Do you think Unreal Engine's technological advances are going to lead to worse, generic games? It seems that whenever people think of Unreal Engine games, they immediately go to realism and open world, and I find that unfortunate.
The answer is both yes and no. As we get more of a particular thing, it almost always naturally pans out as a bell curve distribution. That means that, as you get more of it, you'll find more and more extreme examples, while most of the things (~68%) will fall within one standard deviation of the mean.
What this generally means is that, as we get more Unreal Engine games, we'll see some really amazing stuff at the top end (> 2 standard deviations from the mean) that we never would have seen before as a small number of dev teams go above and beyond to eke out things not thought possible before, and a whole lot of really mid stuff.
I believe this observation tracks with most popular media for consumption in general - most stuff is mid, with the really good stuff being a fairly small percentage of the total offerings of the market. Whether it's games in general, Unreal Engine games, books, movies, television, or whatever else, the bell curve tends to hold true as the total number of offerings increase. Teams that use Unreal Engine will tend to gravitate toward what Unreal Engine is good at and avoid what Unreal Engine isn't good at. Some will push boundaries and a small number will hit it out of the park. Don't judge a platform, a toolset, or tech by what the mid result is, judge it by the best results they have.
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Short questions: Ask a Game Dev on BlueSky
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ















