King’s Quest VI: Heir Today Gone Tomorrow | Part 7
The Adventurer’s Log
King’s Quest VI: Heir Today Gone Tomorrow Part 7
The grand finale at last!
I had one task to do before raiding the castle. Remember Jollo had made a comment about how it would be nice if there was a way to make it seem like Alexander had left or died. A replica of Shamir's lamp would also be good to have. Well, I now had just the thing for these goals.
Shamir was back in his old man in a robe form at the pawn shoppe and I have my bottle of 'poison', potion? It's unclear where this thing came from or what it was supposed to be. A failure left by Shamir? A gift from the Isle of Wonder? Regardless...
Down the hatch! Ignoring the poor shopkeeper's protests.
Shamir heads off excitedly and we're treated to another scene of him and Abdul Alhazred.
Alhazred's a little surprised, but is ultimately pleased and they must prepare for the wedding for now.
Most importantly we're shown Shamir's lamp which he disappears into at the end of the scene. The blue tall one.
Back at the shop, Alexander wakes up and apologizes to the shop keeper. He was "doing a little acting I'm afraid."
Sorry sir...
The lamp seller from the beginning of the game has returned outside and I still had the old hunter's lamp for trade. Lucky for Alexander the lamp seller happens to have a lamp just like Shamir's.
With the lamp taken care of it was time at last to go to the castle. Of course you can't just walk in as the guard dogs are in place. Turns out I never noticed a side path though that takes you around to the side of the castle and a handy-dandy bare wall.
I had the magic paint spell ready to go, so after mixing up the paint and painting an outline on the wall it was time to cast!
The outline turns into a proper door and lets us into the castle.
I ended up in a lower section with a variety of rooms from dungeon cells to a guard room to a locked door to Jollo's room. First up was checking out the dungeon cells.
Most of the cells were empty but in one was a ghost child, Ali, that the mother in the Realm of the Dead had been missing. I passed on her handkerchief and in return he gave me some information about a secret passage before leaving.
As it turns out, there is a suit of armour next to the guard room and as entering the guard is a very bad idea, it was time put the kid's hint to use. The armour's arm can be moved like a lever which opens a door leading into the passage with stairs going up. On this first level is a hole in the wall that peeks into the guard room where it's time to do some eavesdropping. There are two guard dogs and Captain Saladin.
They talk about Princess Cassima and how there's been rumours from the guards watching her that she's been begging to be let out. Saladin returns that Alhazred has claimed there's foreign assassin and so she needs locked away until the wedding. Thanks to the King and Queen's deaths and Cassima's mourning, Alhazred has been in charge for months and the wedding will seal that. Their loyalty is to the crown.
The guards also gossip about the Vizier and a 'magic' room though the other guard claims it's not the room, only the door has been enchanted. The guard thinks the royal treasury is in there and notes that even the court treasurer isn't allowed in there. Not suspicious at all! The guard also said he overheard Alhazred using the word, "Ali" before entering, but then Saladin shoos them all back to work.
I hadn't entirely explored this basement area yet, so I wanted to do that before continuing up the secret passage stairs. And, it's a good thing I went back as I found Jollo's room and Jollo himself.
Jollo further confirms that Cassima is in her room and that the guard dogs are very loyal to the crown and as the that crown is currently Alhazred they're only going to be a danger to us. That said, if we had proof something real foul that Alhazred's done they could possibly be convinced.
I also gave Jollo the replica lamp and he hurried off to see what he could do. There was actually a comment about how Alexander knew which lamp since it wasn't like he would have seen what the player sees with the scene between Alhazred and Shamir, so it was a nice little sort of acknowledgement of help beyond the fourth wall. Alexander basically chalked it up to gut feeling.
Then I went back to the passage and climbing up I found another hole in the wall and through it none other than Cassima herself!
Alexander asks is she truly wishes to wed Alhazred to which she vehemently says no. She never liked him even when her father trusted him. Alexander asks her to escape with him, but she points out she cannot fit through the wall and besides she can't leave her kingdom or people to Alhazred.
Alhazred would also tear the castle apart if she disappeared. She reassures Alexander she's been here for safely for nearly six months. Abdul seems to be in no hurry and she is to be his bride. She's been planning too.
Go Cassima go! We don't really see very much of her during the game and I want more. I like what we do get. Gimme more Cassima.
Then it's time for some loving stares.
But also this gives me the opportunity to do another action such as... giving Cassima the dagger. Who needs to wait for the wedding to get some weapons?
Sadly for them the loving stares and weapon gifting can't last as guards come and Alexander has to back off. But then a scuffle and a woman's cry can be heard and when peeking back through the hole Cassima is gone and "how could he have LET them take her?"
However, there's nothing more we can do but keep going.
Continuing on back through the secret passage led me to a corridor with another crack in the wall. This one peers into Alhazred's room and we're just in time to eavesdrop on him too as he writes a letter, conveniently narrating it as he goes.
So, Alhazred is part of a "Black Cloak Society", which is unfortunately nothing we learn more about in this game or anything after. He spells out his plan for taking the crown and how he'll have to stage another 'accident' though it is a pity to kill Cassima, but she's being too troublesome and he's worried she'll convince the guards to treason. He send her to Shadrack but had no such luck in sending her to Mordack. He closes in 'triumph as KING Abdul Alhazred' before leaving his room.
Next to the hole is an opening with a bunch of black cloaks. It actually opens out into a wardrobe in Alhazrad's room so it's time to snoop around.
I found a chest with a piece of paper that had the word ZEBU written on it. And I found a letter from Shadrack.
This makes me laugh. "a bit of a ninny at chess": what a petty thing to bring up here.
The letter further congratulates Alhazred on his handling of the king and queen and how he isolated all the island so they won't raise protests. He says to do as he recommends with the girl and the crown will be his. Lots of incriminating evidence here!
And I got another word, so I went back to basement area and the locked door that is the enchanted door. Ali Zebu are the words to type in and the treasury is revealed with a table covered oh so suspiciously by a large cloth. Removing the cloth reveals each of the treasures we learned had been stolen from the islands.
Very well informed of Alhazred's misdeeds now.
I left the room and started hearing the guards no the prowl and distantly wedding music could be heard uh oh!
I managed to get myself caught... but Jollo came to the rescue! Just once however. And I got caught again... but was able to use the skeleton key from the realm of the dead! Until I got caught again--yeah I was having some trouble--and this time the guards wised up and searched me and took the key and so I got stuck with a game over.
Things went better after that initial little disaster and I made it back up to the main floor of the castle. However, there was no charging into the wedding because Captain Saladin met me at the door. He gives Alexander one chance to explain himself and I was able to get him to read the letter. Actually, first I fumbled, and got killed, but after that.
Saladin is furious about the letter, but he also doesn't know whether he can trust it's true or a forgery. He says he's seen Cassima with Alhazred and she's looked happy, even enthusiastic and he doesn't believe she could love him if he was wicked. Still, he allows Alexander to come in to see for himself and we enter just in time for Cassima to be making her vows.
And Alexander gets all "But...Cassima, what are you saying?" and tries to interrupt and I'm just gonna say panic dumped all the thoughts out of his head. Like my guy, you know about Shamir, you've seen him in various forms trying to lead you to your death, you just spoke with Cassima earlier and she essentially hates his guts. Sir. Get your head back on.
Anyway, Abdul orders Saladin to kill Alexander but Saladin refuses until hearing it from Cassima as this is a wedding, not an execution and Alhazred isn't king just yet. But "Cassima" also gives the order.
Glowing. Eyes.
Saladin draws his sword! Everything appears doomed! But then! King Caliphim and Queen Allaria come bursting in with their supporters in tow.
Queen Allaria has her head on straight and as soon as "Cassima", rather rudely, speaks, she recognizes that's not her daughter.
So, Shamir is revealed. All hell breaks loose. Alhazred orders Shamir to attack so he starts blasting magic while Alhazred retreats and we give chase. At the top of some stairs we find Alhazred and Cassima who's bound.
Alhazred doesn't just have a sword, but Shamir quickly appears too, although not quickly enough for Alhazred's tastes. The jerk. He orders Shamir to attack but then Jollo shows up with the lamp and gives it to Alexander. With Shamir's lamp in hand Alexander becomes Shamir's new master, much to Shamir's delight.
"I've got a new master! I've got a master!" he chants while disappearing into his lamp.
Alexander then grabs the sword off the wall, but it's heavy. He and Alhazred start fighting under Alexander starts to succumb to exhaustion. Alhazred is about to deliver a finishing blow when Cassima manages to wriggle free and
stabs Alhazred in the shoulder. This gives us a window of opportunity to do something but I clicked wrong or something, I don't know what happened, and lost my chance, so Alhazred manages to pull himself together enough to stab and kill Alexander. One more death for the road I suppose.
On my second try, however, I was able to get it right away and knock Alhazred out with the sword hilt. Like really, I just had to click on Alhazred, or maybe his head. Either way I don't know what went wrong the first time.
Alexander confesses his love to Cassima and asks if she would marry him to which she happily agrees.
Ahh, romance.
Their loving kiss is interrupted by the guard dogs. Alhazred regains consciousness but it's too late. He's arrested and taken to the dungeons though Cassima requests he's given a doctor.
We get a week time skip and then it's wedding hour! Officiated by Captain Saladin as requested by our couple.
We've got Cassima's parents here, Jollo, the Winged Ones, the druids, guard dogs, Beauty and Beast, the Chess Queens and our Daventry family! There they are! Graham, Valanice and Rosella.
Once their vows are exchanged, Caliphim has a request of his own: for Cassima and Alexander to take the throne. He and Allaria have been through too much. He had once badly wanted a son and husband for Cassima and was wrong, but Alexander has proven himself to all their people. He believes Cassima and Alexander together can heal the damage done to the kingdom. Cassima is more than happy to stay and serve her people and beloved home and Alexander is happy to do so and asks if his family would be disappointed in his leaving Daventry. However Graham steps in with his blessing as well.
Valanice and Rosella are proud of him.
He also lets us know that Alexander's crew made it back safely. Remember that ship wreck at the start of the game?
Saladin also chimes in saying that Alexander has brought them all good fortune. With Shamir freed from Alhazred his power can help reunite the islands. He's already fixed the ferry. Cassima also confirms it was clear Alhazred had Shamir steal the islands' treasures and spread blame between the islands.
But now everything will be well again and the future is bright! The crowds cheers and we come to the end.
We come to some wonderful credits ballad of cheesey 90s delight that is so very classic Disney. It is very nostalgic feeling and I kinda love it. Please listen. This is a fan vid pulling in different scenes from both KQ V and VI, mostly VI, but the song, the song!
The romantic ballad from Sierra's King's Quest VI: Heir Today, Gone Tomorrow. It is sung from the perspectives of Prince Alexander and Prin
And so we come to the end of King's Quest VI.
225/231 points by the end, so I missed some points. I think some are gotten from trying to visit the castle right away and meeting with Alhazred and Saladin, but I took too long to try that and missed the chance. Not sure about the other points, but oh well. I know I'll play it again sometime.
Now, this was the longer and better ending. There is a shorter and easier ending as well. Once you've completed the Isle of the Beast, you can go to the castle and skip all the spell stuff and the Realm of the Dead. With the dress from Beauty you can disguise yourself as a servant and join the line heading in to prepare for the wedding. There's sneaking around and ultimately you end up doing a similar thing with the end but you use the mirror from the beast to reveal Shamir and during the fight you give the peppermint leaf to Shamir and he ends up 'drunkenly' blasting himself. The rest of the fight plays out the same.
Cassima and Alexander still get married by Saladin, but the wedding only consists of Jollo, if you've befriended him (it's possible to ignore or otherwise miss him) and a couple of guard dogs. Saladin requests that Cassima and Alexander take the throne and work together to start repairing relations between the islands. Long road ahead of them but they're together! Then credits roll but with a purely instrumental version of Girl in the Tower.
There's something to be said about this ending's more grounded nature, but at the same time with this game's whole premise, the everyone lives and happily ever after nature of the long true ending is the most fitting.
Anyway final stats!
Final Points: 225/231
Deaths: 29
Time: 8:29
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Final Thoughts
I really like this game and I'm sure it'll end up in my comfort food selection of games. There are so many fun moments and there's a lot of charm. I enjoy Alexander as the protagonist in this game. I love just how many things can be interacted with. So many examinable things. It still looks nice and the voice acting is pretty good. I quite like the narrator--looking him up he seems to have quite a few narration roles (Bill Ratner).
There are still plenty of ways to hit dead ends but it doesn't feel as cruel as the past games. Deaths feels easier to avoid too. This was my second lowest death count and a lot of those deaths or equivalents were deliberate because it's still fun. They're just less fun when it's getting eaten constantly or falling off terrible stairs repeatedly. Not an issue here!
I feel like I should have more to say based on my past posts for the other games but honestly I don't have much more to say! Just yay I like it! Easy favourite in the series, though of course I still have VII to play, having watched it as well I know it won't surpass VI.
Enjoy your reign, King Alexander and Queen Cassima. I just wish I could get more Cassima.
P.S.
I kept forgetting to go back to check on the rotten tomato so I reloaded a file after I finished and I'm happy to report the rotten tomato is doing quite well and is happy in the swamp.
If you talk to him, he says "Can't you see I'm snoozin'? Ya done good. Now go play in the street or somethin'."
So truly,
And they all lived happily ever after.
The End.











