Model Making Part 3: The Hair
To make the braid I tried two different things but the first thing didn’t work so the screenshots below are of the second process I tried. The first way I tried was with arrays and then adding a skin modifier to the arrays. I don’t know what but I had some distorted faces when I did that. I didn’t get any progression shots.
Therefore, I tried it a different way, which is what you see below. I added a plane to the file and placed it in this pattern. I the selected three different paths that would make the strands of the braid and separated them from the planes. Then I delete the planes to have just the lines left. I converted them to a curve and then added a circle and connected them together. This made the actual braid a braid.
Below is the construction of me joining the braid to the model. For each braid I duplicated the braid so that the braids were made of two braids each. Rotating it and moving the braids to fit around the head took a lot of time but I eventually did it and I think it turned out well.
Above are the finished braids. Below is the start of the rest of the hair. For the rest of the hair I main curves and connected them to circles (just like I did for the braids) then I twisted and shaped them all to fit the style I wanted. I did this process for all the bits of hair that covers the scalp.
Below is the finished hair with the Toadstool shaped pin in the hair. Overall, I’m really happy with how it turned out, making the hair was actually really fun just very time consuming so I think I would try to find a different way to do it next time that is quicker or I would have a simpler hair style.