Two Handed: Carve (morphed from Cleave)
Ultimate: Class – Bone Tyrant: Pummeling Goliath (morphed from Bone Goliath transformation)
Bar 1
Class – Grave Lord: Blighted Blast ones (morphed from Sacrificial Bones)
Class – Grave Lord: Skeletal Archer (morphed from Skeletal Mage)
Class – Bone Tyrant: Empowering Grasp (morphed from Grave Grasp) (or Guild – Fighter’s Guild – Barbed Trap, morphed from Trap Beast)
Weapon – Bow: Acid Spray (morphed from Arrow Spray)
Weapon – Bow: Venom Arrow (morphed from Poison Arrow)
Ultimate: Class – Grave Lord: Pestilent Colossus (morphed from Frozen Colossus)
Armor:
Monster Set: Pirate Skeleton from Blackheart Haven Dungeon Veteran Mode, 2 item bonus: When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.
Armor: Pestilent Host from Vateshran Hollows arena in The Reach, 5 item bonus: Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcher-flies, which seek out the nearest enemy within 12 meters, causing them to bleed for up to 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Weapons and Jewelry: Swamp Raider from Shadowfen, 5 item bonus: Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.
(I’ve also had success with Maarselok monster set, Azure-blight Reapers armor, and Dragon’s Defilement weapons and jewelry, all from the Lair of Maarselok DLC Dungeon.)
Passives
Race (Species)
Armor: Medium
Class:
Bone Tyrant
Grave Lord
Living Death
Weapon:
Two Handed (Great Sword or Maul)
Bow
World
Optional: Soul Magic
Guild:
Optional: Fighters
Mundus: Thief for Critical Damage, found in Eastmarch, Alik’r, and Malabal Tor
Attributes: Magicka: 42, Health: 22, Stamina: 0
or if your Damage Dealer is a little wobbly, Magicka: 23, Health: 22, Stamina: 22
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Healer, PvE Tank, PvP Tank, Damage Dealer, Stealth, and Vampire
Level 50, Champion Points 230, Skill Points 79
Optional PvP, No Trials, No DLC Dungeons
Base Game Monster Sets and DLC Overland Sets
Healer (Bosmer, Wood Elf)
Skills – The more Area of Effects of the Ground, the more the Winter’s Respite gear can heal
Bar 1
Weapon – Restoration Staff: Radiating Regeneration (morphed from Regeneration)
Class – Winter’s Embrace: Ice Fortress (morphed from Frost Cloak)
Class – Green Balance: Budding Seeds (morphed from Healing Seeds)
Weapon – Restoration Staff: Healing Springs (morphed from Grand Healing)
Weapon – Restoration Staff: Combat Prayer (morphed from Blessing of Protection)
Ultimate: Class – Green Balance: Enchanted Forest (morphed from Secluded Grove)
or Weapon – Restoration Staff – Life Giver (morphed from Panacea)
Bar 1
Class – Winter’s Embrace: Polar Wind (morphed from Arctic Wind)
Class – Animal Companions: Blue Betty (morphed from Betty Netch)
Class – Green Balance: Green Lotus (morphed from Lotus Flower)
Class – Green Balance: Enchanted Growth (morphed from Fungal Growth)
Weapon – Destruction Staff – Frost: Frost Ring (morphed from Impulse) (Or Blockade of Frost morphed from Wall of Elements, or even Crushing Shock morphed from Force Shock for the Interrupt) (Frost Clench Taunts the boss)
Monster Set: Chokethorn from Elden Hollow 1 Dungeon Veteran Mode, 2 items: When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for up to 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina
Armor: Combat Physician from Wayrest Sewers Dungeon, 5 item bonus: When your healing critically strikes, you grant your target a damage shield that absorbs up to 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
Weapons and Jewelry: Winter’s Respite from Western Skyrim overland, 5 item bonus: Casting abilities that leave an Area of Effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore up to 1125 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Passives
Race (Species)
Armor: Light
Class:
Animal Companions
Green Balance
Winter’s Embrace
Weapon:
Restoration Staff
Destruction Staff – Frost
Mundus:
Shadow for Critical Healing and Damage, found in Shadowfen, Rivenspire, and Greenshade
Or Atronach for Magicka Recovery, found in Shadowfen, Rivenspire, and Greenshade
Attributes: Magicka: 64, Health: 0, Stamina: 0
or if your Healer is a little squishy, Magicka: 42, Health: 22, Stamina: 0
Weapon – Destruction Staff – Frost: Crushing Shock (morphed from Force Shock, interrupt)
Ultimate: Guild – Mages Guild: Ice Comet (morphed from Meteor)
Armor:
PvE
Monster Set: Engine Guardian from Darkshade Caverns 2 Dungeon Veteran Mode, 2 item bonus: When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore up to 550 Stamina or Magicka or up to 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
Armor: Grace of Gloom from Summerset overland, 5 item bonus: When you take damage, you become a living shadow for 10 seconds, causing you to heal for up to 927 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds and scales off your Max Health.
Weapons and Jewelry: Eternal Vigor from Western Skyrim overland, 5 item bonus: Adds up to 337 Stamina and Magicka Recovery while your Health is above 50%. Adds up to 1011 Health Recovery while your Health is 50% or less.
PvP
Monster Set: Iceheart from Dire frost Keep Dungeon Veteran Mode, 1 item bonus: Adds up to 657 Critical Chance, 2 item bonus: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs up to 5000 damage for 6 seconds. While the damage shield holds, you deal up to 259 Frost damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Armor: Hrothgar’s Chill from Vlastrus in Cyrodil, 4 item bonus: Adds up to 1487 Offensive Penetration, 5 item bonus: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked
Weapons and Jewelry: Frostbite from Blackwood overland, 5 item bonus: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.
Passives
Race (Species)*
Armor: Heavy
Class:
Animal Companions
Green Balance
Winter’s Embrace
Weapon:
PvE: One Hand and Shield, or for PvP: Dual Wield
Destruction Staff – Frost
Alliance War:
Optional: PvE: Assault
Optional: PvE: Support
Guild:
PvP: Mages
Mundus:
Lover for Penetration, found in Stonefalls, Glenumbra, and Audiron
or Steed for Health Recovery and Speed in The Rift, Bankorai, or Reaper’s March
Attributes: Magicka: 0, Health: 64 Stamina: 0
or if your Tank is a little squishy, Magicka: 22, Health: 42, Stamina: 0
or Class – Animal Companions – Eternal Guardian (morphed from Feral Guardian)
Bar 2
Class – Winter’s Embrace: Polar Wind (morphed from Arctic Wind)
Class – Winter’s Embrace: Crystallized Slab (morphed from Crystallized Shield)
Class – Green Balance: Lotus Blossom (morphed from Lotus Flower)
Weapon – Bow: Acid Spray (morphed from Arrow Spray)
Weapon – Bow: Venom Arrow (morphed from Poison Arrow)
Ultimate: Weapon – Bow: Toxic Barrage (morphed from Rapid Fire)
Skills Vampire
Bar 1 – Bow
Class – Winter’s Embrace: Polar Wind (morphed from Arctic Wind)
Class – Winter’s Embrace: Ice Fortress (morphed from Frost Cloak)
Guild – Mages Guild: Volcanic Rune (morphed from Fire Rune) (Or Class – Winter’s Embrace: Winter’s Revenge, morphed from Impaling Shards)
Class – Animal Companions: Growing Swarm (morphed from Swarm)
Class – Animal Companions: Cutting Dive (morphed from Dive)
Ultimate: Guild – Mages: Ice Comet (morphed from Meteor)
Or Class – Winter’s Embrace: Northern Storm (morphed from Sleet Storm)
Bar 2 – Dual Wield (sword and dagger)
Class – Winter’s Embrace: Frozen Device (morphed from Frozen Gate)
World – Vampire: Drain Vigor (morphed from Vampiric Drain)
Weapon – Dual Wield: Steel Tornado (morphed from Whirlwind)
Weapon – Dual Wield: Blood thirst (morphed from Flurry)
World – Vampire: Arterial Burst (morphed from Eviscerate)
Ultimate: World – Vampire: Perfect Scion (morphed from Blood Scion)
Armor:
Monster Set: Slimecraw from Wayrest Sewers 1 Dungeon Veteran Mode, 1 item bonus: Adds up to 771 Critical Chance, 2 item bonus: Gain Minor Berserk at all times, increasing your damage done by 5%.
Armor: Frostbite from Blackwood overland, 5 item bonus: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.
Weapons and Jewelry: Symmetry of the Weald from West Weald overland, 5 item bonus: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
Stealth
Mythic: Shadow Queen’s Cowl from Antiquities, hat, 1 item: While crouched, you can see Witnesses and Guards through walls. Successfully pickpocketing a Witness or Guard applies Distracted to them for 10 seconds, stunning them and decreasing their Stealth detection radius by 30 meters for the duration.
Armor: Vesture of Darloc Brae from Northern Elsewyr overland, 4 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by up to 10%, 5 item bonus: While you are crouching and not Bracing, you restore up to 670 Magicka and Stamina and heal for up to 670 Health every second.
Jewelry, Battle Axe, and Bow:
Night Terror from Stormhaven overland, 3 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by up to 10%, 5 item bonus: When you take melee damage, you deal up to 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.)
Or the Night Mother’s Embrace from Deshaan overland, 5 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.
Attributes: Magicka: 42, Health: 22, Stamina: 0
The stamina from the Medium Armor will make sneak easier, even with most of your attribute points into Magicka.
Vampire
Mythic: Ring of the Pale Order from Antiquities, ring, 1 item: Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself, your pets, or your Companions.
Armor: Eye of the Grasp from The Deadlands overland, 5 item bonus: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
Weapons and Jewelry (and 1 piece of armor): Vampire Lord from Bankorai, 5 item bonus: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed.
Weapon – Restoration Staff: Radiating Regeneration (morphed from Regeneration)
Weapon – Restoration Staff: Ward Ally (morphed from Steadfast Ward)
Weapon – Restoration Staff: Healing Springs (morphed from Grand Healing)
Weapon – Restoration Staff: Combat Prayer (morphed from Blessing of Protection)
Weapon – Restoration Staff: Siphon Spirit (morphed from Force Siphon) (or Guild – Mages Guild – Inner Light, morphed from Mage light)
Ultimate: Weapon – Restoration Staff: Life Giver (morphed from Panacea)
or Guild – Mages Guild – Shooting Star (morphed from Meteor)
Bar 1
Class – Siphoning: Sap Essence (morphed from Drain Power)
Class – Siphoning: Funnel Health (morphed from Strife)
Class – Shadow: Refreshing Path (morphed from Path of Darkness)
Class – Siphoning: Healthy Offering (morphed from Malevolent Offering)
Class – Siphoning: Siphoning Attacks (morphed from Siphoning Strikes)
Ultimate: Class – Siphoning: Soul Siphon (morphed from Soul Shred)
Armor:
Monster Set: Sentinel of Rkugamz from Dark Shade Caverns 1 4-person Dungeon Veteran Mode, 2 item bonus: When you heal yourself or an ally, you summon a Dwemer spider that heals for up to 1000 Health and restores up to 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. The effect can occur once every 15 seconds.
Armor: Prayer Shawl from Spindleclutch, 5 item bonus: When you overheal yourself or an ally, you grant them a damage shield that absorbs up to 4997 damage for 6 seconds. This effect can occur once every 2 seconds
or Stendarr’s Embrace from Eastmarch Overland, 5 item bonus: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
Weapons and Jewelry: Trinimac’s Valor from Wrothgar Overland, 5 item bonus: When you cast a damage shield, you call down a fragment of Trinimac that heals you and your group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales off the higher of your Maximum Magicka or Stamina.
Passives
Race (Species)
Armor: Light
Class:
Siphoning
Shadow
Weapon:
Restoration Staff
Bow, or Lightning Staff
Guild:
Mages
Mundus: Shadow for Critical Healing and Damage, found in Shadowfen, Rivenspire, and Greenshade
Attributes: Magicka: 64, Health: 0, Stamina: 0
or if your Healer is a little squishy, Magicka: 42, Health: 22, Stamina: 0
Potions: Spell Power, Spell Critical, or tri-stat potion
Tank
Skills
Bar 1
Class – Siphoning: Shrewd Offering (morphed from Malevolent Offering)
Class – Shadow: Dark Cloak (morphed from Shadow Cloak)
Class – Siphoning: Sap Essence (morphed from Drain Power)
Class – Shadow: Mass Hysteria (morphed from Aspect of Terror)
Weapon – One Hand and Shield: Ransack (taunt, morphed from Puncture) (Or Guild – Fighters Guild – Silver Leash, taunt, morphed from Silver Bolts)
Ultimate: Class – Shadow: Bolstering Darkness (morphed from Consuming Darkness)
Bar 1
Class – Siphoning: Swallow Soul (morphed from Strife)
Class – Siphoning: Siphoning Attacks (morphed from Siphoning Strikes)
Class – Shadow: Refreshing Path (morphed from Path of Darkness)
Class – Shadow: Mirage (morphed from Blur) (or Weapon – Frost Staff – Destructive Clench, taunt, morphed from Destructive Touch)
Weapon – Bow: Venom Arrow (morphed from Poison Arrow) (or Weapon – Frost Staff – Elemental Blockade, morphed from Wall of Elements)
Ultimate: Class – Siphoning: Soul Tether (morphed from Soul Shred) (or Weapon – Frost Staff – Elemental Rage, morphed from Elemental Storm)
Armor:
Monster Set: Engine Guardian from Darkshade Caverns 2 4-person Dungeon Veteran Mode, 2 item bonus: When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore up to 550 Stamina or Magicka or up to 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
Armor: Eternal Vigor from Western Skyrim overland, 5 item bonus: Adds up to 337 Stamina and Magicka Recovery while your Health is above 50%. Adds up to 1011 Health Recovery while your Health is 50% or less.
Weapons and Jewelry: Grace of Gloom from Summerset overland, 5 item bonus: When you take damage, you become a living shadow for 10 seconds, causing you to heal for up to 927 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds and scales off your Max Health.
Passives
Race (Species)
Armor: Heavy
Class:
Shadow
Siphoning
Weapon:
One Hand and Shield
Bow
Guild:
Fighters (optional)
Mundus:
Atronach for Magicka Recovery, found in Shadowfen, Rivenspire, and Greenshade
Or Lover for penetration, found in Stonefalls, Glenumbra, and Audiron
Attributes: Magicka: 22, Health: 42 Stamina: 0
or if your Tank is a little squishy, Magicka: 0, Health: 64, Stamina: 0
Food or Drink: Bewitched Sugar Skulls, Orzorga's Smoked Bear Haunch, Jewels of Misrule, Dubious Camoran Throne, or tri-stat
Potions: Spell Power, Weapon Power, Immovability, or tri-stat
Damage Dealer
Skills
Bar 1
Class – Shadow: Shadow Image (morphed from Summon Shade)
Weapon – Dual Wield: Deadly Cloak (morphed from Blade Cloak)
Class – Assassination: Lotus Fan (morphed from Teleport Strike)
Class – Siphoning: Power Extract (morphed from Drain Power)
Weapon – Dual Wield: Blood Thirst (morphed from Flurry)
Ultimate: Class – Siphoning: Soul Tether (morphed from Soul Shred)
Bar 1
Class – Siphoning: Leeching Strikes (morphed from Siphoning Strikes)
Class – Shadow: Dark Cloak (morphed from Shadow Cloak)
Class – Assassination: Merciless Resolve (morphed from Grim Focus)
Weapon – Bow: Acid Spray (morphed from Arrow Spray)
Weapon – Bow: Venom Arrow (morphed from Poison Arrow)
Ultimate: Weapon – Bow: Toxic Barrage (morphed from Rapid Fire)
Armor:
Monster Set: Selene from Selene’s Web 4-person Dungeon Veteran Mode, 2 item bonus: When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for up to 1702 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Armor: Crusader from Volenfell 4-person dungeon, 5 item bonus: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs up to 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
Weapons and Jewelry: Tormentor from The Banished Cells 4-person dungeon, 5 item bonus: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain up to 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
Passives
Race (Species)
Armor: Medium
Class:
Assassination
Shadow
Siphoning
Weapon:
Dual Wield (ax and mace, or any 2 one-handed weapons)
Bow
World
Soul Magic (optional, for life steal)
Werewolf or Vampire (optional, werewolf goes well with a stamina build, and vampire goes well with life steal and teleport abilities)
Guild:
Mages (optional, has good magicka boost and distance damage)
Fighters (optional, has good stamina, bleed, and protection)
Mundus: Thief for critical damage, found in Eastmarch, Alik’r, and Malabal Tor
Attributes: Magicka: 42, Health: 22, Stamina: 0
or if your Damage Dealer is a little squishy, Magicka: 23, Health: 22, Stamina: 22
or if your werewolf is a little tired, Magicka: 22, Health: 0, Stamina: 42
Class – Storm Calling: Power Surge (morphed from Surge)
Class – Daedric Summoning: Regenerative Ward (morphed from Conjured Ward)
Ultimate: Class – Dark Magic: Absorption Field (morphed from Negate Magic)
Armor:
Monster Set: Night flame from Elden Hollow 2 Dungeon Veteran Mode, 1 item: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 704 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Armor: Prayer Shawl from Spindle clutch 1 Dungeon, 5 item bonus: When you over-heal yourself or an ally, you grant them a damage shield that absorbs up to 4997 damage for 6 seconds. This effect can occur once every 2 seconds.
Weapons and Jewelry – Restoration Staff and Lightning Staff: Stendarr’s Embrace from East march Over land, 5 item bonus: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
Passives
Race (Species)
Armor: Light
Class:
Dark Magic
Daedric Summoning
Storm Calling
Weapon:
Restoration Staff
Lightning Staff
Mundus: Ritual for Increase Healing Done, found in Eastmarch, Alik’r, and Malabal Tor
Attributes: Magicka: 64, Health: 0, Stamina: 0
or if your Healer is a little squishy, Magicka: 42, Health: 22, Stamina: 0
Potions: Spell Power, Spell Critical, or tri-stat potion
Tank
Skills
Bar 1
Class – Storm Calling: Critical Surge (morphed from Surge)
Class – Daedric Summoning: Hardened Ward (morphed from Conjured Ward)
Class – Daedric Summoning: Unstable Clannfear (morphed from Unstable Familiar)
Class – Daedric Summoning: Daedric Prey (morphed from Daedric Curse)
Weapon – Destruction Staff – Frost Staff: Frost Clench (Taunt) (morphed from Destructive Touch) (or Weapon – One Hand and Shield – Pierce Armor, taunt, morphed from Puncture)
Ultimate: Class – Daedric Summoning: Summon Charged Antronach (morphed from Summon Storm Atronach)
Bar 1
Class – Dark Magic: Dark Conversion (morphed from Dark Exchange) (Or Rune Cage, morphed from Rune Prison, will not work on Bosses)
Class – Dark Magic: Daedric Tomb (morphed from Daedric Mines)
Class – Daedric Summoning: Unstable Clannfear (morphed from Unstable Familiar)
Weapon – Dark Magic: Vibrant Shroud (morphed from Encase)
Weapon – Storm Calling: Boundless Storm (morphed from Lightning Form) (or Guild – Undaunted – Inner Beast, Taunt, morphed from Inner Fire, careful, they spit)
Ultimate: Class – Dark Magic: Suppression Field (morphed from Negate Magic)
Armor:
Monster Set: Stormfist from Tempest Island Dungeon Veteran Mode, 1 item: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
A. Ilambris from Crypt of Hearts 1 Dungeon Veteran Mode, 1 item: When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 145 Flame damage and 145 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
Armor: Livewire from Clockwork City Overland, 5 item bonus: When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for up to 1000 Health for each enemy hit. This effect can occur once every 6 seconds.
Weapons and Jewelry: Thunderbug’s Carapace from Malabal Tor Overland, 5 item bonus: When you take Physical Damage, you deal 714 Shock damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon and Spell Damage.
Passives
Race (Species)
Armor: Heavy
Class:
Dark Magic
Daedric Summoning
Storm Calling
Weapon: Destruction Staff
Mundus:
Atronach for Magicka Recovery, found in Shadowfen, Rivenspire, and Greenshade
Lover for Penetration, found in Stonefalls, Glenumbra, and Audiron
Attributes: Magicka: 22, Health: 42, Stamina: 0
or if your Tank is a little squishy, Magicka: 0, Health: 64, Stamina: 0
Class – Dark Magic: Crystal Fragments (morphed from Crystal Shard)
Ultimate: Class – Daedric Summoning: Greater Storm Atronach (morphed from Summon Storm Atronach)
Bar 2
Class – Daedric Summoning: Hardened Ward (morphed from Conjured Ward)
Class – Daedric Summoning: Twilight Matriarch (morphed from Summon Winged Twilight)
Class – Daedric Summoning: Summon Volatile Familiar (morphed from Summon Unstable Familiar)
Weapon – Bow: Acid Spray (morphed from Arrow Spray)
Weapon – Bow: Venom Arrow (interrupt, morphed from Poison Arrow)
Ultimate: Weapon – Bow: Toxic Barrage (morphed from Rapid Fire)
Solo Medium Pets
Bar 1
Guild – Mages Guild: Inner Light (morphed from Mage Light)
Class – Daedric Summoning: Twilight Matriarch (morphed from Summon Winged Twilight)
Class – Daedric Summoning: Unstable Clannfear (morphed from Unstable Familiar)
Guild – Mages Guild: Volcanic Rune (morphed from Fire Rune)
Weapon – Dual Wield: Blood thirst (morphed from Flurry)
Ultimate: Guild – Mages Guild: Shooting Star (morphed from Meteor)
Bar 2
Class – Dark Magic: Dark Deal (morphed from Dark Exchange)
Class – Daedric Summoning: Twilight Matriarch (morphed from Summon Winged Twilight)
Class – Daedric Summoning: Unstable Clannfear (morphed from Unstable Familiar)
Class – Daedric Summoning: Hardened Ward (morphed from Conjured Ward)
Class – Storm Calling: Mages Wrath (morphed from Mages Fury) (or Daedric Summoning – Daedric Tomb, morphed from Daedric Mines)
Ultimate: Weapon – Bow: Toxic Barrage (morphed from Rapid Fire)
Solo No Pet Lightning
Bar 1
Class – Storm Calling: Critical Surge (morphed from Surge) (or Alliance War – Assault – Echoing Vigor, Stamina, morphed from Vigor)
Class – Storm Calling: Boundless Storm (morphed from Lightning Form) (or Guild – Fighters Guild – Ring of Preservation, Stamina, morphed from Circle of Protection)
Weapon – Destruction Staff – Lightning Staff: Elemental Susceptibility (morphed from Weakness to Elements)
Class – Storm Calling: Liquid Lightning (Morphed from Lightning Splash)
Class – Storm Calling: Endless Fury (morphed from Mages Fury)
Ultimate: Class – Storm Calling: Energy Overload (morphed from Overload)
or Weapon – Destruction Staff – Eye of the Storm (morphed from Elemental Storm)
Bar 2
Class – Dark Magic: Dark Deal (morphed from Dark Exchange) (or Dark Conversion, Stamina)
Class – Dark Magic: Vibrant Shroud (morphed from Encase)
Class – Dark Magic: Daedric Tomb (morphed from Daedric Mines)
Weapon – Bow: Acid Spray (morphed from Arrow Spray)
Weapon – Bow: Venom Arrow (interrupt, morphed from Poison Arrow)
Ultimate: Weapon – Bow: Toxic Barrage (morphed from Rapid Fire)
Armor:
Dungeon DPS
Monster Set: Ilambris from Crypt of Hearts 1 Dungeon Veteran Mode, 2 items: When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 145 Flame damage and 145 Shock damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
Armor: Hunt Leader from Maelstrom Arena in Wrothgar, 5 item bonus: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for up to 2433 Health and restore up to 1216 Stamina. This effect can occur once every 5 seconds.
Weapons and Jewelry: Hexos Ward from The Deadlands Overland, 5 item bonus: Dealing direct Critical Damage grants you a damage shield that absorbs up to up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds.
Solo
Monster Set: Stormfist from Tempest Island Dungeon Veteran Mode, 2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.
Armor: Hexos Ward from The Deadlands Overland, 5 item bonus: Dealing direct Critical Damage grants you a damage shield that absorbs up to up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds.
Weapons and Jewelry: Storm Knight’s Plate from Stormhaven Overland, 5 item bonus: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.
Or Eye of the Grasp from The Deadlands Overland, 5 item bonus: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.
Stealth
Mythic: Shadow Queen’s Cowl from Antiquities skill found in Western Skyrim, hat, 1 item: While crouched, you can see Witnesses and Guards through walls. Successfully pickpocketing a Witness or Guard applies Distracted to them for 10 seconds, stunning them and decreasing their Stealth detection radius by 30 meters for the duration.
Armor: Vesture of Darloc Brae from Northern Elsewyr overland, 4 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by up to 10%, 5 item bonus: While you are crouching and not Bracing, you restore up to 670 Magicka and Stamina and heal for up to 670 Health every second.
Weapons and Jewelry: Night Terror from Stormhaven overland, 3 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%, 5 item bonus: When you take melee damage, you deal 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.
Or Night Mother’s Embrace from Deshaan overland, 5 item bonus: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.
Passives
Race (Species)
Armor: Medium
Class:
Dark Magic
Daedric Summoning
Storm Calling
Weapon:
Dungeon and Solo No Pets Lightning
Lightning Staff
Bow
Solo with Pets
Dual Wield
Bow
Guild:
Mages
Optional: Fighters
Mundus:
Dungeon DPS Thief for trait, found in Eastmarch, Alik’r, and Malabal Tor
Solo Medium Pets Lover for trait, found in Stonefalls, Glenumbra, and Audiron
Solo Lightning Steed for trait, found in The Rift, Bankorai, and Reaper’s March
Stealth Serpent for trait, found in Shadowfen, Rivenspire, and Greenshade
Optional: Fighting Finesse for Critical (or Reaving Blows for life steal) 1 to 50
Fitness (Red) 82 and up
Rejuvenation 1 to 50 Slotted
Fortified 1 to 50 Slotted
Boundless Vitality 1 to 50 Slotted
Tumbling 15 to 30
Mystic Tenacity 10 to 50
Hero’s Vigor 10 to 20
Shield Master 10 to 50
Bastion 10 to 50 Slotted
Tempered Soul 25 to 50
Race:
Melee, Stamina with Bar 1 as Dual Wield or Two Handed and Bar 2 as Bow: Nord, Redguard, or Orc
Flexible, Balanced, with a Stamina weapon (2 Axes, Battle Axe, or Bow) on Bar 2 and an Lightning Staff on Bar 1: Dark Elf, Khajiit, Argonion, or Imperial
Distance Damage Dealer, Magicka, with an Inferno staff and a Lightning Staff: Altmer, Bosmer, Breton
Enchantments:
Heavy Armor: Maximum Health (Repora, Oko, Ta)
Heavy Jewelry: Magicka Recovery (Repora, Okoma, Ta)
Lightning Staff: Shock Damage (Repora, Meip, Ta)
Medium Armor: Maximum Stamina (Repora, Deni, Ta), you can add a few Maximum Health if your DPS feels a bit squishy (Repora, Oko, Ta)
Medium Jewelry: Stamina Recovery (Repora, Denima, Ta),
Or you can mix it up, Necklace: Health (Repora, Okoma, Ta), Ring 1: Magicka (Repora, Makkoma, Ta), and Ring 2: Stamina (Repora, Denima, Ta) Recovery