The issue of the pendulum at the end has been rectified here.
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The issue of the pendulum at the end has been rectified here.

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First pass at implementing Drag and Followthrough in Maya. It’s pretty good, some timing issues are prevalent in the last bit of the video where the bottom section of the pendulum swings unnaturally fast into the followthrough.
Finally here is the outcome of the beach ball bouncing. Similaraly to the flat basketball, the entrance speed is a bit low. However it can be seen that like the basketball, the beach ball begins with a higher airtime before rapidly losing energy. Due to the decreased elasticity of the beach ball the energy is lost even faster and as a result it stops bouncing sooner.
The final reference video for bouncing balls is that of a beach ball. This was chosen as it has a softer exterior while also being light like the ping pong ball, yet large like the basketball.
Here the outcome of a basketball rolling off a slope has been demonstrated. It can be seen that there is appropriate energy in the first bounce as it comes up to just below the original starting point. The momentum from the roll is also carried through the bouncing as it moves across the ground at a decreasing rate, showing a loss of momentum over time.

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This playblast is the outcome of modelling the bouncing inflated basketball. As compared to previous attempts to model bouncing balls I would say this is the most accurate as it has appropriate speed coming into the first collision with the ground and loses energy while demonstrating the elasticity of the ball through to lots of small bounces at the end.
From the reference video of the flat basketball I created this animation of a flat basketball bouncing. The speed of falling is too slow however the lack of energy in the bounces is accurate.
This Maya playblast shows a ping pong ball rolling off a slope and bouncing away. The timing for this a bit off towards the end and would benefit from being extended by a second or two.