Headcanon timescale, timeline and cycle [Description under cut - Do tell if I miss anything or if you have different HCs] [STILL VERY OPEN FOR CORRECTIONS]
Timeline
Timestamps that are canonically in the game are written red while headcanon timestamps are written in blue
Date format is solenear.cycle (SSSS.CCC)
SOLENEAR IS A MADE UP TIME UNIT
I made solenear 20 years because 20 years is roughly 1040 weeks which is close to 999 weeks/cycles
This is assuming all RW creatures live WAY longer than normal creatures or just scaled for convinience
Again this is all speculations and headcanons
Solenear 1400 - 1500
[1404] Void Fluid revolution happened in roughly 1400 because Moon said her creators' ancestors were the one who started it. [Vanilla_Subterranean_Teal Pearl]
SOS, LTTM, CW, SRS, and NSH's creation time are purely headcanon
Solenear 1500 - 1600
UI and FP's creation time are purely headcanon
[1525] I assumed that as soon as Pebbles was active, they took a few cycles to make sure Pebbles was operational before moving.
[1539] Because of the shrinking population during Pebbles' time [Vanilla_The Exterior_Ashy Green Pearl], i assumed either the Ancients stopped making iterators all together and/or abandoned unfinished iterators at some point.
[1560] I assume triple affirmative was after mass ascension as a headcanon just to make things easier since there's nothing on this (unless i missed something)
[1583] Sig has made slugcat(s) before since Suns learned from him when creating SM [Broadcast_Sending Information_White]
[1591] SM had delivered a pearl to Pebbles once before the ingame SM campaign [Broadcast_Sturdy Creature_Gray]. I assume this is THE golden pearl. So Suns probably started making SM sometime after the bug maze convo
Solenear 1600 - 1700
[1630] Headcanon scug creation takes 5 - 10 solens and SM was suns' 7th experiment [Broadcast_A Name_White] so SM probably finished at around 30 - 40 solens.
[1654] Moon's broadcast at cycle 110 states that Pebbles started using more water 2 cycles ago so probably at cycle 108 [Vanilla_Sky Islands 4_Pearl]
[1654] I assume that Sig started Hunter's creation when Moon resorted to forced broadcast because then he knew Moon is in really bad conditions
[1656] UI leaking Pebbles' rot happened before SM's 2nd campaign because Suns and Sig were talking about it during that 2nd campaign [Broadcast_Humiliated_Grey]
[1658] Moon's collapse and Artificer campaign overlaps because Moon is inaccessable and her waterfront facility is intact during Arti. But Moon is accessible and her waterfront has decayed during Hunter (thanks Res)
[1668] Hunter taking longer for Sig to make because of decaying equipment [Vanilla_Red stomach_Aquamarine Pearl] and only took a cycle before sending Hunter out (Rushing with examinations and missed the faulty rot genes)
[1668] Gourmand and Hunter campaign happened very close to each other because of what Moon said about her 'last visitor'
Solenear 1700 - 1800
Rivulet campaign timestamp is purely headcanon
[1732] Iirc it started snowing when you take the rarefaction cell from Pebbles
Pebbles' collapse timestamp is purely headcanon
Solenear 1800 - 1900
I assume that other iterators would last twice as long as Pebbles if they don't have the rot so they start collapsing/failing naturally during this time
Solenear 1900 - 2000
Saint campaign timestamp is purely head canon
Cycle
One cycle is one normal week that consists of 7 days
Each day the rain increases in duration and intensity to the point it takes up the entire day or becomes strong enough to kill
So creatures CAN live through rain and make it to the next day until the rain becomes too strong to ignore and be forced to hibernate
Rain resets each cycle
Iirc your rain counter lights up when you're halfway in a cycle. I imagine this is when the rain starts to hurt
Tremors happen when the next rain will DEFINITELY kill
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift people to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanityâs full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.
Viktor was born in Zaun on the borders of the Entresol level, and, encouraged by his artisan parents, discovered a passion for invention and building. He devoted every waking minute to his studies, hating to interrupt his work even to eat or sleep. Even worse was having to rapidly relocate if there was a nearby chemical spill, accidental detonation or incoming chem-cloud. Abandoning his work, even for a short time, was anathema to Viktor.
In a bid to impose a level of order and certainty on his world, Viktor researched Zaunâs many accidents and came to realize that almost all of them were the result of human error, not mechanical failure. He offered his services to the local businesses, developing inventions that made them far safer working environments. Most turned him away, but one - the Fredersen Chem-forge - took a chance on this earnest young man.
Viktorâs inventions in automation reduced the number of accidents in the forge to zero within a month. Soon, other establishments sought his work and Viktorâs designs became common in Zaun, improving production with every innovation that removed human error from a process. Eventually, at the age of nineteen, he was surprised to be offered a place in Zaunâs prestigious Academy of Techmaturgy. But Viktorâs work had attracted the eye of Professor Stanwick of Piltover, who convinced him to leave Zaun and travel to Piltoverâs academy instead. There, he could work in the most advanced laboratories and gain access to all the resources the City of Progress could offer. Thrilled to be singled out, Viktor accepted his offer and took up residence in Piltover, where he refined his craft and sought to perfect his theorems in ways that would benefit everyone.
Viktor worked with Piltoverâs best and brightest; including an insufferable genius named Jayce. The two were equally matched in intellect, but where Viktor was methodical, logical and thorough, Jayce was flamboyant and arrogant. The two worked together frequently, but never truly became friends. Often, the two would butt heads over their perceptions of intuition vs logic in the process of invention, but a level of mutual respect developed as each saw the flawed brilliance in the other.
In the midst of his studies in Piltover, a major chem-spill devastated entire districts of Zaun, and Viktor returned home to offer his help in the rescue efforts. By grafting a sophisticated series of cognitive loops upon existing automata-technology, he crafted a custom-built golem, Blitzcrank, to help in the clean-up. Blitzcrank was instrumental in saving scores of lives and appeared to develop a level of sentience beyond anything Viktor had envisioned.
Even with the spill contained, Viktor remained in Zaun to help those afflicted by the released toxins. With the golemâs help, he attempted to use his techmaturgical brilliance to save those whose lives had been blighted by the spill. Their attempt was ultimately unsuccessful in preventing more deaths, and the two parted ways. Though Viktor was distraught at the loss of life in Zaun, the work taught him a great deal about the merging of human anatomy with technology and how mortal anatomy could be enhanced with technology.
When Viktor returned to Piltover, weeks later, it was to find that Professor Stanwick had held a symposium on Blitzcrank and presented Viktorâs researches as his own. Viktor lodged formal complaints with the masters of the college, but his impassioned claim that he had designed Blitzcrank fell on deaf ears. He turned to Jayce to verify his claims, but his fellow student refused to speak up, further widening the rift between them, and the matter was decided in Professor Stanwickâs favor.
Bitter, but resigned, Viktor returned to his studies, knowing that his ultimate goal of making peopleâs lives better and enhancing humanity was more important than one stolen project and a bruised ego. He continued to excel, finding ever new ways to eliminate human error and weakness from his work, a facet of his researches that came to dominate his thinking. He saw human involvement in any part of a process as a grossly inefficient aberration - a view that put him at odds with a great many of his fellow students and professors, who saw the very things Viktor sought to remove as the source of human ingenuity and creativity.
This came to a head during a reluctant collaboration with Jayce to improve the diving suits used to keep Piltoverâs docks clear of underwater debris and lingering chemical waste. Viktor and Jayceâs enhanced suits allowed the wearer to go deeper, remain underwater for longer, and lift heavier weights. But many wearers claimed they saw phantom corpse lights in the depths or suffered from chem-induced hallucinations. When divers experienced such symptoms, they panicked and often got themselves or their fellow divers killed. Viktor saw the problem was not technical, but with the wearerâs nerves unraveling in the inky depths. He devised a chem-shunt helm that allowed an operator on the surface to bypass the wearerâs fear response and, effectively, control the diver. A heated discussion between Viktor and Jayce on free will and mental enslavement turned bitter - almost violent - and the two vowed never to work together again.
Jayce reported the incident to the college masters, and Viktor was censured for violating basic human dignity - though, in his eyes, his work would have saved many lives. He was expelled from the college, and retreated to his old laboratory in Zaun, disgusted by the narrow-minded perceptions of Piltoverâs inhabitants. Alone in the depths, Viktor sank into a deep depression, enduring a traumatic period of introspection for many weeks. He wrestled with the ethical dilemma he now faced, finding that, once again, human emotion and weakness had stood in his way. He had been trying to help, to enhance people beyond their natural capabilities to avoid error and save lives. Revelation came when he realized that he too had succumbed to such emotions, allowing his naive belief that good intentions could overcome ingrained prejudice to blind him to human failings. Viktor knew he could not expect others to follow where he did not go first, so, in secret, he operated on himself to remove those parts of his flesh and psyche that relied upon or were inhibited by emotion.
When the surgery was done, almost no trace of the young man who had traveled to Piltover remained. He had supplanted the majority of his anatomy with mechanical augmentations, but his personality had also changed. His idealistic hope to better society was refined into an obsession with what he called the Glorious Evolution. Viktor now saw himself as the pioneer of Valoran's future - an idealized dream where man would renounce flesh in favor of superior hextech augmentations. This would free humanity from fatal errors and suffering, though Viktor knew it was a task that would not be completed easily or quickly.
He threw himself into this great work with a vengeance. He used technological augmentations to help rebuild Zaunites injured in accidents, perfected breathing mechanisms, and worked tirelessly to reduce human inefficiency by decoupling physicality from emotion. His work saved hundreds of lives, yet seeking Viktorâs help could be dangerous, as his solutions often brought unexpected consequences.
But if you were desperate, Viktor was the man you went to.
Some in Zaun, hearing fragments of his philosophy and seeing the successes of his work, saw him as a messianic figure. Viktor couldnât care less for them, viewing their quasi-religious cult as an aberration; yet another reason to eliminate emotional foibles and the belief in that which could not be empirically proven.
After a toxic event in the Sump saw hundreds of men and women in the Factorywood transformed into rabid psychotics, Viktor was forced to use a powerful soporific to sedate the victims and bring them back to his labs to try and undo the damage. The toxins had begun to eat away portions of their brains, but Viktor was able to slow the degenerative process by opening up their craniums and employing machinery to slowly filter their bloodstreams of poison. The technology available to him wasnât up to the task, and Viktor knew many people were going to die unless he found a way to greatly enhance his purgative machinery.
As he fought to save these people, he detected a surge in hextech energy from Piltover and saw immediately that this could give him the power he needed. He followed the powerful energy surge to its source.
Jayceâs lab.
Viktor demanded Jayce hand over the source of this power, a pulsing crystal from the Shuriman desert. But his former colleague refused, leaving Viktor no option but to take it by force. He returned to Zaun and hooked the strange crystal to his machinery, readying a steam golem host for each afflicted person in case their body gave out under the stress of the procedure. Empowered by the new crystal, Viktorâs machines went to work and, gradually, the damage from the toxins began to reverse. His work would save these people - in a manner of speaking - and had Viktor retained more than a fragment of his humanity, he might have celebrated. As it was, the barest hint of a smile was all he allowed himself.
Before the process could complete, a vengeful Jayce burst in and started smashing the laboratory with an energized hammer. Knowing an arrogant fool like Jayce would never listen to reason, Viktor ordered the automatons to kill Jayce. The battle was ferocious, and only ended when Jayce shattered the crystal Viktor had taken, bringing the entire warehouse down in an avalanche of steel and stone, thus ending the existence of those Viktor was trying to save. And for this, Jayce returned to Piltover, feted as a hero.
Viktor escaped the destruction of the laboratory, and returned to his mission of bettering humanity by ridding it of its destructive emotional impulses. In Viktorâs mind, Jayceâs impetuous attack only proved the truth of his cause and strengthened his desire to unburden humanity of the failings of flesh. Viktor did send chem-augmented thugs to raid Jayceâs laboratory not long afterward. This was - Viktor told himself - not for revenge, but to learn if there were any more shards of the Shuriman crystal he could use for the advancement of mankind. The raid was unsuccessful, however, and Viktor thought no more of Jayce.
Instead, he intensified his efforts to find ways in which humanity could be shepherded beyond their emotional weaknesses and brought into a new, more reasoned stage of their evolution. Such researches sometimes transgress the boundaries of what would be considered ethical in Piltover (and Zaun), but they are all necessary steps in bringing about Viktor's Glorious Evolution.
Heyo! First of all, this is an open discussion, so if you have points to add and so one feel free to reblog, answer or send asks to do so! Iâll try to update the post as much as I can without making it spammy.
Whatâs this discussion? Well, Iâd like to come to a simple enough conclusion about what constitutes good and evil in the Borderlands universe, more specifically Pandora, and how to see a person as good or not by those standarts.
Before we go on: Iâm a graphic designer. Not an ethics professor or anything. So if youâd like to contribute with academic theory and so on, go ahead!
The one definition weâre gonna work with is: of, relating to, or concerned with the principles or rules of right conduct or the distinction between right and wrong; Â
Now, letâs start with something imoral, wrong. Something thatâs a pilar for our present society, a reference of evil and a reference many Borderlands-centric dicussions use to talk about its characters: Murder.
Why murder? Well, Borderlands is a pretty violent game, with murder all around, done both by villains and heroes. So how come there are villains and heroes?
Well. My starting argument is: Murder doesnât matter. Lifes donât inherently have value like that.
In our society, we have set rules that tell us the value of human life. Religion; donât kill another cause theyâre made by god(s). Laws; donât kill another cause weâre all valuable members of our society etc
This things - exclusing problems with a captalistic worldview and weâll get back to that - tell us that human life has value on itâs own and therefore should not be terminated. But in the borderverse, thereâs no religion as far as we know, and although certain details imply there might be a justice system in some planets, whatâs just in Pandora, a planet that doesnât even seem to have an overarching organized society, and actually seem to thrive in small settlements, towns and clans? Â
The highter powers we ever got over Pandora were the megacorps. Atlas, Dahl, Hyperion... Pandora was always under the all seeing eye of something other than a god. And this corps - see hereâs where we get back to our own mostly captalistic society - see human life as expensable. Thereâs no value in a life with no purpose, and the purpose has to be contributing to societyâs machine in some way. And even so, many of these lifes can be replaced, making them all the more easy to ignore.Â
This brings us to a galaxy, or universe, or whatever Pandora is floating on, filled with âhumanâ planets. As far as we know, all the megacorps are run and worked by humans. As far as we know, there are way too many humans.Â
Enough for a corporation to try to mine a planer and leave the miners behind when the operation goes wrong.Â
Enough for a man to experiment on people in search for more power and profit.Â
And enough for Vault Hunters to run around laughing as they vanquish human obstacles in their pursuits.Â
Whatâs the point in all this? Too many humans make almost any work easy to substitute, at least to the higher powerâs - the megacorps - eyes. Pandora specially, having basically all of itâs colonization history being of explored people and corporation wars, never got to have a socio-cultural environment that never allowed for the intrinsic valuing of human life.Â
Not only that, but Pandora is a dump planet. A literal border at the edge of civilization, where many people go when they have nowhere else to, or when they have to hide and so one. Itâs hard to believe there will be day when no one will be moving to Pandora and adding to their numbers.Â
All these factors take away from the possibility of seeing human life as valueable and improper to harm. Murder doesnât matter because human life doesnât matter.
At least, not how we see it. I mean, if it doesnât matter, why are the Vault Hunters and the Crimson Raiders trying to save Pandora and (most) of its people?
Because theyâve assigned their own value to these lifes. Just as Jack can pin everybody down as bandits to moon shot erase cities out of the map, the vaulties and raiders can see the people as potential for the planet to get better, as human interaction and connection. - weâre not here to discuss the whys and hows of human value that deeply; but if youâd like to see me touch deeper on this let me know (tho I think itâs an ok summary).
What murder and human life not mattering means is that theyâre not could standarts to withhold to our heroes and villains of Borderlands (so far. BL3 has the potential to make this so much more complicated...). But then, what is the standart in a godless, moraless land where murder is... âEhâ?Â
Itâs personal. Morality in Pandora is completely personal. Borrowing much from its aesthetic and feel from the western genre, Borderlands also borrows from its themes, specifically those of a personal code of honor. Thereâs only frontier justice at the border lands.Â
When we as espectators - and players - see a code, we internalize the person that holds it has their own morals and limits. The sheer having of principles already raises one moraly over others; itâs the act of setting a limit for yourself not matter the urges. Â
With that in mind, what are common values in the personal codes we see around Pandora and the borderverse, and how do they define who we fight and who we support?Â
Here are my takes:Â
Empathy - the hability of needing no reason to understand the struggle of another person and wanting to help and ease the struggleÂ
Loyalty - following those youâre allied too to the very end, staying true to your word, risking yourself for othersÂ
Truth - even if your truth is yes, I like punching people in the face, we seem to align more with those who admit even to their worse sidesÂ
Bravery - to stand for others and strive for something betterÂ
Whatâs interesting here is that if we look at Jack, for example, he pretends to uphold most of his values - trading empathy with Love - through an ends justify the means mentality, but ultimately betrays every single one of these values while maintaining them for the people around them, creating an egoistic divide between his reality and that of others. Itâs pretty neat! Thatâs how we see him as a villain - heâs saying all the things heâs not actually doing! (Though, he might think he is! Wether heâs crazier than he looks, extremely manipulative and abusive, or a mix of both, is left for our own headcanons and interpretations!)
Finally, my last point is cruelty. Two points Iâm gonna explore here are:Â
Jack scooping out a manâs eyes with a spoon in front of his kids, and;Â
Brick severed from the Raiders for extreme cruelty.Â
Why is Brick here not seeing as much of a monster as Jack is - even if he comes to the point of letting us just kill slabs because theyâre dumb?Â
Because what matters most in Pandora is not human life, but how this life is lived.
Those that make life worse by all means, for personal gain or no reason at all, are bad.Â
And those that try to make life better, for personal reasons or not, are good.Â
With, of course, layers to that. As the westerns had their heroes build codes to face agaisnt the deliberate and abstract laws of their lands; Borderlands letâs us debate how solid personal codes actually are and urges us to think about what weâre condoning - and who are the true heroes.Â
(there might be none!)
IN CONCLUSION/TL;DR:Â
Borderlands and mainly Pandora work under a personal justice/code of honor thematic; at their best having us root for characters that stand harder behind their version of justice and goodness to the point where itâs hard to distinguish their fictional code from our own sense of whatâs right, guiding the player through a story of grey morality and constant falls from grace - personal and otherwise.
This sense of greyness if heavily muddled through the creation of personal connections and shows of comraderie - Borderlands knows exactly how to show loyalty and affections to tug at the playerâs heartstrings just enough so our humanity is project into the characters in the game, letting each player decide who are their heroes. Â
wandering ppuppets au. When the rot reaches critical mass would pebbles be forced to wander along side moon
(This is assuming moon can recover some of her cells from the water since she doesn't need to breathe
The travel puppet au is supposed to be a hypothetical as close to canon as possible 'everyone lives' happy ending (because im a sucker for it).
So pebbles' rot was stopped before the group made moon's travel puppet, which still inflicted massive damage to pebbles' can but not out right kill him, especially because they did actually assemble moon in pebbles' can, can't really do that when the can is rotted.
But if the rot did end up fatal, i would say so. Atleast now they can prepare the permanent travel puppet for him in better conditions and certainty than moon's. Moon definitely wouldn't mind having another travel buddy, pebbles would simply have to get used to it.
Alyssa ⢠Lyss ⢠She/Her ⢠23
Main Interests | Ultrakill ⢠Hades ⢠Hollow Knight ⢠Rain World
Genshin side acc | @lyss-sketchbox
â ď¸ Ask me stuff
â ď¸ Doodle Requests
â ď¸ PM me if askbox is closed
Tags I use! đ
#lyss art | all art in general
>> #my art | rendered art
>> #doodles | art i dont think is rendered
#lyssten to my rambles | general text & ask
#comic | dedicated comic posts
#animation | AMVs and animations
#gift for lyss | art drawn for me
Rain World đ
Gijinka Master ref
Wishful Omnipotence (OC) ref
Dawn of Partial Life (OC) ref
#travel puppet au | my gijinka AU
>> #lore art | drawn AU stuff
>> #lore text | text AU stuff & related asks
#rw crossover | crossover of rw with various other fandoms
Keep in mind đ
âď¸ Do not claim my art as your own
âď¸ Empty blogs will be blocked
â ď¸ You can use my art as pfp with credit
â ď¸ You can tag me in fanart or inspired art
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming
HI! its me the resident UI enthusiast /hj, sorry if like the "ask scugs/iterators" thing applies to asking about them? i wasnt sure what it meant. I like your ui design a normal ammount i promise.
BUT uh, i was wondering if you had any more info about her besides what you've posted before?????? if you dont its ok and you can just like delete this ask i wont take it personally uHhHHhH sorry this got ranty
tldr:i crave ui info (/hj)
The ask scugs/iterators thing means im not really taking lore questions in general. I love to get to them but im interested in other medias currently and well writing cohesive AU lore is hard hdhdbsn
Thank you for liking my designs, it still makes me happy to hear people like them. I dont think gijinka iterators are that common in this community so idk its a lil reassurance for me
I feel like ranting a lil about the tidbits when i was designing and writing her in my lore, i hope you dont mind me not doodling anything :'D
Her colony consists of scientists and public figures that values social status above all, especially for scientific findings. It is why she is extremely judgemental, to weed out the frauds trying to submit findings to the general public.
I did infact made her a chemist/toxicologist because i wanted her to be the toxic mean girl architype hfhdjnd. Im still trying to write more to her than just that
Her cats are based on Arsenic poison. It is a homestuck reference, because Arsenic has the chemical number of 33 and homestuck associates it with cats.
Her slugcats are based on how Arsenic compounds has 2 types, an organic and nonorganic type.
NELLY "The ARSENIL" comes from Arsanilic Acid, which is a type of organic arsenic. They have a mechanical jaw and neck because UI built her to collect samples by biting into organic matter. They can for example bite into spiders, store its poison, then bite other things to administer the spiders poison.
NITE "The ARSENITE" comes from Arsenite which is a type of nonorganic arsenic. They have a mostly mechanical head and upper body because UI built them to store stronger and deadlier compounds. UI deploys NITE to either eradicate a certain species or to terraform her territory.
Her can is half melted by these stronger compounds because she contracted the rot while creating Nelly and Nite. She deployed Nite to burn the rot with acid before it got too far.
Because of this she cannot manufacture proper travel puppets and the ones she makes are significantly weaker than normal travel puppets. So she cant really fight either if she were to step out of her can.