New level art for A Thousand Bees! This time we dress up. For what? The afternoon. Why? Because we want to. For whom? For us.
Wishlist on Steam: https://store.steampowered.com/app/4281370/A_Thousand_Bees/
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New level art for A Thousand Bees! This time we dress up. For what? The afternoon. Why? Because we want to. For whom? For us.
Wishlist on Steam: https://store.steampowered.com/app/4281370/A_Thousand_Bees/

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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More work I did for student apprenticeship in 2020: some enviro and location design with style tests
This is a 1v1 map I made in Halo Infiniteās forge mode called āAlignedā, set inside a mysterious Forerunner structure located deep inside a cave.
The map features a circular ring with two floors connected by teleporters surrounding colourful monoliths arranged in a peculiar pattern.
The pillars were designed with gameplay in mind first as I wanted to make a map where as players move around, different sightlines and cover would present themselves, creating a constantly evolving play-space despite its small size and simple layout.
Despite being happy with how it turned out visually and gameplay-wise, I ended up losing interest in completing it because I couldnāt come up with a good enough answer as to why two cyborg super-soldiers would be fighting inside of an ancient alien stonehengeā¦
One month learning Zbrush for the first time and proud of the progress so far! I've been learning all the basics trough Milivoj Popovic's "Sculpting in Zbrush tutorial".

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Posting some maps of Dunwall and the Empire of the Isles for those who find it handy.
Also!!! Arkaneās Senior Level Artist has an Artstation page that allows you to 3D rotate and zoom in on the maps!
Rotatable Tower Interior,Ā āLong Day In Dunwallā:Ā https://www.artstation.com/artwork/8nBlQ
Dunwall Streets,Ā āLong Day In DunwallāĀ https://www.artstation.com/artwork/mPAByĀ
Tower Interior,Ā āDeath to the Empressā:Ā https://www.artstation.com/artwork/DyYAnĀ
Ion Fury (2019) - Believable Environment
Achieving to create a believable environment is not an easy thing. Even worst, trying to do so can be really difficult and time consuming. But there is a psychology tool that we can use : conceptual models.
Conceptual models, or mental models, are how we represent things in our mind. We use these models to sum up things, so it is less complex and we can remember more.
If you tell me the word bathroom, I'll think about : toilet, shower, sink, towel, toilet paper et cetera, and this is enough. I do not need to know how the plumbery system is working, or of which materials my toilets are made.
Thus, to design a believable environment, we should aim at the conceptual model the player have of this environment. A game like Ion Fury does it extremely well.
On the screenshots on the top, we can clearly understand where we are : in a bar. Because of the many clues we can find in the world, we understand it without any effort. And we do not even need ultra high definition 3D or textures, as long as the shape / colors are recognizables.