The Häxanjägers A faction in Krevborna
Description The Häxanjägers are a consortium of professional monster hunters and rangers who have been trained in secret combat arts at the mountain fortress of Cairn Volkov in the Nachtmahr Mountains...

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The Häxanjägers A faction in Krevborna
Description The Häxanjägers are a consortium of professional monster hunters and rangers who have been trained in secret combat arts at the mountain fortress of Cairn Volkov in the Nachtmahr Mountains...

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DCC Krevborna Character Creation
I will be starting up a Krevborna game in dcc some time soon. If anyone wants to do the same I have made a custom occupation table as well as an appended appendix L.
The occupations should be self explanatory. However the languages probably need some explanation as a few were invented by me for the sake of the game.
Kosk: A close relative of krevbornish, spoken within the kosk principalities.
Mirshiman: the language spoken in the place the krevbornites called the Mirshimi Islands (what I have renamed the okami islands in my own game[1])
Old Church Bornish: an ecclesiastic language primarily used by the church of saintly blood, fantasy old church slavonic.
Old Mudraal: An entirely dead language that was recently retranslated for the first time.
Polnenzan: the language spoken by the polnenza people.
Ramask: an even older ecclesiastic language, fantasy latin.
Rhomlundese: the language spoken in Rhomlund.
Siberskian: a nearly extinct but closely related language to standard Krevbornish, spoken primarily amongst the peasantry of Siberk
Svatlish: The language spoken in the Svatland caliphate
Ur-Speech: The language of the things that lie slumbering at the bottom of the world, those who speak it have their minds permanently altered.
Yaldan: fantasy yiddish.
Download Link Found Here
[1] and no I am not bothered by saying the ATM machine
Let's Read: Dirge of Urazya
Let's take a look at "Dirge of Urazya", a #TTRPG system-neutral setting zine by @ScholarOfDecay that does more for a game in 24 pages than other books do in 10x the space with 100x the budget.
“Dirge of Urazya” is a zine from Jack Shear (author of “Krevborna” and several other system-neutral setting books). I’ve given this no more than five seconds of flipping through, so this is my initial read-through. You can read his blog posts on it as well.
First Impressions
Jack has produced what is in many ways an old-school zine: not the small press glitzy versions that have become…
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Di Rosalba Manor
My #DnD dungeon notes from Di Rosalba Manor for #GothicBrunch, using cartography from @DysonLogos and setting elements from Krevborna by @ScholarOfDecay
The characters in “Gothic Brunch” recently visited the manor of the Di Rosalba family while tracking a necromancer in the city of Creedhall. Knowing they’d want to poke around a bit, I used Tramur’s Lakehouse by Dyson Logos as the map. My notes and additions follow.
The home is owned by a brother and sister, Ellena & Martinus di Rosalba. Their bedrooms are in the loft (section on the right).…
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Wolves of the Holy Throne
Fleshing out the Wolves of the Holy Throne as a faction in #Krevborna for #GothicBrunch:
For my ongoing Krevborna adventures, one of the players in my new “Gothic Brunch” campaign on Sundays (using D&D 5e this time) really wanted to play a werewolf. When she learned about the Wolves of the Holy Throne,that sealed it. Every major faction has a page more or less following the same format, which I find incredibly useful as a GM. So I built them out into a faction following the same…
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Gothic Humans
Kinda tired of racial essentialism in my #DnD. That's one reason I like Gothic settings.
One of the reasons I like Gothic settings is my assumption that, by default, all player characters are human. In an upcoming game that doesn’t take place in the Forgotten Realms (probably Krevborna again), I wrote the following:
In this game, all player characters start as standard Humans. Outside of that restriction, everything about your character with the wide spectra of humanity is your…
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Krevborna - Session 12 review
#Krevborna - Session 12 #DungeonWorld review
As a session, this mostly consisted of connective tissue. Were this campaign a trilogy, we would have just concluded Act II and enjoyed a relatively low-intensity segue before starting Act III in the next session.
Narrative
As the party had just eliminated an Elder Evil cult, they went back to the clock tower where their patron, Morrigan Rue, dwells, in order to inform her of all that had…
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Krevborna - Session 11 Review
#Krevborna Session 11 Review - in which the Paladin becomes an avenging sword for an angelic choir! #DungeonWorld
This session started with the most exciting of feelings for me as the Game Master: I had no idea what would happen. Given the conclusion of Session 10, it could have gone a few different ways. I asked the player of the Paladin two questions before the session: Was this “I cut myself” or “I stab myself all the way through,” as in seppuku or similar? (It was the latter.) Is everything fine, or are…
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