Nah, but adjacent in that Wahoo is the basic type of game I referenced, which is cross and circle race games (vast proportion of which are ultimately derived from Pachisi and Chaupar, though this format was developed independently with certainty in Mesoamerica and probably elsewhere). I tried to work backwards from the basic concept of "cross and circle race game with running-fight elements, has the possible win state of each, mostly luck based with VERY simple strategy".
The only cross-and-circle race game I've ever actually played is Parcheesi like 20 years ago so that was my only firsthand frame of reference. The 'having to roll an exact number to reach the safe state' thing was taken from Patolli (though that turns out to be a thing in a lot of other games) because I thought that was interesting and would provide some additional tension in a game with capture elements. I was initially going to have a board with an actual circle rather than a topographical one, but chickened out and made it more like Pachisi to simplify the game design and make it strictly linear. There were a couple gameplay elements that I '''came up with''' on my own that were Probably from memory of some race game or other (pieces doubling up, saving throws for captured pieces) but I don't remember a source. Everything else was taken from features I found present across independently developed or geographically distant cross and circle race games (I kept the research limited to games that had 'folk' development, for lack of a better term, rather than commercially developed games), such as dice rolls, rolls being distributed across pieces, designated spaces with special features, rolls to initiate new pieces into play, etc.