As part of our collaboration with KIRI Engine, we created a practical guide showing how to turn a KIRI Engine 3DGS scan into a game-ready asset.
The article covers mesh cleanup, remeshing, texture baking, optimization, file preparation, and publishing the finished asset on RenderHub.
Real-world captures can move beyond scanning and become usable 3D assets for games, visualization, and marketplace distribution.
Read the full guide here.


















