What a Math Game Taught Me About Fantasy
When I think about fantasy, my first instinct is to imagine dragons, knights, or epic novels that stretch for thousands of pages---not a very unique thought, I know. But what surprises me is that my own entry point into fantasy was not a book at all. It was Prodigy, a math game I played religiously in elementary school on my school-issued Chromebook. I remember logging in before, during, and after school to solve math problems so that I could fight monsters with spells.
(An image of what Prodigy looks like! Screenshot from Prodigy Education Inc.)
It might sound silly to say a math game was my introduction to fantasy, but it was. Prodigy let me step into the role of a chosen hero, wander through magical worlds, and battle strange creatures. The catch was that every spell required a math question to be answered correctly first, and I only won battles if I answered most questions correctly. In hindsight, it was a clever balance between education and imagination. At the time, it felt like an actual quest, and the tradeoff of one math problem per spell cast didn't feel too bad either (I also do like to think that my younger self was pretty good at math.) I wasnât just learning fractions. I was casting fireballs, defeating monsters, and collecting gear that made me stronger.
The more I think about it, the more I realize that Prodigy shaped my idea of what fantasy could be. It was daily, interactive, and personal. Books or films asked me to observe. Prodigy asked me to participate. I logged in not because I loved math but because I wanted to feel powerful in a world that ran on magic.
Harry Potter, Ghibli, and Star Wars on the Side
Of course, Prodigy was not the only fantasy I encountered growing up. Like so many others, I spent time on the Harry Potter website, which at the time was called Pottermore and is now Wizarding World. I remember clicking through to be sorted into a house, collecting digital wands, and answering trivia that made me feel part of something larger. The site was my first taste of how fantasy could extend beyond books into online communities.
(My patronus, an Eagle Owl. Users can receive their Patronus---an animal-shaped white spirit guardian---after taking a quiz on Wizarding World. Screenshot from Harry Potter Inc.)
Then there were the Studio Ghibli films, which gave me a completely different vision of fantasy. Movies like Spirited Away and My Neighbor Totoro blurred the line between the ordinary and the magical. Unlike Prodigy, Ghibli never rushed to reward you with power or points. Instead, it slowed you down. It showed me that fantasy could be quiet and reflective, almost like a mirror for the real world. I think Ghibli was the first time I realized fantasy could carry messages about nature, family, and grief.
(Calcifer, from Howl's Moving Castle, my favorite character from the Ghibli franchise. Gif from Spirited Away, from Studio Ghibli.)
Finally, there was Star Wars. As a kid raised in an immigrant household, I'd only heard fleeting remarks about it at school. My knowledge of the franchise was few and far between---before actually sitting down to watch the movies on my own time in recent years, I only knew Princess Leia had a unique hairstyle and "Luke... I am your father" was quoted by my peers for some reason. Growing up, I thought of it as just an epic space adventure. In my senior year of high school, I watched the entire movie series, and the layers of political commentary were suddenly apparent: empires and rebellions, questions about power and resistance, and how entire societies rise and fall. What started as a celebrity crush on Hayden Christensen (who played the main protagonist, Anakin Skywalker) became my introduction to thinking about how stories reflect real-world struggles. Even now, my mind can't help but draw parallels to Star Wars whenever I go to educate myself on United States politics.
All of these mattered, but they were occasional events. A movie night. A weekend binge. Even Star Wars, though pretty monumental in how I see society and politics now, was a phase once (I still have a giant Revenge of the Sith poster in my dorm). Prodigy was different. I was in that world practically every day in my tween years.
What I Liked & What I Didnât
My taste in fantasy has always been uneven. I like when stories feel immersive without requiring me to memorize encyclopedias of lore. Prodigy appealed because it was light and straightforward. You did not need to know centuries of backstory to cast a spell. You just needed to know how to add or subtract.
I disliked when fantasy became too heavy with details. Some books felt like they demanded too much from me before I could even start enjoying them. I also never loved the endless repetition of âthe chosen oneâ plotline, where one character is destined to save the world while everyone else watches. Maybe that is why I liked Prodigy more than I expected. I got to be the chosen one, at least on my screen, and the quest was simple: do the math, win the battle.
Why Prodigy Stuck With Me
When I look back, Prodigy was more than a game. It made learning feel like an adventure. It showed me that fantasy can turn ordinary tasks into quests. Instead of drills and worksheets, I was saving the world through multiplication. That lesson has stayed with me. Even now, I catch myself treating tasks like quests, as if finishing an assignment or reaching a goal is its own kind of monster to defeat.
Compare that to Harry Potter. I spent hours on the official website, taking quizzes and reading lore, but even then I never felt as immersed as other fans. I enjoyed the surface-level fun, like choosing a wand, or getting sorted into a house. But the deeper I went, the more it felt like homework. The novels were long, the details endless, and unless you were completely devoted, it was easy to feel left out of conversations. That kind of all-or-nothing immersion didnât work for me.
Star Wars fell into a similar category. The films were entertaining, and later I appreciated the political commentary they carried, but the sheer size of the franchise was overwhelming. Extended lore, spinoffs, games, endless debates about canon... it felt like too much to keep up with. I liked the big-picture themes of resistance and power, but the fantasy itself never pulled me in the way Prodigy did because it required more energy than I wanted to give.
Even Studio Ghibli, which is closest to what I still love today, carried a different kind of weight. Films like My Neighbor Totoro or Spirited Away invited me into quiet, magical spaces, but they didnât linger in my everyday life the way Prodigy did. Watching a film is a contained experience; once the credits rolled, the fantasy ended. Prodigy was ongoing. Every time I logged on, the game asked me to step back into a role and take action. It blurred the line between play and work in a way that no movie could.
Harry Potter taught me about friendship. Ghibli taught me to find beauty in the small details of life. Star Wars taught me to think about politics and power. Prodigy was different because it was persistent, and it turned math---routine, or even boring---into something I wanted to return to every day. I didnât have to chase that immersion because it was built into my schoolwork. That blending of reality and fantasy made it feel less like a story I consumed and more like a world I was living inside. Prodigy taught me to see math as magic. Out of all of them, Prodigy was the one that blurred the line between school and fantasy in a way that made me want to come back day after day.
Closing
I didnât grow up as a fantasy superfan, and I still donât think of myself as one. But I did grow up casting spells on Prodigy, watching Totoro sleep in the woods, and sorting myself into Hogwarts houses. Those experiences gave me a set of lenses I still use: learning can be an adventure, small moments can hold magic, and stories can be mirrors for real-world politics. Even if fantasy was never my main genre, the little pieces of it that I carried with me---especially that math game---still shape how I see the world.













