Hi, I love the powers you created but I am curious about their limits. For example; Can a wind mage suck air out of people' lungs or cause massive tornados ? Can dark and light mages do any attack magic that doesn't involve direct contact like light mage shooting lasers by bending and focusing light ? Can earth mage cause devastating earthquakes ? Can water mage control human blood ? Can force mage or guardian defy gravity, go super fast and hit with tons of force ? How hot and powerful a fire mage can go ? I have so many similar questions about powers. I am mostly curious about mage limits since guardians have more obvious limits exept force guardian which seems the most op to me in guardian catagory.
Sorry if this is too long or doesn't make sense.
Iâll try to go through all your examples! Air mages need to âseeâ what theyâre manipulating and so they wouldnât be able to take the air from anotherâs lungs. Tornadoes can be a thing if they have enough aptitude. Light and dark rely on touch for their magic and cannot utilize it any other way. Force affinities can disrupt the earth though itâs much easier for guardians. Water affinities can technically control blood, but not efficiently. The force affinityâs element is essentially gravity so yes. The speed is more so an air affinity perk, but force guardians can make themselves weightless (the vanguard breaking apart the protestors in The Capital for example). The power of a fire affinity depends on the aptitude as well. The blacksmith in Braum could turn hers into molten lava.
Force guardian is pretty op lol, but if you have more questions let me know!
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Wait one more thing. Does the wicked stat no longer matter if we don't choose to have dark magic? I notice the summary for my MC doesn't include the part about his dark side or whatever it usually says when wicked is high.
Youd think it would still bring it up regardless what affinity we are because MC still has a high consistency to do bad, no? It was on 75.
Sortâve-kindâve. Dark and light are different in that they arenât reflections of the MCâs nature the way honest/deceit and emotion/control are. Theyâre more about what the MC is capable of doing, action wise. So just being a dark affinity is reflective enough. Thereâs no measurement of how morally grey or selfless the MC is because itâs not meant to indicate character so much as willingness. If that makes sense!
Sorry to bother, but i cant for the life of my figure out how to get the divine\ light affinity. I tried to follow ur tips but im so confused. Like my character is reserved, strong, and a bit pious. So im just confused. I also drank the botol of controling ur destiny.
Hey, itâs no bother! Unfortunately, the destiny potion is only for the elemental affinities as light and dark are so tied to actions. Piety also isnât tied to any of the affinities. But, hereâs a quick guide on how to get the light affinity:
-When asked how you advised Randall, select âComforted him.â +10.
-When at the market and asked what youâd like to do about the wares on display, select: âWhile I would like to try one, I haven't got the gold and I wouldn't dare steal.â +5
-If you end up at the Dean for trying to stop Venali, select: âOf course it's not. But, I understand why (Venali) did it and I do feel a bit bad for (Venali).â +5
-At the temple, when you meet Wilbert while speaking to the priestess about affinities, select: âI canât help but feel a bit sad for him.â +5
A quick way is to select the Randall option and then after that youâd only need one more choice!
(Added: Apologizing to Venali at the town square if you fought them +5)
If youâre playing a mage, especially a light mage, you may have missed a lot of shopping content because I didnât update all of the scenes I was meant to lol. It really should be fixed this time.
hello peonyb.
i read an ask, where someone mentioned, that dark marked ones would make good interrogators and light marked ones would be good healers/oracles with no connections to the clergy. that let to my 2 questions:
1.) since both dark and light marked ones seem valuable to the crown, do those ones get secret benefits from "anonymous sponsor"? like scholarships or early promotions?
==> if not in the present days, maybe in the past?
2.) do dark/light marked ones have some kind of reputation in the eyes of the public/enemies/other marked ones? for example: if dark marked ones are known to be interrogators of the crown, would people stop their private conversations as soon as one walks pass them? or would there be rumors in military camps like "beware of the dark ones, they eat your souls and then you will walk eternally as a soulless husk".
==> again, if not in the present days, maybe in the past?
i hope, its clear what i mean. im always worried that im not able to explain it clear enough.
thank you for your answer
3.) ive read that you need to have 20 strength to be (somewhat) successfull during the "attack venali"-scene. how are you able to reach that? i know that the "mapping out the mountains"-hobby gives you +5 strength.
4.) similar question, but this time later in the game. at some point McÂŽs history teacher asks them something about their own kingdom. in my case i was only able to choose the "worst" option. i assume that with higher intellect you could unlock the other ones. once again: how can you increase intellect & what are the thresholds for unlocking the other options?
5.) this is not really a question. so whenever i have to choose a body type or a dress in an IF i usually google for an example of that, simply to be able to imagine my character better. when i googled for the other body types, i was able to find examples, but not when i searched for "shapely". could you maybe explain how a shapely body look like?
6.) im sure that the game explains this at some point, so i probably missed it, but what are the differences between a guardian and a mage of the same affinity? can they use the same spells?
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Hey! I couldnât respond to your other ask so I added it to this one.
(1) Sorta kindâve lol. The Crownâs councilors get directly involved and are aware of every light and dark affinity that enters the Golden Academy and monitor them over the years. Depending on where their specialities lie (light in precog or healing, dark in offense or subtle espionage), specific councilors vie amongst one another for them to get integrated into their pillar. They donât need to entice the person when they have no choice in the matter.
Unlike other graduates, light/dark affinities arenât sent offers that they can stress over and make a pros and cons list in their consideration. Theyâre told where theyâre going as the choice has already been made for them. The one positive side is that the position will always be a prestigious one that theyâve been hand picked for. The only exception is if they donât do well in the Golden Academy. Like Dean Ofarus. They were too easy going and lazy for their purposes lol.
(2) âThey eat your souls,â hahaha. Fortunately thereâs nothing like that in spaces that frequently see Marked! Itâs as Velrose said, Navaarians are taught that every affinity is a gift from Brakkus meant to serve the people. Dark affinities are not automatically cruel just as light affinities are not automatically saintly. Theyâre more complex than that. And amongst other Marked, the two are generally envied. Some may think they have a golden ticket to the best occupations. Now, in really small villages with unmarked who rarely if ever interact with Marked, there will probably be some misguided opinions.
(3) You have to be a Guardian (+10) and you have to work with your father on the farm (+10) in your spare time. It wouldnât be possible to breach their shield otherwise. Venali may be young at the time, but theyâre still a second generation mage that regularly trains their magic!
(4) The first choice is open, the second is (>=10) and (>=20) though 20 is the max. Mage gets a (+10) and reading as your activity gets (+5). I canât remember where the last narrative (+5) is, but one of the market potions gives (+5) as well.
(5) For me, I view shapely as in between average and curvy. Like, a full and defined shape. Iâll add photos under the cut.
(6) A Guardianâs magic is internal and a Mageâs external. Guardians best use their magic through conduction. They can exert their magic into anything they touch whether thatâs a fire Guardian incinerating anything or anyone they touch or a water Guardian (honorable mention Welling) using their magic to prevent them and another from getting wet from the rain. They use conducting swords (and now daggers) to enhance the range of that magic.
Mages summon their magic outside of themselves which means they have to see what they wish to target. Their magic is harder to call because while Guardians can simply push it out, Mages have to meticulously maintain their focus to sustain it away from themselves. A fire Mage couldnât incinerate someone with a touch, they would have to manifest their magic and direct it towards a target. Because they use their magic so differently, their spells arenât quite the same!
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Anon from the Blacksmith ask: it's interesting how there are multiple ways to see the Crown's strict control over the Markedâ on one hand, having people with control over the elements run around unsupervised sounds like a recipe for disaster, on the other hand... The Marked don't have freedom to do what they'd like to do, forever chained to their duty unless they have a good excuse to not go with it. No wonder Venali is bitter...
As for Dark and Light Affinities... I can see why the Crown would be more reluctant to let them go compared to others: Dark Affinities make for excellent interrogators and intelligence-gatherers, while Light Affinities are healers not related to the clergy and their precognitive magic is useful if unpredictable. Plus, I do think they'd be under (more) careful watch, considering those Affinities are more as a result of actions rather than nature, so among affinity-oriented Marked they're relatively rare.
Speaking of those Affinities, I have two questions: 1) would you say Dark Affinities' ability to, well, neutralize their target is similar (if more extreme) to the one displayed by Air Affinities? and 2) Iirc if MC has Light Affinity, they feel as if their feelings were drowned until they were in a tranquilized state. So... Is Light Affinities' magic sedative in a way?
I really feel like youâve read my mind!
1. Similar in that they are both manipulating a type of energy, but dissimilar in that air Affinities negate oneâs magical energy while dark Affinities absorb life essence. Magical energy only affects the ability to cast spells whereas life essence is like a combination of the body, mind, and soul of a person. The loss of magical energy can cause a state of exhaustion, while losing a substantial amount of life essence can lead to death.
2. Yes! To themselves. They heal by feeding their life essence into another. A process that dulls their senses and emotions in a way that feels very much like sedation. This only happens when a light Affinity either tries to heal for an extended period without taking time to restore their essence, or if they attempt to heal a massive injury (like a life threatening condition or wound). Though it may vary depending on the individualâs mastery.
I hope this is not repetitive for you to answer, but something caught my eye while reading the demoâ in the previous asks you've spoken of Dark Affinity Marked being capable of seeing their target's memories and read/sense their feelings (correct me if I'm wrong here) and in the demo Light Affinity is said by the priestess to be capable of 'healing and precognitive powers'. In the latter case, how would it work? If it isn't spoilery, that is đ
Hello, sorry it took me a moment to get back to you! And no worries, I donât find it repetitive at all (also, I donât think precog has really been touched on much). Light Affinities will be able to tap into their precognitive abilities once they reach a certain mastery. Early on, itâll mostly be nondescript glimpses of the near future; a flash of a smile, the sting of a cut. As the mcâs skill grows theyâll have the ability to induce an almost meditative trance for a more comprehensive look, but as precognitive magic is difficult to control, the visions will never be exactly what the mc wants to see.
I saw something about being able to have a light or dark affinity and how they were the hardest to get. Do you think you could tell us how to get them? I know that it's all based on personality, but I'm having issues getting it. :(
Sure! The light and dark Affinities are the only two that arenât based on personality, but on the MCâs actions. The dark Affinity is determined by the wicked stat and the light Affinity is determined by the virtuous stat.
Iâll put the specifics below so I donât spoil anyone who maybe doesnât want to know!
Dark:
-> When asked how you dealt with Randallâs bully, choose that you decided to find the bully and essentially scare him.
-> Try to steal a potion.
-> If you chose to fight Onas, while at the Deanâs office, agree with Onasâs actions.
-> Laugh at Wilbert while at the temple.
Light:
-> Give up your allowance to stop Randallâs bully from bothering him.
-> While at the market, choose not to steal the potion. Not because it isnât âsmart,â but because it isnât right.
-> If you chose to fight Onas, while at the Deanâs office, sympathize rather than agree with his actions.
-> If you chose to fight Onas, preemptively apologize to him when you see him at the town square.
-> Sympathize with Wilbert while at the temple.
You can unlock either Affinity easily by making the choice regarding Randallâs bully and then picking one of the other options. I hope this helped!