Space Hoarder
Space Hoarder is an arcade arena top down made in 2018 for LUDUM DARE 42 whose theme was "Running out of space". I collaborated with story, schedule, documentation, character design, 3d modeling, physics and furnace lighting.
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Space Hoarder
Space Hoarder is an arcade arena top down made in 2018 for LUDUM DARE 42 whose theme was "Running out of space". I collaborated with story, schedule, documentation, character design, 3d modeling, physics and furnace lighting.
PLAY NOW!

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LD41, LD42 and status update
Phew... seems like I skipped one full #LDJAM edition with no new posts, so I’ll try to combine everything here :D Sourcetree tells me that the last update on the RTS took place a couple of weeks before #LD41, so I probably changed my focus to continuing the jam project (in a way, another RTS, more on that right now) and then life got in the way. Shame! The theme for the 41st Ludum Dare was “Combine two incompatible genres”, which spawned lots of interesting ideas. Mine was a hybrid of a rhythm game with RTS mechanics.
Enter Beatcraft!
On the video is a losing playthrough:
I didn’t have time to focus on a more relatable RTS flow (for example, exploration, choice, different units or more sophisticated combat) and there were issues with feedback, so it rated poorly, but I liked the concept. Fast forward 4 months with no energy to code after work and hey, it’s Ludum Dare time again!
These days the 42nd is on the rating phase. The theme this time is “Running out of space”, a bit similar to the 39th “Running out of power”, and I took the inspiration from a trial in Takeshi Castle and another from Indiana Jones and the Last Crusade to create a Stepping Stones, a dungeon crawler where you need cross a pillar-filled chasm.
Here’s a fragment of a run:
After the jam I’ve tried to focus on improving the dungeon graphics into something that resembles a dungeon and a couple music tracks.
Once I do those improvements (or get bored of it) I wanted to focus on learning new stuff. Right now the top candidates are:
Continuing with a UE4 online course I’d started.
Experiment with Unity’s new 2D tools.
Refreshing what I learned about 3D modelling on a Blender course, and hopefully apply them into a game.
Deep diving into music theory with a special focus on composition and probably learning an instrument.
I hope to keep a better pace at updating the blog.
Gameplay gif: https://imgur.com/7kCcVSo
The gang and I made a game prototype for the Ludum Dare 42 gamejam theme "Running out of space"!
Proto Dash Play as a prototype robot model 'D45-H' placed in an experimentation chamber testing for efficiency. Help D45-H defeat the robots before it gets crushed!
You can play it here: https://boz-float.itch.io/protodash
Credits: Project Lead, Programming, Game Design, Level Design: Casey "Boz" Weeks (Me!) https://twitter.com/huminaboz | http://aesthgames.tumblr.com Art: @mark-usmiani | https://twitter.com/MarkUsmianiArt Animation: Connor Wilson https://twitter.com/tungstengroove Music & SFX: Haberworks Drums: MathBlaster
My Ludum Dare 42 entry, The Espacito. On Gamejolt: https://gamejolt.com/games/the-espacito/360934, on LD: https://ldjam.com/events/ludum-dare/42/the-espacito
I’m really proud of my spaceships, it was my first time doing nicer pixel art stuff…