TALâS GUIDE TO 1313
Welcome to Level 1313. You might get stabbed. Hereâs how not to!
Congratulations, youâve made it to the most cursed place in the galaxy. We make Mos Eisley feels like a resort on Scarif! Whether you got lost, chased, or just got a bad result from a fucked up truth or dare game - doesnât matter. Youâre here now! And you better learn how to survive.
Lucky for you, Iâve compiled THE 1313 SURVIVAL KIT. Read this, commit it to memory, and try not to get yourself killed.
RULE #1: DONâT LOOK LOST.
1313 eats lost people for breakfast. You look around like a tourist? Someone will notice. Best way to blend in is to ALWAYS walk like you know where youâre going, even if you donât.
Pro tip: If you do get lost, donât ask anyone in a clean outfit. Thatâs either a con artist, an underworld cop, or a trafficker. Instead, ask someone who looks tired but not overly excited. Thatâs a local. They might charge you, but hey we all need money down here.
RULE #2: CREDITS FIRST, QUESTIONS NEVER.
On that note, want to buy something? Want directions? Pay first. We donât do free information, and we sure as hell donât do refunds!
Pro tip: If a deal seems too good to be true, it is. If someoneâs too friendly, they want something. If someone says âTrust me,â you should absolutely not.
RULE #3: EAT SMART.
Not everything down here will kill you, but enough of it will. The safest bets:
â Bugâs Fry-Up Joint (Krezzi Quarter)
> Get the fried rice & nerf meatball soup.
> Donât ask why itâs so cheap. Itâs good, itâs hot, and itâs not laced.
> If Bug likes you, he might give you extra. If he doesnât, heâll serve you anyway because credits are credits.
â The Wharf (Market & Food Court, Dockside 1313)
> Street food heaven. You want skewers? Soup? Weird shit you canât pronounce? Itâs all here.
> Be careful around the water (there are baby dianogas in it. Theyâre cute now. They wonât be later).
> Vendors will try to hustle you. Haggle like your life depends on it especially if you look clean and rich.
â Desiâs Noodles (Near the Warehouse District 7)
> Best noodles on 1313. Hands down. I mean itâs a popular chain in the Underworld!
> No menus. You get what you get. Desi doesnât do substitutions.
> If youâre in a hurry, donât bother. The one in 1313 serves when they feel like it! Operational hour: whenever they like.
RULE #4: KNOW WHO RUNS WHAT.
1313 is not completely lawless. It just has different laws. These are the people who actually run things:
> The Pykes: Spice trade. If youâre buying, youâre funding them. If youâre selling, you better cut them in or disappear.
> Crimson Dawn: Other syndicates have issues with them, but if you work for them (or at least have a good rep) you could enjoy nice facilities in their district.
> Blood Nebula: The closest thing 1313 has to a local government. Horrible at it.
> The Raptors: Not what they used to be, but still looking for dumbasses to recruit. Mostly street kids, lots of pickpockets and petty thieves.
> Hutt Cartel: Youâre still asking who they are? Are you even from this galaxy?
Pro tip: If you donât know who controls a place, assume someone does. Look for signets and symbols. Act accordingly.
RULE #5: NEVER TRUST THE COPS.
The Coruscant Guard doesnât come down here unless they have to. The local security forces are all bought. If a cop helps you, itâs because:
1. Theyâre setting you up.
2. They want lunch money.
3. Theyâre bored.
RULE #6: WHERE TO GO (AND WHERE TO AVOID).
â SAFE-ISH PLACES:
(âSafeâ meaning you might not get stabbed today)
> Moshi Bar: Moshi Bar. Tiggs Leo, the Volpai bartender who run the place, is an info broker who operated on a strict need-to-know basis. He doesnât tolerate violence in his space, and he made sure the regulars knew it.
> The Wharf: Safest for non-local, see point above.
> Sleeeeeemo Pit: Fight club. Enter at your own risk.
> Krezzi Quarter: Markets, cheap food, good for blending in.
â AVOID AT ALL COSTS:
> The Old Turbolifts: Half of them donât work. The other half are death traps.
> Side entrance to Level 1312: This is where cleaners dispose bodies. If someone tells you to meet them there, theyâre planning to kill you.
> Pipelines 31: Used to be a transport line. Now itâs home to corridor ghouls.
RULE #7: IF YOU FUCK UP, OWN IT.
No one respects cowards and liars. If you owe money, pay it. If you start a fight, finish it. The underworld runs on reputation, and yours is the only currency that matters (well, credits too, but you get the point).
If you canât handle that, you donât belong here.
FINAL NOTE: 1313 doesnât care about you. The best you can do is learn the rules, play smart, and stay ahead.
Good luck. Youâll need it.
âTAL.











