So it's my lucky day off work today and since I've got some free time, I've decided to do some experimenting with the game now that I know about pink soup to some degree. I'm no computer expert obviously, I just find this stuff fascinating and wanted to have a little test around with the new memory cap remover.
To note, I have v2. I would like to see if my hood gets to high enough usage to allow me to try and save my game before it crashes.
So lot impostor textures being set to high on the RPC launcher absolutely RAMP up the memory that is being used. It was a given ages ago when I used it, and have avoided it since. I wanted to see HOW MUCH of a boost it adds to memory usage.
Say hello to my normal-res(ish) lot imposter hood.
I am assuming with how it works, that memory in terms of actual RAM is more important to note than vRAM usage, but I'm still including it here because WOW it looks so cool going high as well (what is wrong with me?) (future me says: this is actually really important and I'm glad I included it)
Having a lot open with the max render distance possible stays at about 1.9-2.0gb. I probably still have a couple of lots with optimised lot impostors since I was trying that when the fix came out.
This is my more intensive version of my hood. This is with just 36 lots made into high-res impostors and holy crap, the memory usage SPIKED. I reckon I've not even gotten 1/3 through making these lots high-res. Absolutely insane ramp up.
I'm gonna stick more under the cut, if you're interested go nuts and have a look!
Now if we try to enter a lot...
It takes a lot longer to load into the actual lot after the screen, and holy moly does the usage increase. After stabilising and actually loading the lot (this is the first time I got the lot to load, in fact. It crashed before this attempt) this is where we are with the usage
Here's a little gif of the increase as the game is loading the lot :) it peaks at about 3.3gb, so very close to the 3.5ish that the v2 fix bumps the failsafe to.
So now I've decided to switch over to Linux! I want to see if this theory of linux being better for soup means it uses less memory or somehow is more optimised(?).
Here's my normal hood on linux, not quite as detailed for figures but I'm sure that's enough info imo
Now for the high-res hood. I'm actually kinda fascinated by the memory and GPU memory being different between running this on windows and linux?
Going to load the same lot as I did in windows and we'll see what the memory is. No gif this time I'm afraid, I can't be arsed to set it up to do so. Just know as I'm watching it right now memory is at 2.6... gpu is now gb... 2.2gb and it's loaded super quickly!!
The absolute difference??? I'm going to experiment with this hood more on linux and see how far I can take the lot impostors. This is so wild to me and I'm really curious to see this difference between using windows and running it on wine? I was hoping to go back to one OS on my PC and also having the freedom of using the screenshot feature in the RPC launcher, but if this is the difference maybe Linux is still a contender for me.
I will make a BIG NOTE that I am NOT an expert on stuff like this or even close to it, I just like messing about and finding things out :)
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