Took a few days but I finally ironed most of the little bugs with rigging this model. I opted for using a mesh deform modifier and rigify. There are still some problems like twisting the forearms. Next will be setting up shape keys for flexing the mesh. . . . . . #blender3d #blender #characterdesign #rigging #rigify #meshdeform #girl #redhead #redhair #3dmodeling #3dmodel #3dmodelling #3dmodels












