Was in a bit of a rut for a while with my 3D modeling because the team lead and I found out that during the last few months I’d been making models, Unreal was only accepting some of the material data from my models (pretty much just what colors they were), never the shaders or anything like that. It took a while to notice because we’ve been going for simple cartoony textures. Thankfully with some practice using the Unreal Editor myself, I’ve learned how to export my Blender textures in a way that I can import them back onto the models in Unreal. And this helped me get some more experience with the Unreal Engine, too!
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