Vorpal Blade + Lucid Blade

seen from United States

seen from United States
seen from Brunei
seen from United States

seen from United States
seen from Italy
seen from Spain

seen from United States

seen from United States
seen from United Kingdom
seen from United States

seen from Canada

seen from Poland
seen from Germany

seen from United States
seen from United States
seen from Namibia
seen from United States
seen from Netherlands

seen from United States
Vorpal Blade + Lucid Blade

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
CLAMP EXHIBITIONĀ (2024)
New Merchadise: Paper Knives š”ļø
The Sword, Clow Card (Cardcaptor Sakura)
Hikaru's sword (Magic Knight Rayearth)
Umi's sword (Magic Knight Rayearth)
Fuu's sword (Magic Knight Rayearth)
Shura-tÅ, Ashura's sword (RG Veda)
Yama-tÅ, Yasha's sword (RG Veda)
Hien, Scarlet Flame, Syaoran's sword (Tsubasa Reservoir Chronicle)
Ginryu, Silver Dragon, Kurogane's sword (Tsubasa Reservoir Chronicle)
Hi! Super sorry if this is a way too specific request. But do you know any systems that don't just treat magic knight/gish type characters as half-spellcaster and half-martial? Specifically looking for something that allows a magic knight sort of character to excel at magic and/or weapons to the same degree a more standard caster or martial character would, even if this means sacrificing something in a third category.
Sorry again if this is too obscure, take as long as you need with it and if you can't find anything that's okay too. I hope you have a nice day/night!
THEME: Magic Knights
Hello friend, so I started by looking for games where the characters were all blessed with supernatural powers, because I think if you're all supernaturally gifted, you're more likely going to get that balance you're looking for. That being said, I think I've also included a little bit of variety both in the basic recommendations as well as some add-ons at the end, so I hope that there's enough variety for something to pique your interest!
MourningStar, by devindecibel. @devindecibel
Lucifer, the former Archangel of Light, has died.
& their ever gloriously radiant body became the star which warms us.
We are the devilkith, those descended from the exiles of the Brilliant Garden & Hallowed star systems of Creation; those cursed to exalt sin.
We defend the Mourningstar, a haven for misfits, guarding the last iota of the Cosmos not conquered by the ever grasping empire of God.
Mourningstar is a āsatanicā ābiblepunkā dark science fantasy game about resistance, rebellion, othering, theology, individuality, misfits, colonialism, divine politics, infernal magic, & exploring the stars as swashbuckling devils. You will tell the story of a crew of Advocates, attachĆ©s to the Court of Lucifer & special agents of the Seven Prodigious Broods, the noble Archdemonic houses of devilkith in the Mourningstar System. Advocates explore the universe of Creation in their Chariot starship, defend the oppressed, skirmish with Angels & intrigue, & fight for the spirit of fierce identity.
Mourningstar is mechanically inspired by heavily narrative games, so I expect the archetypes provided to give players a strong concept to start with. One archetype is the Bastion, which is a knight whose armor is powered by demon blood, allowing them access to blood magic and access the ghosts of past knights' wisdom.
That being said, in its current stat, this is a crunchy game. Set-up is rather complex, and the game is built for campaigns, so if you're going to play this one, you should prepared for a long haul.
Thematically, Mourningstar is pretty specific; it's biblepunk, it's science fantasy, and it's rebellion. Your characters will have big grievances and bigger losses, but at the end of the day, your band of freaks is going to pull of some pretty impressive adventures. Currently the designer is working on updating the game, so you might want to keep an eye on this one!
Freelancer, by mammothbronco.
Welcome Freelancer, Freelancer takes place in a world of your choosing. A world balanced between an age of light and an age of dusk. Betwixt a time of prosperous endless summer and an unforgiving winter, a forgetting of things, a time where swords and blood rule. The makers of powerful artifacts known as relics have vanished; their knowledge disappeared within the dusk. The wealthy hide behind their walls, lusting for such an artifact, but the price is more costly than blood.
Freelancer feels very old-school fantasy, where magic is rare and difficult to wield. One thing that is very common in these old-school style games is the containment of magic in objects, rather than in innate abilities.Spells are things contained in relics, making them rather available to everyone.
There is still a distinct magic class, but the corruption of magic and the fact that you can use a relic without being a spellcaster feels like it puts folks on a slightly more equal playing field. Freelancer also feels more grounded in the typical fantasy tropes, which I think lends itself to leaning into the knight tropes that you might be interested in.
Guillotine: Crown of Blood, by Tally Owl Press.
Dive into a Gothic world that's rife with subterfuge and spellcasting alike, in this PBTA (Powered by the Apocalypse) hack that combines the dynamic, character-driven mechanics of Amour Astir with a dark, sprawling Gothic setting where the Crown reigns supreme. The Crown is a monarchical force that uses its populace for cannon fodder, magical tithingāwhatever it wants. You play as a revolutionary with an axe to grind: some reason to want the King's head on the proverbial platter. You have magic, bargains, weapons, and grit at your disposal. You might even have friends and allies, if you're especially lucky. Either way, you and your players will craft a revolutionary narrative where the magic and prowess of the many can overcome the greed of the few.
Magic takes front and centre here, but according to the character sheets, your intent and approach seem very important and thus I think you could use weaponry to the same level of skill, as long as you put some thought into it. PbtA games are more focused on what makes the story interesting, rather than granular details such as weapon modifiers or range bands.
The character options for this game are drenched in themes and arcs; I think that this is a kind of game where you'll be sacrificing something personal and heartbreaking in order to succeed.Because you're fighting against the Crown, I think that your characters are going to feel much less knight-like, unless you play the Shadow Cavalier or perhaps a Partisan. If you want pathos and grit, you want Guillotine: Crown of Blood.
In Extremis, by @keganexe.
In Extremis is a tabletop roleplaying game designed for 2-6 players, about fighting back the man using necromancy, that uses the LUMEN system by Spencer Campbell. Inspired by The Locked Tomb trilogy, players take on the role of exceptionally powerful witches who use their mastery of life, death, and the human condition to keep them and their own safe from other planetary invaders who want to steal their land.
As a Necromancer, you are one of a handful of hideously powerful death witches that protect the planet Hecate, the final holdout for The Coven, from the ever encroaching war of the Corvus Dominion.
In Extremis was the first game I thought of when I saw this request, mostly because I'm familiar with the source material that inspired this game. You are first and foremost a magic user, but your ability to use a weapon is so so so important. The game is also built on the Lumen system, which rewards character abilities that stack, as well as tactical play that focuses on teamwork.
If you want gritty, dark badassery and a lot of corpses, you probably want In Extremis.
Dawnfire Warriors, by matara
The worldlords, the Nowdead Gods, have fallen and the lands they once ruled with wrath and divinity have exploded into an age of unprecedented warfare. You, as a dawnwalker, are a nigh-immortal juggernaut of death clad in the gods' own armor: dawnplate. Stride into battle with your honor guard and your allies, to claim territory and seize the drops of Godhead Ichor dripping from the astral corpses of the Nowdead as they hover over the world, morbid reminders of what came before.
Now is a time of war and fire. Shod yourself in dawnplate and carve through armies to claim what is yours.
Dawnfire Warriors is a one-page, high-strategy tactical game. It requires a grid and something to use as minis, to track your moves. That being said, combat is abstracted out to losses; how exactly you defeat your enemies or what weapons you wield is completely up to the player; all that matters is how well you take out your enemies, as well as how quickly you take them out.
Every character has magical armour and dawnfire abilities, which is attached to the armour you wear.There are three different kinds of dawnwalkers; the Marshal, whose abilities centre around leadership, the Tidewall, whose abilities focus on overwhelming the enemy, and the War Wizard, who's excellent at transporting forces around the field.
If you want a game that's more about strategy than history or lore, maybe consider Dawnfire Warriors.
Our Spell is Steel, by Switchback Worlds.
Our Spell Is Steel (OSIS) is a tabletop RPG built with the Forged In The Dark system, utilising a d10 dice mechanic influenced from World of Darkness.
You play as an Imperial Mancer, a mage who serves an Empire built on magic. Your world is surrounded on all sides by the three ancient Powers: the godlike Dragons, Spirits and Fey, locked in an eternal struggle for supremacy over each other. The Mancers learned the mysteries of magic from these Powers, which is now their only means of defending humanity from the overpowering beyond.
Your group forms a team of Mancers called a Clave. Mancers are born to serve the Empire, ruled by callous and ambitious Trueblood bloodlines who would be more than happy to sacrifice Newbloods like you as fodder and bargaining chips against the Powers.
Caught in the bloody game between gods and mages, will your Clave be the one to fight back against your fate and topple the board, lighting the fires of a magical revolution? Or will you perish before your time, your soul bound into servitude to the Powers, or your own magic killing you as arcane bloom chokes your veins?
All of the characters in this game are magical, but how they use those powers varies; different disciplines give you different kinds of powers. Forged in the Dark and WoD games (inspirations for this one) both give you the ability to improve different parts of your character sheets in different directions. So you could likely make a Wizard who focuses more on building up skills that rely on weapons, or you could start as an Ironheart and then tack on some Wizard abilities as you grow.
Other Thoughtsā¦.
Brimstone and Lead Arena, by MummyLaundering is very tactical and embraces magic for all characters, but uses guns instead of traditional fantasy weapons.
Magic & Might, by The_Bellmont, treats your character's magic and might equally, but the game itself is rather simple, and doesn't have the complexity that you might be looking for.
Echoes of the Broken, by Scribbles & Dice Games, appears to be a point-buy system that centres around characters that are supernaturally powerful, and I've recommended it in the past!
Exalted 3rd Edition, by Onyx Path Publishing, has sorcery that is immensely powerful, but I don't know how much the game separates sorcery from martial abilities; all of your characters are incredibly powerful, but I don't know what magic looks like for the martial characters.
Heart: The City Beneath by Rowan, Rook & Decard, has some really fascinating player options, including the Vermissian Knight, whose armour is train-powered, and who possesses an aetheric field that both protects you and can fuel your abilities.
Finally, if you like what I do, you can leave me a tip on my Ko-Fi page. <3
Julius and Zora
I just wanted to make sure to post more appreciation for Julius because he really is a great character and I don't think he gets enough attention.
He had immense respect for Zora's dad, even visiting his grave. If Zora had taken off when he bumped into Julius I believe he would have taken Zora in without question.
Despite only getting a glimpse when he was younger, Julius recognized Zora when he crashed the Royal Knights try out, even while he was wearing the mask.
I wonder if it was a mixture of Zora's appearance and his magic that helped Julius recognize him. Zara, Zora's dad, used fire magic and Zora, as we know, uses Ash magic, I think it's rather symbolic, and a cute way of tying father and son to Julius in some way because Julius doesn't care about status or power, he cares about people wanting to protect others.
Even though he doesn't go about it the right way, I believe Julius saw Zara in Zora. Zora's vendetta against Magic Knights is only against the corrupt ones and he protects people from these knights in his own way. Zara would do the same if he saw it, even if he would do it differently.
He cut Zora some slack after the Royal Knights tryout since he had impersonated not just a Magic Knight, but a Magic Knight Captain, and I think it's because, not only did he see his potential, but he also understood why Zora would behave the way he did, given his history.
He absolutely whispered in Yami's ear about Zora, which is why he ends up as a Black Bull not long after the events of the Royal Knight tryouts, and is a magic Knight in order to accept and be allowed to accept the fact he was chosen.
Julius definitely was one of the first steps to Zora being more open about the Magic Knights as a whole when it comes to his warped (for good reason) point of view about them.
Julius is just dad to all Magic Knights, even if they are older than him or the same age. He just treats everyone as his child. XD
That's all for this post! There will be more Julius appreciation to come!
OC x Canon āØ
OC x Canon with Zora and my new OC š«¶š»
I'll drop their lore later :3 ( for now you only get her name and that she's 2 years older than him)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
We decided that Jessie, James and Meowth should join the Bronze Dragons too
Every world has magical energy, but only a few have people who can sense/use it.
N, Yellow and Sabrina are among those people.
The BDs who werenāt born in Clover have to learn to sense/use magic themselves. Once they can, they are taken to the nearest Grimoire Tower.
Meowth doesnāt get a grimoire because heās a pokemon and can just use Moves.
Jessie and Jamesā grimoires were designed by @asunamegamanmodelo
Jessie- Serpent Magic
Can create serpent-like constructs from magic that deal poison, constriction and piercing damage. Can make them look like different kinds of snakes.
She can also ride them and change their size depending on the situation. Can potentially see out of their eyes.
James- Poison Cloud Magic
Can create clouds of poison gas, which can be made from different kinds of poisons depending on his environment. Can also suck poison out of the air and into a receptacle. Similar to what Gordon can do with more variety.
Black Clover timeline Headcanon
(but gives numbers for happy brain)
Okay! Gonna put my timeline math into a post! Feel free to alter!
So Under the presumption that the average Wizard King term is 10 years, and a Wizard King can have multiple terms. And there has been 28 in the past 500 years.Ā
Lemiel was the first and he was one for a day
Princia was the 11th (died at 22)
Jester the 16thĀ (died at 23)
Edward the 20th (died at 66)
Conrad the 27th (stripped of power at 35)
Julius the 28th (stops being Wizard king at 44 presumably, but itās hard to say)
Black Bulls and Golden Dawn are created when Yami is 22 and William is 20, to which Julius is Wizard King (age 37) at this point. 6 years ago. And we know he became WK 10 years ago from Spade Arc (was he 33 when he became WK?) Damn. Wait⦠Rill is the youngest ever captain at 19.Ā And Rill even states he isnāt anymore when Yuno becomes a Grand Master.Ā
So who was Captain prior to Rill?Ā
And that means Julius had to become a Captain at at least 20 years old.
Yami meets Julius as a captain at 15 (14 years ago)
The fight with Conrad had Nozell, Yami, Kaiser, Merelona, FeugoleanĀ
Mathamatically Yami should be 19 (Charlotte just joined the magic Knights by this point)
Probably right after Morgenās death as he isnāt in the fight
Say Julius is 33 here, Julius could have been 20 when meeting Yami which fits in the timeline better.
So letās say vaguely 10 years is a single term, if each Wizard King stuck to that then there would have been 50 Wizard Kings instead, but clearly that isnāt the case. Unless the average Wizard King goes at it for about 2 or more terms. A WK isnāt limited to a set amount of terms, but a decade is 1 term. If the average is 2 terms per WK, that is 25 Wizard Kings, for a perfect 20 years divided, but we know Lumeire, Princia, Jester, Edward, and Conrad all had short terms.Ā All of these are assumptions, so head canon territory
Lumiere (Age of WK, year 1)
? WK 2 for ten years (the start of a single ātermā (year 11)
? WK 3 eighteen years (dies as WK) (year 29)
? WK 4Ā seven years (Year 35)
?Ā WK 5 for 23 years (died in third term) (Year 58)
? WK 6 for nineteen years (year 67)
? WK 7 for for twenty years (year 87)
?Ā Wk 8 had a term for four years, WK for forty years, retires to the next WK who wins in the tournament ( Year 127)
? WK 9 for 22 years ( year 149)
? Wk 10 for 27 yearsĀ (year 176)
Princia (based on age of death 2 years) (year 178)
? WK 12 for 36 years (year 214)
? Terms: 33 years (year 247)
? Wk for 35 years (282 EWK)
3 Wk terms for 24 yearsĀ (303 EWK)
Jester (Three years based on age of death) (306 EWK)
Terms: 40 years (346 Ewk)
term: 32 (378 Ewk)
? Wk for 16 years (394 EWK)
Edward (harder to say, he could have become the WK at 46 and had a twenty year term, but I donāt think he was. He was also a priest, which takes 5 years, and you have to be 25 years old. So say he became a priest at 30 years old, orphanage he cared for was burned down at 40 years of age, he became a WK, average time to rise for someone talented enough to be the WK is probably around 3-5 years to be a Captain, and then after that who knows. So became WK at maybe 46-47. Died twenty years later at 66, for his beliefs, but lived a fairly long term as WK (4thĀ century) (414 Ewk)
Term: 15 years (429 EWK)
Term: 8 years (437 EWK)
Term: 20 years (457 EWK)
Term: 7 years (464 EWK)
Term: 15 years (479 EWK)
Term: term 13 years (492 EWk)
Conrad (term: 8 years) (500 EWK)
Was a captain, so had to be at least 20
revoked of power at 35
It seems he was WK for a good while, probably at least 5 years, so giving him a 8 year term
Julius (11 years)Ā (511 EWK on Judgment day) ----- SO! My guess is that Grimoire ceremonies are in spring as we know, probably the equinox, because celestial event and all that. So makes sense that when we know that magic knight exam is 6 months later on the Autumn equinox! Which September 22nd! Which is 12 days until Asta turns 16!
So Day 2: Mission with Magna and Noelle about boar hunting which spirals out of control
Day 3: Dungeon with Luck and Noelle
ā¦.
Day: 4,5,6,7,8,9, and 10Ā Asta was asleep for a whole 7 days, and then the magic knight meeting and the attack on Capitalā¦.Ā
Day 11: Asta goes out on the mixer, saying he is 15 (and it fits because it technically is October 3rd here).
Day 12: Astaās birthday, hanging out with Rebecca, her siblings, and also Marie. (Ironic since it's supposed to be her birthday, but Asta literally calls himself 15 the day before)... So Asta is 16 from here on, and we know that he is part of the Black Bulls for a whole year before training begins! So training begins right before he turns 17. So a timeline!
January 508 EWK
Alecdora turns 23
Gordan turns 25
February 508 EWK
Fragil turns 19
Henry turns 25
Finral turns 21
Grey turns 24
Solid turns 17
March 508 EWK
Show begins!!!
Asta and Yuno get grimoire
Rill turns 19
Recca turns 13
Dorothy turns 27
Theresa turns 64 (yeah... her birthday is gonna get confusing, I don't know what to do with her birthday ngl)
April 508 EWK
Magna turns 18
Nash turns 10
Klaus turns 18
Hamon turns 19 (this both shocks and saddens me)Ā
Sekke turns 16
Nacht turns 28
Kirsch turns 20
May 508 EWK
Sol turns 17
Vanessa turns 24
Late May is the dinner with Charlotte or somethingĀ
Siren turns 22 : ā(
Ichika turned 21
June 508 EWK
Charmy turns 19
Jack turns 28
Neroās human form turns 17, but she is turning 517
Gauche turnes 19
July 508 EWK
Mereoleona turns 31
August 508 EWK
Feugoleon turns 30
Mimosa turns 15 (how does she have a grimoire???)
Altering it to her turning 16, because I donāt think grimoires can be collected early royalty or not
Leo turns 16 ( not 15 for the same reason as Mimosa)
SeptemberĀ 508 EWK
Yami turned 28 (9/17/480)
Charlotte turns 27 (9/18/481)
Langris turns 20Ā
AstaĀ joins Black Bulls (9/22/492)
Yuno joins Golden Dawn
En turns 24
October 508 EWK
Asta being Fifteen during Mixer adds up as long as his birthday is the day after and turns 16
Yuno turns 16
Leibe turns 16 trapped inside Grimoire still so no cake (unless Charmy putās some in Astaās grimoire for no reason)
Luck turns 19 shortly after???? This works if the reason he said he was 19 in animeĀ (if he did) was only because he was literally a few days a way.
Marie kindapping
Nebre turns 24
Julius tuns 42
Kaiser turns 49
November 508 EWK
Noelle turns 16
Sea Temple
Everyone searching ways to cure Asta
December 508 EWK
Witch Forest
Zora turned 25
William turns 26
Marie turns 10⦠and minor plot hole (or headcanon hole, who knows??) !!! Her birthday was the episode she was kidnapped and ironically plot wise it lands on Astaās birthday actually. I could spin this that Gauche lied to see her??? BC how else would that make sense?
Nozel turns 29
January 509 EWK
Alecdora turns 24
Gordan turns 26
February 509 EWK
Star Festival (tournament is announced)
Training
Fragil turns 20
Henry turns 26
Finral turns 22
Grey turns 25
Solid turns 18
March 509 EWK
The Tournment
Rill turns 20
Royal Knights Unite!Ā
Elf Madness
Recca turns 14
Julius is in body of a 13 year old
Dorothy turns 28 (she is revealed to be 27 during elf arc, and birthday is after, so she is now 28)!
Theresa turns 65 (yeah... this confuses me too, I don't know what to do with her birthday ngl)
April 509 EWK
Astaās trial
Devil/curseĀ research begins!Ā
Magna turns 19
Nash turns 11
Klaus turns 19
Hamon turns 20 (this both shocks and saddens me)Ā
Sekke turns 17
Nacht turns 29
Kirsch turns 21
May 509 EWK
More devil research with little resultsĀ
Sol turns 18
Vanessa turns 25
Late May is the dinner with Charlotte or somethingĀ
Siren turns 23 : ā(
Ichika turned 22
June 509 EWK
Charmy turns 20
Jack turns 29
Neroās human form turns 18, but she is turning 518
Gauche turnes 20
The Agrippa visit
Mimosa puts in application for Heart visit (It takes a month)
July 509 EWK
Mereoleona turns 32
Asta, Mimosa, Noelle, Nero, and Finral go to Heart
August 509 EWK
Feugoleon turns 31
Leo turns 17 (same reason as Mimosa)
Mimosa turns 17
September 509 EWK
Yami turns 29
Charlotte turns 28
Langris turns 21
Asta and Noelle have their little yearly reunion to the knights exam though (implied close to going to Heart)
Theresa's turns 65 1/2?
Filler arcs, but training as started
Charmy, Rill, Luck, Noelle, Finral, Leopold, Charlotte, Asta, Nero, Mimosa train in Heart with Lolopechka and the Spirit Guardians.Ā
En turns 25
October 509 EWK
AstaĀ turn 17
Yuno turns 17
Leibe turns 17
Luck turns 20
Nebre turns 25
Julius tuns 43/14
Kaiser turns 50
training
November 509 EWK
training
Noelle turns 17
December 509 EWK
Training
Zora turns 26
William turns 27
Marie turns 11
Nozel turns 30
January 510 EWK
Alecdora turns 25
Training
Gordon turns 27
February 510 EWK
movie!
Julius became Wizard King Ten years ago!
Either he is Wizard King longer because the tournament was postponed due to the drama of everything
Fragil turns 21
Henry turns 27
Finral turns 23
Gray turns 26
Solid turns 19
March 510 EWK
Spade Arc should start here actually (6 months of training ends)
Rill turns 21
Theresa turns 66
Dorothy turns 29