This is home pt. 2
I canât really think right now in this place
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a/n: my first post in forever
summary: The greenie arrives in the Glade. You have a sneaking sensation this one will change everything
Warnings: Fighting, language, traumatizing events, violence
gif not mine
originally posted by dylanholyhellobrien
You wake up, lungs burning as you ascend. Your breath tears through you as you scramble.
Where am I whereamiWHEREAMI?
Your back presses against the metal caged wall. An elevator. Itâs an elevator, going up, up up. Creaking and crunching in the shaft. with a loud bang and an alarm that chills you to the bone, the doors above open, and you have to lift your hand to block to sudden sunlight that pierced your corneas.Â
The noise stops. everything stops, and you sit, dripping wet, in the bottom of an elevator you donât remember getting on.Â
The first day is hard. You walk around, feet bare on the soft grass trying to remember. Remember anything, at all. Not even your name, you donât remember anything.Â
Youâve found yourself in a lush, green square, maybe a kilometer in each direction, forested, and you can hear a rushing river towards the lake. The kicker is: this square is surrounded by towering walls. Walls that are too tall to climb safely, walls that, is you stare at the for too long, give you the chills.
While the first day is hard, the second, you go back to the elevator and look around the boxes, unloading them one at a time and burrowing through them. Shoes, clothes, enough food for two weeks. Some plywood, and axe and a bucket.
Most chillingly, a note.
Stay alive.
You venture out into the grey walls that day, making sure youâre back well before sunset, when the cool air chills you to the bone. You make a fire and dry your clothes completely.
That first month, you alternate between exploring and building. You build the chicken pastures and coops, tackling the cows next. You plant the seeds that have been supplied for you, and gradually build up a shelter that turns into a hut. You collect moss and use old scraps of packing fabric to make yourself a mattress and a pillow.
the next month, the boys start arriving.
You welcome them to the place youâve dubbed the Glade and introduce yourself by the name youâve finally remembered.
Y/n.
Alby, Siggy, and Alfred listen to you. Theyâre good guys, but they suggest ways to get out, something youâve tried time and time again.
You take them over to the name wall, where youâve carved yours big and in the middle, and let them do theirs like yours.
Alfred dies first and you bury him yourself, exactly six feet under. You learn a valuable lesson that day, though.Â
youâre not alone.
Someoneâs watching.
Two more sets of three boys show up, then a few of two, for about a year, and then one boys comes up in the elevator - the Box - every month, heralding supplies and another 30 days lost to the Maze.
You run the Maze in the days and organize the Glade on your off days. Youâve appointed everybody a place in the glade, including your best friends, Newt, Keeper of the gardens, and Minho, who youâve resolved your position of Keeper of the Runners to, as with the arrival of more boys, thereâs fires to put out on the daily. Thatâs not to say that you donât run the maze, of course, but you find it depressing. Only Minho, Newt and Alby know the truth. Thereâs no way out. You mapped every inch of it yourself, built the map in the forbidden cartography room.
The wall of names fills. You always have the job of carving lines through the boysâ names whoâve passed, usually doing something stupid, or getting stung by the Grievers.
On the eve of your fourth year in the Maze, you and Minho are running late. Very, very late, and as you bolt around a corner at full speed, pursued by a clicking griever, you think briefly about Newt and what heâll do once you and Minho are gone.Â
âCome on, Y/n!â Minho screams. You take a tight corner and speed up at the sound of the Griever slamming into the wall. It doesnât stop.Â
Minho, the sweet, lovable, absolute dumbass, has slowed his own run so you can catch up.
âRun!â you scream, passing him. The Griever scrabbles and screams.Â
The Glade.
If you donât shake this Griever, it will endanger the Glade.Â
The walls are shifting as night falls completely, you can see the opening thinning. Not fast enough. You slide through, shouting at Newt to give you the fucking spear, and then, just as Minho breaches the Gladeâs threshold, you throw the spear like a javelin and hit the Griever right in its slobbering mouth. It screams and collapses, right as its body is concealed by the closing walls.Â
You settle down on the grass, head between your hands as you come to terms of what just happened.
You faced off a Griever.
And survived, and kept Minho alive, too.
The boys gather around the two of you, the only two runners that day, and solemnly pat your shoulders. Newtâs eyes are teary as he embraces you, someone he considers to be his younger sister. You suck in a wet gasp as you card your fingers through his hair.
âYou⌠you need a haircut,â You tell him, trying to bring some light to the situation. Minho remarks something about liking it, and suggests that he might need to grow his out like Newt has.Â
âMean hoe, if you do that, Iâm disowning you.â
Minho laughs and you hug him.
Just you  and your boys.
Youâre out of the Glade when the Greenie arrives. Running the maze, while Ben is sick, you and Minho quickly fall back into rhythm. Out here, out in the Maze, you feel ironically free, stuck in the stone walled prison. It gives you a break from constantly putting out fires (though you do feel a little guilty leaving Alby with the incoming Greenie) and greeting yet another Greenie who is surprised that you, the only girl, are the leader. (Thereâs only been a few, but youâre long overdue for the next. Chuck, the most recent, is a cherubic twelve-year-old who was surprised a group of boys could do what they had alone, before meeting you. After which you adopted him as your child)
Today is a very routine day, jogging along until the sun reaches its peak, stopping and eating lunch, and then running again.
Both you and Minho know that thereâs absolutely no way out, but itâs nice to pretend for a while. Minho fills your mental blankness with funny anecdotes and remarks that would sound flirty or downright creepy from anyone else but your Mean Hoe.Â
When the sun drops low enough to start casting shadows, you head back, having found absolutely nothing new.Â
Right near the eastern entrance of the Glade, Alby is introducing a wide-eyed Greenie to the last of the brief tour - one that covers about an eighth of the extensive one that you traditionally conduct the day after the elevator brings the newest boy up. You and Minho jog over, and you can just see Minho putting on his surly attitude. He nods at him.
âGreenie.â
Minho, who has done this literally every single introduction jogs away, to the map room in the woods. You roll your eyes, knowing that heâs probably patting himself on the back for another great performance.Â
âHi,â you say, smiling. You offer your hand for him to shake. Shit, heâs actually cute, though. Scruffy black hair, wide copper eyes and cheekbones for days, he stares at you like youâre a mystery, which, in a Glade full of boys, you suppose you are. His touch is weirdly familiar, calloused hand gripping yours firmly. âIâm Y/n.â
Alby interrupts the moment by putting a gentle, threatening hand on the Greenieâs shoulder.Â
âY/nâs the leadership around here. Shes like a sister to the boys.âÂ
The message is clear:Â Y/n is off limits.
The Greenie swallows visibly, and you find yourself entranced by his adamâs apple and his chiseled collarbone. Alby clears his throat.Â
âY/n, I think Clint needed your help with Mikeâs leg.â
That distracts you.
âWhat happened? did he tear his stitches again?â
âBetter go check it out.â Alby shrugs. âHe looked worried.â
âAnd you just decidedâŚÂ not to ask him what was wrong?â You bid the two goodbye and storm off, muttering under your breath about stupid shucking useless boys.
After an hour of careful stitching and stapling, you and Clint successfully graft a piece of skin onto Mikeâs leg. Youâve missed dinner, so the two of you stop by the kitchens to see if Fry has saved any food, and are rewarded with his famous grilled cheese sandwich, a delicacy in the Glade.
The Greenie bonfire is another tradition, where every group of Gladers celebrate another arrival around the biggest bonfire of the month. Gally makes his special mix, The cooks supply bonfire snacks later in the night, and the community of boys youâve built celebrates together.
You gratefully accept the jar from Gally, the stony- faced keeper of the Builders, and search out Minho from the group of boys, laughing and joking around. Heâs sitting with Dan, dazedly looking out into the fire, tuning out the party.Â
You gulp down your drink before offering him a sip. He waves it away, leaning his head on your shoulder. You ruffle his hair before catching Newtâs eye. You havenât even talked to your other best friend all day, so you wave at him and make your way over. Minho squawks unintelligibly over losing his pillow.
âHey, Newtie,â you greet the Keeper. Heâs not yet showered, so his face has smudges of dirt and grime marring his features. âGreenie. Still no luck on the name?â
The Greenie shakes his head no, and you sigh, sitting down beside him.
âWell, we have all of tomorrow to coax it out of ya.â You sigh.Â
His mouth drops open and his eyes voice out okie a fish. You grab his shoulders and pull him up.Â
âCmon, youâre the guest of honor. Newfieâs just been keeping you all to himself, I guess.â
You wave your hands at each group, you and Newt alternating between explaining who everyone is. Passing by the fight circle, Gallyâs latest victim, Nick, runs into Thomas. You and Newt share a look, both knowing full well what Gallyâs expression means.
âWhatâd ya say, Greenie? Wanna see what youâre made of?â
The Greenie shakes his head, but everybodyâs already chanting his name. You push him lightly towards Gally, sending the Builder a pointed look. Donât kill him on his first day.
The boys are circling. You blend back into the audience, eager to see this boyâs potential.
The fistfights are only allowed on the first day of every month, after the greenie arrives. Any other time, youâve prohibited them from ever happening, else the boys get stuck in the Slammer for a week.Â
And, so what if you enjoy whooping ass during these night, proving whoâs really in charge.
Gally is bigger than the greenie, and, after a few rounds, is getting cocky. This is his weakness. You and Minho share a look. Itâs always difficult to know when to step in to these types of things. The Greenie suffers from it too, getting too confident and ending up hitting his head hard on the sand.
He freezes on the ground, eyes immediately finding you.Â
âThomas,â he breathes out. He jumps to his feet. âI remember my name! Thomas!â
A smile splits your face, this being your favorite part of orientation, the elation of recalling something - anything.Â
âThomas!â You yell, with the rest of the gladers. Youâre the first to him, shaking his hand. Alby pats his back hard.Â
âWelcome to the Glade, Thomas.â
The sun rises and you with it, as corny as it sounds, but you have an orientation day ahead and the post sunrise glade calm is the best way to really introduce a greenie to the environment.Â
Thomas.
You hadnât been able to sleep last night, turning his name over and over in your head. Why does it sound so familiar? did he mean something to you?
You weave through the maze of hammocks- the boys sleep outside when itâs hotter out -Â Â and prod thomasâs shoulder. His eyes shoot open, jerking up, mouth poised to shout. You clamp your hand over his mouth, finger to your lips.Â
âGet up. We have a long day ahead of us.â
âThis is the Glade, the only place in the Maze we stay safe,â You explain. The watchtower is the beginning of all of your tour. âEvery morning, those walls open. Every night, they close, hiding us from the monsters in the maze.
âMonsters?â
âGrievers. Nasty things. Thatâs why we run the maze, because thereâs always a chance the walls donât close, and we want to be out of here by the time that happens.â
Thomas looks out over the Glade. The runners are just departing. Minho and Dan.Â
âWhat if I want to be a runner?â
You purse your lips. Another one of your ponderings last night was how to break the news to him.
âNewt told you. You need to be chosen.â
âBy who?â
âMe,â You say. âNewt, Alby, Minho, Gally. All the Keepers and the ones who have a say in goings on in the Glade vote to choose the new runners.â
âBut-â
âIâm not saying itâs impossible. Iâm saying you canât be one immediately. Thatâs what todayâs about. Finding your place in the Glade.â
The breakfast bell rings, Fry always vigilant on his timing.
âCâmon Thomas. Time for breakfast. Then we begin.â
Heâs taking the tour, your patient answers to his every question, the Glade well enough for a greenie. Right now, heâs in the phase where he tries to find a way out.
âWhat about climbing the vines?â
âTried it. Thatâs how Alfred died. They donât reach the top, and even if they did, the Glade is an Island in the Maze.â
âgoing down in the box?âÂ
âDoesnât leave with someone in it.â
âwhat about the shaft? I saw some rope, maybe-â
âTried it! Everything you can think of, weâve already tried.â
You wave your hand at the wall.Â
âIt never gets us anywhere. The best chance- the only chance we have is by running the maze.â
Thomas falls silent.
Finally, heâs come to the realization every Glader has to make.
That this is an elevator you never get off.Â












