โ ๐๐๐ง๐๐๐ซ๐๐ซ ๐๐ฎ๐ข๐๐: ๐๐ฎ๐ฆ๐ข๐ง๐ข๐ฏ๐จ๐ซ๐
โชใปpart of love and deepspace combat guides and resources
This boss is arguably one of the most annoying ones to beat when you are trying to go lean with your stats. Here are some general strategies that you can use to maximize your Luminivore fights!
๐๐ง๐ญ๐ซ๐จ๐๐ฎ๐๐ญ๐ข๐จ๐งโโ .โฆ
Luminivore is a Boss type enemy who deals slashing melee attacks. It has 2 lock phases, one at 80% 3x HP, after which it gets an orange glow to indicate a more empowered state; another one at 30% 2x HP (the space roughly between 3rd and 4th protocore shield under its HP bar).
Luminivore is also featured in "dormant Luminivore" special stages. In these stages, after killing the first wave of mobs, he goes straight into the first lock phase.
The difficulty comes from managing the timing around the two lock phases, while also dealing with the distance Luminivore creates with its movement. The strategies outlined below show how you can deal with these issues individually.
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One way to deal with Luminivore's dash is to dash into it, using the body blocking to your advantage. I learned this strategy from fellow hunter Sene!
The first part of this clip is an example of body blocking to stop the dash completely. Your companion also helps add to the body blocking.
The second part of this clip (0:06 in the video), the body block was only able to cut down the distance by halfway - but that is still a good outcome!
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Another way to deal with the dash by positioning yourself to where Luminivore is facing a nearby wall. This way, when it dashes, it will dash into the wall instead of traversing a larger distance. To maximize this strategy, learn at roughly which points in the fight Luminivore is most likely to do the dash and pre-position yourself.
Thank you to fellow hunter Beans for this strategy!
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Luminivore has a tendency to backstep which makes you lose precious time closing the distance when using a melee weapon. To minimize this, attack it from the front with its back against the wall.
In this clip you'll see that it backsteps twice - once at the start, and another close to the end when it's already has its back pressed to the wall.
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Get a resonance skill in before its first lock phase at 80% 3x HP. This will help with your first oath timing to make the 1:00 mark.
Time a shieldbreak right before its second lock phase at the 30% 2x HP mark (the space roughly between 3rd and 4th protocore shield under its HP bar) to delay it. This may make your second oath timing a bit rough, depending on how much oath recovery you have, and how lean you're going with your damage stats.
You can keep inflicting damage during the second lock phase. If using a ranged weapon, keep attacking from a distance. If using a melee weapon, wait until it's done screaming and its aura disappears - that's the point when you are able to approach it again.
๐๐๐ฆ๐ ๐๐๐ซ๐ฌ๐ข๐จ๐ง ๐๐ก๐๐ง๐ ๐๐ฌโโ .โฆ
2.0:
- First lock phase ends faster. - Second lock phase can no longer be interrupted entirely. I've seen it be successfully interrupted just once since the update; would need a larger sample size of interrupts before I can say for sure that it can still be done.
๐๐ก๐๐ง๐ ๐ ๐๐จ๐ โโ .โฆ
If you have any feedback, send me a message or an Ask! Changes will be logged here.
2024-11-02 11:06 AM ยท Added Beans's strategy, 2.0 changes. 2024-05-25 2:59 PM ยท Original conclusions.








