What magic does the rest of the stickmin cast possess?
//*inhale* oh, wait, this actually more difficult to answer. Hold on...
Before I begin, I need to remind some things. So, the way this alternative universe goes, it's basically follows the same canon as the games. The difference is the setting where everything supernatural or something that doesn't follow the natural order is explained by literal magic. And at the same time, magic is explained by "runes" and "gifts"(as i mentioned in this post).
If we follow the canon of the game, almost everybody uses some kind of weapon, mostly guns. So for the sake of this universe, guns are designed with different bullet "runes". The police use often "paralyzing bullet runes" but if the situation goes south, they are allowed to use "offensive runes".
Now here is when things go complicated. As I mentioned in previous posts, "gifts" are the energy source that allow individuals use their specific type of powers as they want. In the canon games only few characters have some kind of special powers.
So here is the list for now.
As we all now, Henry has the power of "time manipulation" , meaning he is able go back and forth in a selected point in his life. Every time he "fails" he can access a "time map" (just like the ones in the game) and try another option.
For Ellie, although I know she has the option of "The Force" in "Fleeing the Complex", I decided to assign her the power know as "Potential Force Manipulation".
So, according to the wiki, "Potential Force Manipulation" is the power that the user can draw out and manipulate the full potential force of any/all items/objects, allowing them to utilize the maximum possible ability attainable for anything they use.
While I was researching for the power she would have in this universe, I could've just put "telekinesis" and called a day. But here's another interesting thing! Because of the "user rune" his bag has, only Henry can use the items that spawn. Ellie has a free pass because of her ability of "potential force manipulation". (Also, that option when she uses "The Force" is a "rune of gravity")
Moving for the secondary characters, we have the Toppat Clan.
I was thinking giving Reginal (even tho he doesn't have any supernatural ability) but, as it seen in the game, he has cowerdlike personality. The only "power" he got is the ability to convince other people to take his side.
Right Hand Man, on the other hand, could be an interesting pick but I decided to not give him any sort of powers. At least, not at the beginning.
Instead, depending on the path, his body is replaced by cybernetic enhancements that are powered by "artificial gifts" that allows him to change shape and transform his arm into different weapons.
Speaking of "artificial gifts", Dr. Vinschpinsilstien (Dr. V for short) is a specialist in that kind of "runes"
Yes I know she is a minor character but she also have the major impact in the "Revenged" path. Also the fandom seems to really like her so I decided to include her.
As a doctor, she has the ability of blood bending, which allows her to operate with the cybernetic surgery more easily.
The rest are background characters with little relevance for the story but here some anyway.
There are some metal benders in the military as well "rune" smiths, whose job are to provide soldiers with durable weapons and other tech. Same goes with the Toppat recruits.
Some of the guards in the Wall are earth benders as seen in "Fleeing the Complex".
Central for Chaos Control have seers in their organization. That's how they are able to predict every outcome in "Stealing the Diamond", "Infiltrating the Airship" and "Completing the Mission" and get the canonical endings.
And this is what I have for now. Hopefully I will expand the explanation a bit further in other asks.
(Wow, this owas a bit more hard to respond. I had to double check while I was making up stuff on the fly and make sense at the same time. Also, you probably already noticed but I used a lot of bending-like powers, I'm sorry, but I'm a sucker for Avatar lore.)