M's Factory BNR32. This is the same shop that made the famous SR20 powered A80 Supra.
📀Max Power 1999

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M's Factory BNR32. This is the same shop that made the famous SR20 powered A80 Supra.
📀Max Power 1999

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Max Power - Platformer Postmortem
{Week 5}
Wrapping up the first prototype for Max Power, I’m both proud of the core systems I built and aware of where I fell short. As a first project using GDevelop, this was an invaluable learning experience that shaped how I approach game development.
What Worked Well:
The foundational mechanics: movement, jumping, health, enemy tracking, and coin collection, are all functional and give a solid baseline for gameplay. Players responded positively to the knockback and temporary invincibility mechanic, which added a bit of flair and feedback to damage.
The custom-built Start and Instruction scenes helped polish the flow and gave the prototype a more complete feel.
What Could Be Improved:
I underestimated how long it would take to get core systems stable. This meant I couldn’t fully implement the skill upgrade or weapon systems I envisioned in my elevator pitch. The enemy AI, while functional, is still too simple and causes difficulty spikes due to instant pursuit. Feedback from playtesting also showed that players were sometimes unclear about their goals and how damage was calculated.
Key Takeaways:
This project emphasized the importance of scoping realistically and designing for player clarity. Reflecting on Fullerton’s emphasis on iteration and playcentric design (2018), I now understand how early testing and modular systems can save a lot of time later.
Keeping my Chin held high:
I’m really looking forward to applying everything I learned to the next workshop project which an Asteroids-style arcade game. With a stronger grasp on GDevelop and better planning, I’m confident I can build something much more refined and fully functional from the start.
Platformer Development Update
{Week 4} (Would be Week 3 but Cyclone Alfred had other plans...)
This week marked the first hands-on development sprint for Max Power, my 2D action-platformer centered around progression and upgrades. I focused on building out the game’s core mechanics and foundational systems using GDevelop.
What I Worked On:
Core Mechanics: Max now runs, jumps, and responds to gravity within the “Dungeon Arena.” Movement feels responsive and sets the stage for tight platforming.
Coin Pickup System: Coins increase a global PlayerCoins variable, designed for use in future upgrade scenes. Coins persist between sessions, laying groundwork for long-term progression.
Enemy AI: Basic enemies use simple AI to track Max’s horizontal position and move toward him continuously.
Health & Damage System: Max has 3 health points, a health bar UI, and now takes knockback on hit. An invincibility window prevents repeated damage spam. If health hits zero, a death animation plays and the game resets.
Custom Start & Instruction Scenes: Designed a stylized title screen with animated buttons that transition into gameplay or an instructions page. The instructions scene outlines controls and objective flow, helping onboard players clearly and quickly.
Challenges Faced:
Implementing Boolean checks for death states and damage cooldowns required a workaround using the health bar’s internal values.
Enemy damage initially stacked all at once—this was solved using event timers and invulnerability states.
Scenes Built: Start Menu, Instructions, and Dungeon Arena. Tools Used: GDevelop, Piskel, royalty-free assets.
Full asset references listed below.
CraftPix.net. (2024, October 28). Free RPG Battleground Asset Pack. https://craftpix.net/freebies/free-rpg-battleground-asset-pack
Blender Artists. (2021, February 19). Pixel Dungeon 3D. https://blenderartists.org/t/pixel-dungeon-3d/1286296
Pixilart. (2025). 2D Stone Platform Bottom. https://www.pixilart.com/art/2d-stone-platform-bottom-f3a5875622b5509
RVros. (2018). Animated Pixel Adventurer. Itch.io. https://rvros.itch.io/animated-pixel-hero?download
CraftPix.net. (2024, October 8). Free Orc, Ogre and Goblin Chibi 2D Game Sprites. https://craftpix.net/freebies/free-orc-ogre-and-goblin-chibi-2d-game-sprites
CraftPix.net. (2025). Free Currency Loot Vector Icons. https://craftpix.net/freebies/free-currency-loot-vector-icons
Freepik. (2022). Pixel Art Muted Speaker Icon. https://www.freepik.com/premium-vector/pixel-art-muted-speaker-volume-icon-vector-icon-8bit-game-white-background_28763381.htm
Icons-for-Free. (2019). Cross Icon. https://icons-for-free.com/cross-131982518918328745
Vecteezy. (2025). Pixel Art Book Icon. https://www.vecteezy.com/vector-art/9726611-pixel-art-book-notebook-vector-icon-for-8bit-game-on-white-background
Backgrounds.gallery. (2025). Open Book Background. https://backgrounds.gallery/backgrounds/753/207420-Open%20Book
FontMeme. (2025). Pixel Fonts Generator. https://fontmeme.com/pixel-fonts

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