Location: Thorim Rift
Author: Silverspun on FR Flight: Lightning/Multi-Flight Type: Metropolis
Located right at the edge of the perpetual thunderstorm, at any given day those storm clouds can cover more or less of the population below. The tallest skyscrapers, each built of stone and turned with a slight wedge in order to cut through the wind that often will blow mightily from the everlasting thunderstorm, dominate the eastern sky and stand directly underneath the thunderstorm. These towering structures are wrapped artfully in brass that is grounded at the base and meant to catch frequent lightning strikes. Countless times, day or night, lightning strikes these massive buildings that crackle and spark like livewires as the deadly power source eventually reaches the ground, under which are intricate power grids and electrical suppressors that harness the lightning, storing excess in electrotanks built specifically to store raw electricity. The process of the tanks, suppressors, and power grids then evenly distribute energy throughout Thorim Rift. Towards the west and carefully constructed to remain out from under the storm clouds—though sometimes the storm does expand—stands the Flight Conference Hall, or The Eye for short. Nicknamed as such for its round inner chambers where Conference is held by the Triumviri, the Representatives, and Advisor Boards. The outer chambers, or, from above, the outer circle marked by lighter colored stones, consist of each Representative’s private and public offices where the Paladins can be found in talks with their captains or amongst themselves. Thus the building being called The Eye. In addition, out from the outer circle branches twelve walls, each the same height, width, and length and ending in tall, intricately designed iron fences with gates able to be closed and locked at night. Twelve walls to section off eleven areas within dedicated to each of the eleven deities and their respective Flights. The front fences of each section is decorated in massive, breathtaking wrought iron images of that flight’s deity, the iron magically charged with muted coloration hailing from that specific flight. Festivals take place within the sizable courtyards of each Flight once a year, though of course the decoration and celebration does happen elsewhere in the city, but all official festivities take place in each Conference Courtyard. To make each Courtyard even more home-like, the Flights are given permission to magically transform their Courtyards into the proper likenesses of the Ashfall Wastes, the Labyrinth, the Isles and so forth. The Lightning Courtyard faces due east towards the Spire hidden deep within the thunderstorm. From there, in clockwise formation the flights are: Lightning, Plague, Light, Fire, Shadow, Water, Nature, Arcane, Wind, Ice, and Earth. The Eye, because of this, covers an enormous amount of space, and is considered a city Quarter in itself, the Flight Quarter. Since the representatives, triumviri, and some of the advisors live here as well, part of it is a rather fancy subdivision of sorts. In the broad, flat space in between the skyscrapers in the Lightning Quarter and The Eye in the Flight Quarter spreads the Merchant Quarters, large enough to be made plural with columns and rows of neatly made streets that make up a large portion of the marketplace in Throim Rift, though towards the south housing begins as well. To the north are some immovable rock formations that will likely be worked around in the future. The surrounding desert spreading for miles in either direction are lightning farms, military training grounds, and specific trade routes leading to and from the heart of Thorim Rift.
















