I don't always make dialogue systems, but when I do--ahhh, who am I kidding, this is like my 5th(+?) one.
Working on a modular system that I can slap into any game and work animations on 3D stuff, icons, etc. from the dialogue script. Already got character classifications, commenting, animator changing, prefabs vs off-the-cuff naming of characters, etc. Popped in some Text Animator for testing, of course, I love that package. ^_^ Cheers, all!











